//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_RenderTracerh_INCLUDE__) #define __INCLUDE_RenderTracerh_INCLUDE__ #include #include #include #include #include class Tank; class RenderTracer : public GameStateI { public: static RenderTracer *instance(); struct TracerLinePoint { Vector position; Vector cross; }; virtual void draw(const unsigned state); void drawTracerEnd(Vector &position); void drawSmokeTracer(std::list &positions); void newGame(); void clearTracers(); void addTracer(unsigned int tank, Vector &position); void addSmokeTracer(unsigned int tank, Vector &position, std::list &positions); protected: static RenderTracer *instance_; class TraceEntry { public: TraceEntry(unsigned int t = 0) : tank(t) {} unsigned int tank; std::list points; std::list > lines; }; std::map traceEntries_; TraceEntry *current_; GLUquadric *obj_; GLuint listNo_; private: RenderTracer(); virtual ~RenderTracer(); }; #endif