//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include REGISTER_ACCESSORY_SOURCE(ShieldSquare); ShieldSquare::ShieldSquare() { } ShieldSquare::~ShieldSquare() { } Shield::ShieldType ShieldSquare::getShieldType() { return ShieldTypeSquareNormal; } bool ShieldSquare::inShield(Vector &offset) { return offset[0] > -size_[0] && offset[0] < +size_[0] && offset[1] > -size_[1] && offset[1] < +size_[1] && offset[2] > -size_[2] && offset[2] < +size_[2]; } bool ShieldSquare::parseXML(OptionsGame &context, AccessoryStore *store, XMLNode *accessoryNode) { if (!Shield::parseXML(context, store, accessoryNode)) return false; // Get the size if (!accessoryNode->getNamedChild("size", size_)) return false; return true; }