[rpg] [state-mod] name="blessed" display_name=_( "blessed" ) type=good setstate=_( "%s is blessed" ) unsetstate=_( "%s is not blessed anymore" ) symbol=_("of Air") [/state-mod] [state-mod] name="empowered" display_name=_( "empowered" ) type=good setstate=_( "%s is empowered" ) unsetstate=_( "%s is not empowered anymore" ) symbol=_("of Earth") [/state-mod] [state-mod] name="enraged" display_name=_( "enraged" ) type=good setstate=_( "%s is enraged" ) unsetstate=_( "%s is not enraged anymore" ) symbol=_("of Fire") [/state-mod] [state-mod] name="ac_protected" display_name=_( "ac_protected" ) type=good setstate=_( "%s is protected" ) unsetstate=_( "%s is not protected anymore" ) symbol=_("of Stones") [/state-mod] [state-mod] name="magic_protected" display_name=_( "magic_protected" ) type=good setstate=_( "%s is protected against magic" ) unsetstate=_( "%s is not protected against magic anymore" ) symbol=_("of Water") [/state-mod] [state-mod] name="drunk" display_name=_( "drunk" ) setstate=_( "%s is drunk" ) unsetstate=_( "%s is not drunk anymore" ) symbol=_("of Jelly") [/state-mod] [state-mod] name="poisoned" display_name=_( "poisoned" ) type=bad setstate=_( "%s is poisoned" ) unsetstate=_( "%s is not poisoned anymore" ) symbol=_("of Ice") [/state-mod] [state-mod] name="cursed" display_name=_( "cursed" ) type=bad setstate=_( "%s is cursed" ) unsetstate=_( "%s is not cursed anymore" ) symbol=_("of the Planes") [/state-mod] [state-mod] name="possessed" display_name=_( "possessed" ) type=bad setstate=_( "%s is possessed" ) unsetstate=_( "%s is not possessed anymore" ) symbol=_("of the Stars") [/state-mod] [state-mod] name="blinded" display_name=_( "blinded" ) type=bad setstate=_( "%s is blinded" ) unsetstate=_( "%s is not blinded anymore" ) symbol=_("of Haze") [/state-mod] [state-mod] name="paralysed" display_name=_( "paralysed" ) type=bad setstate=_( "%s is paralysed" ) unsetstate=_( "%s is not paralysed anymore" ) symbol=_("of the Cave") [/state-mod] [state-mod] name="invisible" display_name=_( "invisible" ) type=good setstate=_( "%s is invisible" ) unsetstate=_( "%s is not invisible anymore" ) symbol=_("of Acid") [/state-mod] [state-mod] name="overloaded" display_name=_( "overloaded" ) setstate=_( "%s is overloaded" ) unsetstate=_( "%s is not overloaded anymore" ) symbol=_("of the Spirit") [/state-mod] [state-mod] name="dead" display_name=_( "dead" ) setstate=_( "%s is dead" ) unsetstate=_( "%s is resurrected" ) symbol=_("of the Mists") [/state-mod] [state-mod] name="asleep" display_name=_( "asleep" ) setstate=_( "%s is asleep" ) unsetstate=_( "%s is awake" ) symbol=_("of Quiet") [/state-mod] [group] name="BASIC_GROUP" display_name=_( "Basic Group" ) description=_( "BASIC_GROUP" ) [skill] name="SPEED" display_name=_( "Speed" ) description=_( "Speed determines how fast the character is able to cast a spell or swing a sword." ) symbol=_( "of the Dragon" ) [/skill] [skill] name="COORDINATION" display_name=_( "Coordination" ) description=_( "More coordinated characters are able to deflect more damage using armor." ) symbol=_( "of the Wolf" ) [/skill] [skill] name="POWER" display_name=_( "Power" ) description=_( "The higher a character's power the more damage his/her attach will cause." ) symbol=_( "of the Troll" ) [/skill] [skill] name="IQ" display_name=_( "IQ" ) description=_( "A character with higher IQ is better suited to spellcasting." ) symbol=_( "of the Boar" ) [/skill] [skill] name="LEADERSHIP" display_name=_( "Leadership" ) description=_( "Leadership determines bartering power and rallies your troops in battle." ) symbol=_( "of the Bear" ) [/skill] [skill] name="LUCK" display_name=_( "Luck" ) description=_( "Luck affects almost all aspects of gameplay from spellcasting to unlocking doors." ) symbol=_( "of the Fiend" ) [/skill] [skill] name="PIETY" display_name=_( "Piety" ) description=_( "A pious character follows