//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_TargetLifeh_INCLUDE__) #define __INCLUDE_TargetLifeh_INCLUDE__ #include #include #include class ScorchedContext; class Target; class TargetLife { public: TargetLife(ScorchedContext &context, unsigned int playerId); virtual ~TargetLife(); void newGame(); // Position void setPosition(Vector &pos); void setTarget(Target *target) { target_ = target; } void setSize(Vector &size); Vector &getSize() { return size_; } float getRotation() { return rotation_; } void setRotation(float rotation); void setDriveOverToDestroy(bool d) { driveOverToDestroy_ = d; } bool getDriveOverToDestroy() { return driveOverToDestroy_; } void setBoundingSphere(bool sphereGeom); bool getBoundingSphere() { return sphereGeom_; } Vector getGeomRelativePosition(Vector &position); // Tank Life / Health float getLife() { return life_; } void setLife(float life); float getMaxLife() { return maxLife_; } void setMaxLife(float life) { maxLife_ = life; } // Serialize the tank bool writeMessage(NetBuffer &buffer); bool readMessage(NetBufferReader &reader); protected: ScorchedContext &context_; Vector size_; float rotation_; float life_; float maxLife_; bool sphereGeom_; bool driveOverToDestroy_; // Physics engine stuff dGeomID targetGeom_; ScorchedCollisionInfo targetInfo_; Target *target_; }; #endif // __INCLUDE_TargetLifeh_INCLUDE__