//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_MISSILEMESH_H__CB857C65_A22F_4FBC_9344_EFF22F8A4EEA__INCLUDED_) #define AFX_MISSILEMESH_H__CB857C65_A22F_4FBC_9344_EFF22F8A4EEA__INCLUDED_ #include #include class Model; class ModelRenderer; class MissileMesh { public: MissileMesh(Model &missile); virtual ~MissileMesh(); void draw(Vector &position, Vector &direction, int flareType, float rotation); void setScale(float scale); protected: float innerScale_; float scale_; ModelRenderer *model_; struct FlareInfo { Vector position; float size; }; std::list flares_; }; #endif // !defined(AFX_MISSILEMESH_H__CB857C65_A22F_4FBC_9344_EFF22F8A4EEA__INCLUDED_)