his/her deity's wishes more closely." ) symbol=_( "of the Tiger" ) [/skill] [skill] name="LORE" display_name=_( "Lore" ) description=_( "Using lore a character is able identify items more easily and understand new concepts." ) symbol=_( "of the Hydra" ) [/skill] [/group] [group] name="FIGHT_GROUP" display_name=_( "FIGHT_GROUP" ) description=_( "Fight Group" ) [skill] name="MELEE_WEAPON" display_name=_( "Melee Weapon" ) description=_( "This is your combat skill for close quarters. Most basic weapons fall in this category." ) symbol=_( "of the Drake" ) prereq_multiplier=2 prereq_skills="COORDINATION,POWER" [/skill] [skill] name="RANGED_WEAPON" display_name=_( "Ranged Weapon" ) description=_( "This skill is used when fighting using a bow-type weapon." ) symbol=_( "of the Sparrow" ) prereq_multiplier=2 prereq_skills="COORDINATION" [/skill] [skill] name="LARGE_WEAPON" display_name=_( "Large Weapon" ) description=_( "This skill is used when fighting using over-sized weapons." ) symbol=_( "of the King" ) prereq_multiplier=3 prereq_skills="POWER" [/skill] [skill] name="HAND_TO_HAND_COMBAT" display_name=_( "Hand to Hand Combat" ) description=_( "This skill is used when fighting with bare hands." ) symbol=_( "of the Priest" ) [/skill] [/group] [group] name="DEFEND_GROUP" display_name=_( "DEFEND_GROUP" ) description=_( "Defend Group" ) [skill] name="SHIELD_DEFEND" display_name=_( "Shield Defend" ) description=_( "This skill is used when using a shield to deflect an attack." ) symbol=_( "of the Giant" ) prereq_multiplier=2 prereq_skills="COORDINATION" [/skill] [skill] name="ARMOR_DEFEND" display_name=_( "Armor Defend" ) description=_( "This skill is used when using armor to deflect an attack." ) symbol=_( "of the Centaur" ) prereq_multiplier=2 prereq_skills="COORDINATION" [/skill] [skill] name="DODGE_ATTACK" display_name=_( "Dodge Attack" ) description=_( "This skill lets you side-step or otherwise avoid being hit by an attacker." ) symbol=_( "of the Serpent" ) [/skill] [/group] [group] name="SORCERY_GROUP" display_name=_( "Sorcery Group" ) description=_( "SORCERY_GROUP" ) [skill] name="LIFE_AND_DEATH_MAGIC" display_name=_( "Life and Death Magic" ) description=_( "This skill describes your proficiency with spells from the school of life and death." ) symbol=_( "of the Sand" ) prereq_multiplier=1 prereq_skills="IQ" [/skill] [skill] name="DECEIT_MAGIC" display_name=_( "Deceit Magic" ) description=_( "This skill describes your proficiency with spells from the school of deceit." ) symbol=_( "of the Joker" ) prereq_multiplier=1 prereq_skills="IQ" [/skill] [skill] name="CONFRONTATION_MAGIC" display_name=_( "Confrontation Magic" ) description=_( "This skill describes your proficiency with spells from the school of confrontation." ) symbol=_( "of the Demon" ) prereq_multiplier=1 prereq_skills="IQ" [/skill] [skill] name="RESIST_LIFE_AND_DEATH_MAGIC" display_name=_( "Resist Life and Death Magic" ) description=_( "Having this skill helps you resist spells from the school of life and death." ) symbol=_( "of the Gods" ) prereq_multiplier=1 prereq_skills="IQ" [/skill] [skill] name="RESIST_DECEIT_MAGIC" display_name=_( "Resist Deceit Magic" ) description=_( "Having this skill helps you resist spells from the school of deceit." ) symbol=_( "of the Night" ) prereq_multiplier=1 prereq_skills="IQ" [/skill] [skill] name="RESIST_CONFRONTATION_MAGIC" display_name=_( "Resist Confrontation Magic" ) description=_( "Having this skill helps you resist spells from the school of confrontation." ) symbol=_( "of the Angel" ) [/skill] [/group] [group] name="SPIRIT_GROUP" display_name=_( "SPIRIT_GROUP" ) description=_( "Spirit Group" ) [skill] name="NATURE_MAGIC" display_name=_( "Nature Magic" ) description=_( "This skill describes your proficiency with spells from the school of nature." ) symbol=_( "of the Pixie" ) prereq_multiplier=2 