[items] # Item type info [types] [type] id="weapon" name="SWORD" isWeapon=1 isRandom=1 isEnchantable=1 defaultDimension="1,2" [/type] [type,weapon] name="AXE" [/type] [type,weapon] name="BOW" isRanged=1 [/type] [type,weapon] name="MACE" [/type] [type] id="zeros" name="CONTAINER" isWeapon=0 isArmor=0 isRandom=0 isRanged=0 hasSpell=0 isEnchantable=0 defaultDimension="2,2" [/type] [type,zeros] name="ARMOR" isArmor=1 isRandom=1 isEnchantable=1 [/type] [type,zeros] id=random name="FOOD" isRandom=1 defaultDimension="1,1" [/type] [type,random] name="DRINK" [/type] [type,random] name="POTION" [/type] [type,zeros] name="OTHER" [/type] [type,zeros] name="MISSION" [/type] [type,zeros] # scrolls don't have spells declared here. # fixme: they should, but this means a code-change name="SCROLL" defaultDimension="1,1" [/type] [type,weapon] name="POLE" [/type] [type,random] id="spell" name="WAND" hasSpell=1 defaultDimension="1,1" [/type] [type,spell] name="RING" isEnchantable=1 defaultDimension="1,1" [/type] [type,spell] name="AMULET" isEnchantable=1 defaultDimension="1,1" [/type] [type,weapon] name="STAFF" hasSpell=1 isEnchantable=1 [/type] [/types] [sounds] sounds="SWORD,sound/sword/s1.wav,sound/sword/s2.wav" sounds="MACE,sound/sword/s1.wav,sound/sword/s2.wav" sounds="AXE,sound/sword/s1.wav,sound/sword/s2.wav" [/sounds] [tags] TWO_HANDED=_( "Two-handed" ) LARGE=_( "Large" ) METAL=_( "Made of Metal" ) MACE=_( "Bludgeoning" ) SMALL=_( "Small" ) ROBES=_( "Robes" ) PLATE=_( "Plate-mail" ) RANGED=_( "Ranged Weapons" ) [/tags] [/items]