//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include RenderGeoms *RenderGeoms::instance() { static RenderGeoms instance; return &instance; } RenderGeoms::RenderGeoms() { } RenderGeoms::~RenderGeoms() { } void RenderGeoms::draw(const unsigned state) { if (!OptionsDisplay::instance()->getDrawCollisionGeoms()) return; GLState glState(GLState::TEXTURE_OFF); drawSpace(ScorchedClient::instance()->getActionController(). getPhysics().getTargetSpace()); drawSpace(ScorchedClient::instance()->getActionController(). getPhysics().getTankSpace()); drawSpace(ScorchedClient::instance()->getActionController(). getPhysics().getParticleSpace()); } void RenderGeoms::drawSpace(dSpaceID space) { int enabledGeoms = 0; int geoms = dSpaceGetNumGeoms(space); for (int i=0; i