//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_TargetRendererImplTargetModelh_INCLUDE__) #define __INCLUDE_TargetRendererImplTargetModelh_INCLUDE__ #include #include #include <3dsparse/ModelRenderer.h> #include <3dsparse/ModelID.h> #include class TargetRendererImplTargetModel : public TargetRendererImplTarget { public: TargetRendererImplTargetModel(Target *target, ModelID model, ModelID burntModel, float scale); virtual ~TargetRendererImplTargetModel(); virtual void simulate(float frameTime); virtual void draw(float distance); virtual void drawSecond(float distance); virtual void draw2d(); virtual void shieldHit(); virtual void fired(); virtual void targetBurnt(); virtual Vector &getPosition() { return target_->getTargetPosition(); } protected: Target *target_; ModelRenderer *modelRenderer_; ModelRenderer *burntModelRenderer_; bool canSeeTank_; bool burnt_; float shieldHit_, totalTime_; float scale_; double posX_, posY_, posZ_; GLWTargetTips targetTips_; void storeTank2DPos(); }; #endif // __INCLUDE_TargetRendererImplTargetModelh_INCLUDE__