//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_WEAPONEXPLOSION_H__70119A64_2064_4066_8EE5_FD6A3E24D5FC__INCLUDED_) #define AFX_WEAPONPEXPLOSION_H__70119A64_2064_4066_8EE5_FD6A3E24D5FC__INCLUDED_ #include #include class WeaponExplosion : public Weapon { public: WeaponExplosion(); virtual ~WeaponExplosion(); virtual bool parseXML(OptionsGame &context, AccessoryStore *store, XMLNode *accessoryNode); const char *getExplosionTexture(); const char *getExplosionSound(); virtual Vector &getExplosionColor(); float getSize() { return size_; } float getMaxLife() { return maxLife_; } float getMinLife() { return minLife_; } Explosion::DeformType getDeformType() { return deform_; } float getHurtAmount() { return hurtAmount_; } bool getCreateDebris() { return createDebris_; } float getCreateMushroomAmount() { return createMushroomAmount_; } bool getCreateSplash() { return createSplash_; } bool getWindAffected() { return windAffected_; } bool getOnlyHurtShield() { return onlyHurtShield_; } bool getLuminance() { return luminance_; } bool getAnimate() { return animate_; } float getShake() { return shake_; } const char *getDeformTexture() { return deformTexture_.c_str(); } // Inherited from Weapon virtual void fireWeapon(ScorchedContext &context, unsigned int playerId, Vector &position, Vector &velocity, unsigned int data = 0); REGISTER_ACCESSORY_HEADER(WeaponExplosion, AccessoryPart::AccessoryWeapon); protected: float size_; float shake_; float minLife_, maxLife_; bool luminance_; bool windAffected_; bool multiColored_; bool createDebris_; float createMushroomAmount_; bool createSplash_; bool onlyHurtShield_; bool animate_; float hurtAmount_; std::string deformTexture_; std::string explosionTexture_; std::string explosionSound_; Explosion::DeformType deform_; }; #endif // !defined(AFX_WEAPONPEXPLOSION_H__70119A64_2064_4066_8EE5_FD6A3E24D5FC__INCLUDED_)