//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include #include #include REGISTER_ACCESSORY_SOURCE(WeaponGiveWin); WeaponGiveWin::WeaponGiveWin() : winningTeam_(0) { } WeaponGiveWin::~WeaponGiveWin() { } bool WeaponGiveWin::parseXML(OptionsGame &context, AccessoryStore *store, XMLNode *accessoryNode) { if (!Weapon::parseXML(context, store, accessoryNode)) return false; if (!accessoryNode->getNamedChild("objective", objective_)) return false; accessoryNode->getNamedChild("winningteam", winningTeam_); return true; } void WeaponGiveWin::fireWeapon(ScorchedContext &context, unsigned int playerId, Vector &position, Vector &velocity, unsigned int data) { context.actionController->addAction( new CallbackWeapon(this, 0.0f, 0, playerId, position, velocity, data)); } void WeaponGiveWin::weaponCallback( ScorchedContext &context, unsigned int playerId, Vector &position, Vector &velocity, unsigned int data, unsigned int userData) { if (context.optionsGame->getTeams() > 1) { int team = winningTeam_; if (team == 0) { Tank *tank = context.tankContainer->getTankById(playerId); if (!tank) return; team = tank->getTeam(); } context.tankTeamScore->setWonGame(team); if (!context.serverMode) { LoggerInfo info(LoggerInfo::TypeDeath, formatString("%s team %s and won the game", TankColorGenerator::getTeamName(team), objective_.c_str())); Logger::log(info); } } else { Tank *tank = context.tankContainer->getTankById(playerId); if (!tank) return; tank->getScore().setWonGame(); if (!context.serverMode) { LoggerInfo info(LoggerInfo::TypeDeath, formatString("\"%s\" %s and won the game", tank->getName(), objective_.c_str())); info.setPlayerId(playerId); Logger::log(info); } } }