//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include TargetContainer::TargetContainer() { } TargetContainer::~TargetContainer() { } void TargetContainer::addTarget(Target *target) { DIALOG_ASSERT( targets_.find(target->getPlayerId()) == targets_.end()); targets_[target->getPlayerId()] = target; } Target *TargetContainer::removeTarget(unsigned int playerId) { std::map::iterator itor = targets_.find(playerId); if (itor != targets_.end()) { Target *current = (*itor).second; targets_.erase(itor); return current; } return 0; } Target *TargetContainer::getTargetById(unsigned int id) { std::map::iterator mainitor = targets_.find(id); if (mainitor != targets_.end()) { return (*mainitor).second; } return 0; }