//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_TANKMESH_H__CB857C65_A22F_4FBC_9344_EFF22F8A4EEA__INCLUDED_) #define AFX_TANKMESH_H__CB857C65_A22F_4FBC_9344_EFF22F8A4EEA__INCLUDED_ #include #include <3dsparse/ModelRenderer.h> #include class TankMesh : public ModelRenderer { public: TankMesh(Model &tank); virtual ~TankMesh(); void draw(bool drawS, float angle, Vector &position, float fireOffSet, float rotXY, float rotXZ, bool absCenter = false, float scale = 1.0f, float LOD = 1.0f); int getNoTris(); static void drawSight(); protected: enum MeshType { eNone, eTurret, eGun }; bool drawS_; float fireOffSet_; float scale_; float rotXY_; float rotXZ_; Vector gunOffset_; Vector turretCenter_; std::vector meshTypes_; virtual void drawMesh(unsigned int m, Mesh *mesh, bool dontCache, float LOD); void setupTankMesh(); }; #endif // !defined(AFX_TANKMESH_H__CB857C65_A22F_4FBC_9344_EFF22F8A4EEA__INCLUDED_)