//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include TargetParticleRenderer *TargetParticleRenderer::getInstance() { static TargetParticleRenderer instance_; return &instance_; } void TargetParticleRenderer::simulateParticle(Particle &particle, float time) { Target *target = ScorchedClient::instance()->getTargetContainer().getTargetById( ((TargetParticleUserData *) particle.userData_)->playerId_); if (target) { // Target and particle alive particle.life_ = 1000.0f; // Alive particle.position_ = target->getTargetPosition(); } else { // Target expired but particle has not particle.life_ = 0.0f; // Dead } } void TargetParticleRenderer::renderParticle(Particle &particle) { Target *target = ScorchedClient::instance()->getTargetContainer().getTargetById( ((TargetParticleUserData *) particle.userData_)->playerId_); if (target) { TargetRenderer *renderer = target->getRenderer(); if (renderer) { renderer->drawSecond(particle.distance_); glDepthMask(GL_FALSE); } } } void TargetParticleRenderer::recycleParticle(Particle &particle) { Target *target = ScorchedClient::instance()->getTargetContainer().getTargetById( ((TargetParticleUserData *) particle.userData_)->playerId_); if (target) { TargetRendererImpl *renderer = (TargetRendererImpl *) target->getRenderer(); if (renderer) { // Particle expired but Target has not renderer->setMakeParticle(); } } }