//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_TankAIComputerBuyerh_INCLUDE__) #define __INCLUDE_TankAIComputerBuyerh_INCLUDE__ #include #include #include #include class Tank; class TankAIComputerBuyer { public: TankAIComputerBuyer(); virtual ~TankAIComputerBuyer(); bool parseConfig(AccessoryStore &store, XMLNode *node); bool addAccessory(AccessoryStore &store, const char *accessoryName, int buyLevel); void buyAccessories(int maxNoBought); void clearAccessories(); std::vector getWeaponType(const char *type); std::multimap &getTypes() { return buyTypes_; } void setTank(Tank *tank) { currentTank_ = tank; } void dumpAccessories(); protected: struct Entry { Entry() {} Entry(const Entry &other); Entry &operator=(const Entry &other); virtual ~Entry() { } std::list buyAccessories; int level; }; std::list buyEntries_; std::multimap buyTypes_; Tank *currentTank_; void buyAccessory(); }; #endif