//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include REGISTER_ACCESSORY_SOURCE(WeaponGivePower); WeaponGivePower::WeaponGivePower() { } WeaponGivePower::~WeaponGivePower() { } bool WeaponGivePower::parseXML(OptionsGame &context, AccessoryStore *store, XMLNode *accessoryNode) { if (!Weapon::parseXML(context, store, accessoryNode)) return false; if (!accessoryNode->getNamedChild("power", power_)) return false; return true; } void WeaponGivePower::fireWeapon(ScorchedContext &context, unsigned int playerId, Vector &position, Vector &velocity, unsigned int data) { context.actionController->addAction( new CallbackWeapon(this, 0.0f, 0, playerId, position, velocity, data)); } void WeaponGivePower::weaponCallback( ScorchedContext &context, unsigned int playerId, Vector &position, Vector &velocity, unsigned int data, unsigned int userData) { Tank *tank = context.tankContainer->getTankById(playerId); if (!tank) return; tank->getPosition().setMaxPower( MAX(tank->getPosition().getMaxPower(), power_)); if (!context.serverMode) { LoggerInfo info(LoggerInfo::TypeDeath, formatString("\"%s\" received %.0f power", tank->getName(), power_)); info.setPlayerId(playerId); Logger::log(info); } }