//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_TankAIAdderh_INCLUDE__) #define __INCLUDE_TankAIAdderh_INCLUDE__ #include namespace TankAIAdder { const int SPECTATOR_ID = 1; const int MIN_TANK_ID = 2; const int MAX_TANK_ID = 100000; const int MIN_TARGET_ID = 200000; const int MAX_TARGET_ID = 400000; void addTankAIs(ScorchedServer &context); void addTankAI(ScorchedServer &context, const char *aiName); unsigned int getNextTankId(ScorchedContext &context); unsigned int getNextTargetId(ScorchedContext &context); }; #endif