//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include REGISTER_CLASS_SOURCE(EconomyNone); EconomyNone::EconomyNone() { } EconomyNone::~EconomyNone() { } bool EconomyNone::loadPrices() { // There are no new prices to load return true; } bool EconomyNone::savePrices() { // There are no new prices to save return true; } void EconomyNone::calculatePrices() { // There are no new prices to calculate } void EconomyNone::accessoryBought(Tank *tank, const char *accessoryName) { // Don't need to do anything } void EconomyNone::accessorySold(Tank *tank, const char *accessoryName) { // Don't need to do anything }