//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_TankAIStrings_H__C6D1A1B3_EA15_43B7_9232_A90A5D0CF60B__INCLUDED_) #define AFX_TankAIStrings_H__C6D1A1B3_EA15_43B7_9232_A90A5D0CF60B__INCLUDED_ #include class TankAIStrings { public: static TankAIStrings *instance(); const char *getDeathLine(); const char *getAttackLine(); const char *getPlayerName(); const char *getAIPlayerName(); protected: static TankAIStrings *instance_; FileLines deathLines_; FileLines attackLines_; FileLines playerNames_; FileLines aiPlayerNames_; private: TankAIStrings(); virtual ~TankAIStrings(); }; #endif // !defined(AFX_TankAIStrings_H__C6D1A1B3_EA15_43B7_9232_A90A5D0CF60B__INCLUDED_)