prereq_skills="PIETY,IQ" [/skill] [skill] name="AWARENESS_MAGIC" display_name=_( "Awareness Magic" ) description=_( "This skill describes your proficiency with spells from the school of awareness." ) symbol=_( "of the Void" ) prereq_multiplier=2 prereq_skills="PIETY,IQ" [/skill] [skill] name="RESIST_NATURE_MAGIC" display_name=_( "Resist Nature Magic" ) description=_( "Having this skill helps you resist spells from the school of nature." ) symbol=_( "of the Law" ) prereq_multiplier=2 prereq_skills="PIETY,IQ" [/skill] [skill] name="RESIST_AWARENESS_MAGIC" display_name=_( "Resist Awareness Magic" ) description=_( "Having this skill helps you resist spells from the school of awareness." ) symbol=_( "of the Moth" ) [/skill] [/group] [group] name="LORE_GROUP" display_name=_( "LORE_GROUP" ) description=_( "Lore Group" ) [skill] name="HISTORY_MAGIC" display_name=_( "History Magic" ) description=_( "This skill describes your proficiency with spells from the school of history." ) symbol=_( "of the Helix" ) prereq_multiplier=2 prereq_skills="LORE,IQ" [/skill] [skill] name="RESIST_HISTORY_MAGIC" display_name=_( "Resist History Magic" ) description=_( "Having this skill helps you resist spells from the school of history." ) symbol=_( "of the Brand" ) prereq_multiplier=2 prereq_skills="LORE,IQ" [/skill] [skill] name="ENCHANT_ITEM" display_name=_( "Enchant Item" ) description=_( "Your proficiency with this skill determines how well you create enchanted items." ) symbol=_( "of the Sorcerer" ) prereq_multiplier=2 prereq_skills="LORE" [/skill] [skill] name="IDENTIFY_ITEM" display_name=_( "Identify Item" ) description=_( "This skill measures your ability to identify new items." ) symbol=_( "of the Sage" ) prereq_multiplier=2 prereq_skills="LORE" [/skill] [skill] name="IDENTIFY_CREATURE" display_name=_( "Identify Creature" ) description=_( "This skill measures your ability to identify new creatures." ) symbol=_( "of the Loremaster" ) [/skill] [/group] [group] name="STEALTH_GROUP" display_name=_( "STEALTH_GROUP" ) description=_( "Stealth Group" ) [skill] name="OPEN_LOCK" display_name=_( "Open Lock" ) description=_( "A character with this skill can open locked doors better." ) symbol=_( "of the Shade" ) prereq_multiplier=2 prereq_skills="LUCK,SPEED" [/skill] [skill] name="FIND_TRAP" display_name=_( "Find Trap" ) description=_( "This skill helps you avoid falling into traps." ) symbol=_( "of the Bard" ) prereq_multiplier=2 prereq_skills="LUCK,SPEED" [/skill] [skill] name="FIND_SECRET_DOOR" display_name=_( "Find Secret Door" ) description=_( "This skill lets you find secret doors." ) symbol=_( "of the Scion" ) prereq_multiplier=2 prereq_skills="LUCK,SPEED" [/skill] [skill] name="MOVE_UNDETECTED" display_name=_( "Move Undetected" ) description=_( "With the aid of this skill you can move without your enemies detecting you." ) symbol=_( "of the Silence" ) prereq_multiplier=1 prereq_skills="COORDINATION,SPEED" [/skill] [skill] name="STEALING" display_name=_( "Stealing" ) description=_( "The higher you progress in this still the better you're able to lift items from merchants." ) symbol=_( "of the Thief" ) prereq_multiplier=1 prereq_skills="LUCK,SPEED" [/skill] [/group] # =================================================================== # Syllables used for NPC name generation. [names] first="Mar,Nar,Dar,Tar,Got,For,Tog,Rom,Ner,Nuir,Run,Hor" middle="mi,ni,gi,di,ri,ti,ki,ci,bi,gi,li,me,ne,ge,de,re,te,ke,ce,be,ge,le,mo,no,go,do,ro,to,ko,co,bo,go,lo,ma,na,ga,da,ra,ta,ka,ca,ba,ga,la,mi,ni,gi,di,ri,ti,ki,ci,bi,gi,li,mes,nes,ges,dez,ser,ber,ter,mer,kat,rat,gat,gor,mor,dor,for,tor,kul,tul,dul,dur,sur,zur,ret,net,met,meot,leot,feot,deot,geot,raul,saul,maul,daul,gaul,zaul,baul,laun,noer,moer,doer,riol,biol,diol,guir,duir,luin,luin" last="nil,gil,sil,dil,bil,ril,goth,moth,soth,roth,foth,duin,ruin,muin,suin,xuin,rein,fein,gein,dein,sein,da,ra,ga,ro,go,do,mo,so,xo,to" [/names] [/rpg]