//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_RenderTargetsh_INCLUDE__) #define __INCLUDE_RenderTargetsh_INCLUDE__ #include #include class RenderTargets { public: static RenderTargets *instance(); struct Renderer3D : public GameStateI { Renderer3D() : GameStateI("RenderTargets3D") {} // Inherited from GameStateI virtual void draw(const unsigned state); } render3D; struct Renderer2D : public GameStateI { Renderer2D() : GameStateI("RenderTargets2D") {} // Inherited from GameStateI virtual void draw(const unsigned state); virtual void simulate(const unsigned state, float simTime); } render2D; friend struct Renderer3D; friend struct Renderer2D; protected: static RenderTargets *instance_; enum DrawType { Type3D, Type2D }; TankMenus menus_; void draw(DrawType dt, const unsigned state); private: RenderTargets(); virtual ~RenderTargets(); }; #endif