[ui] # Where are the cursor files? [cursor] path="/textures/cursor" width=40 height=40 [/cursor] # The fonts used by the ui [fonts] [normal] path="fonts/Vera.ttf" size=10 style=1 yoffset=-12 shadowX=2 shadowY=2 [/normal] [ui] path="fonts/sherwood/SHERWOOD.TTF" size=12 yoffset=-12 [/ui] [mono] path="fonts/VeraMono.ttf" size=10 yoffset=-12 [/mono] [large] path="fonts/vinque/vinque.ttf" size=24 yoffset=-24 [/large] [/fonts] # ui themes # # These are ugly but I didn't feel like rewriting the code handling these... # Also they're very long when expanded. # # Format: # Elements have: texture,r,g,b,a,line_width,north_texture,s,e,w,nw,ne,sw,se # Colors have: r,g,b,a # [themes] [theme] id="default_theme" name="default" window_background="gui/window,1,1,1,0.9,1" window_top="darkuibutton,1,1,1,0.9,1" window_border="none,0.3,0.3,0.3,1,1" window_title="1,1,1,1" window_text="0.75,0.75,0.75,1" button_background="gui/button,1,1,1,1,2,darkuinorth,darkuisouth,darkuieast,darkuiwest" button_selection="buttonsel,1,1,1,1,2,darkuinorthsel,darkuisouthsel,darkuieastsel,darkuiwestsel" button_highlight="highlight,0.4,0.4,0.65,1,1" button_border="none,0.3,0.3,0.3,1,1" button_text="0.75,1,1,1" button_selection_text="1,1,0.75,1" list_background="none,1,0.75,0.45,1,1" input_background="none,0.15,0.15,0.15,1,1" input_text="1,1,1,1" selection_background="none,0.3,0.05,0.05,1,1" selection_text="1,1,1,1" selected_border="none,0.45,0.3,0.3,1,1" selected_character_border="none,1,0.69,0.35,1,1" textured_window_border="none,1,1,1,1,1,gui/n,gui/s,gui/e,gui/w,gui/nw,gui/ne,gui/sw,gui/se" [/theme] [theme,default_theme] name="wood" window_background="gui-wood,1,1,1,1,1" window_top="none,1,1,1,1,1" textured_window_border="none,1,1,1,1,1" [/theme] [theme,default_theme] name="steel" textured_window_border="none,1,1,1,1,1,gui-steel/n,gui-steel/s,gui-steel/e,gui-steel/w,gui-steel/nw,gui-steel/ne,gui-steel/sw,gui-steel/se" [/theme] [/themes] # equipped inventory picture holes (x,y,w,h) [inventory] HEAD="86,12,50,50" NECK="51,12,25,25" BACK="15,46,50,50" CHEST="85,86,50,50" LEFT_HAND="11,141,50,50" RIGHT_HAND="168,125,50,50" BELT="89,145,50,50" LEGS="122,200,50,50" FEET="50,238,50,50" RING1="10,234,25,25" RING2="10,264,25,25" RING3="190,234,25,25" RING4="190,264,25,25" WEAPON_RANGED="153,46,50,50" GLOVE="147,12,25,25" [/inventory] # named textures [texture] name="equip" value="/textures/inventory/equip.bmp" [/texture] [texture] name="scroll" value="/textures/inventory/scroll.bmp" [/texture] [texture] name="inven" value="/textures/inventory/inven.bmp" [/texture] [texture] name="portrait" value="/textures/inventory/portrait.bmp" [/texture] [texture] name="bar" value="/textures/inventory/bar.bmp" [/texture] [texture] name="use" value="/textures/inventory/use.bmp" [/texture] [texture] name="transcribe" value="/textures/inventory/transcribe.bmp" [/texture] [texture] name="enchant" value="/textures/inventory/enchant.bmp" [/texture] [texture] name="info" value="/textures/inventory/info.bmp" [/texture] [texture] name="store" value="/textures/inventory/store.bmp" [/texture] [texture] name="prev" value="/textures/inventory/prev.bmp" [/texture] [texture] name="next" value="/textures/inventory/next.bmp" [/texture] [texture] name="stats" value="/textures/inventory/stats.bmp" [/texture] [texture] name="skills" value="/textures/inventory/skills.bmp" [/texture] [texture] name="up" value="/textures/inventory/up.bmp" [/texture] [texture] name="down" value="/textures/inventory/down.bmp" [/texture] [texture] name="applySkillMods" value="/textures/inventory/applyMods.bmp" [/texture] [texture] name="stateMods" value="/textures/inventory/statemods.bmp" [/texture] [texture] name="equipButton" value="/textures/inventory/equipButton.bmp" [/texture] [texture] name="cast" value="/textures/inventory/cast.bmp" [/texture] [texture] name="spellsButton" value="/textures/inventory/spellbook.bmp" [/texture] [texture] name="capabilitiesButton" value="/textures/inventory/capabilities.bmp" [/texture] [texture] name="pool" value="/textures/inventory/money.bmp" [/texture] [texture] name="nature" value="/textures/inventory/nature.bmp" [/texture] [texture] name="divine" value="/textures/inventory/divine.bmp" [/texture] [texture] name="life" value="/textures/inventory/life.bmp" [/texture] [texture] name="history" value="/textures/inventory/history.bmp" [/texture] [texture] name="tricks" value="/textures/inventory/tricks.bmp" [/texture] [texture] name="confrontation" value="/textures/inventory/confrontation.bmp" [/texture] [texture] name="missionButton" value="/textures/inventory/missionButton.bmp" [/texture] [texture] name="nobody" value="/portraits/nobody.bmp" [/texture] [texture] name="grass" value="/themes/outdoor/grass.bmp" [/texture] [texture] name="grass1" value="/themes/outdoor/grass1.bmp" [/texture] [texture] name="grass2" value="/themes/outdoor/grass2.bmp" [/texture] [texture] name="grass3" value="/themes/outdoor/grass3.bmp" [/texture] [texture] name="grass4" value="/themes/outdoor/grass4.bmp" [/texture] [texture] name="outdoors_shadow" value="/textures/shadow.bmp" grayscale="true" [/texture] [texture] name="outdoors_shadow_tree" value="/textures/shadow-tree.bmp" grayscale="true" [/texture] [texture] name="water" value="/cave/default/water.bmp" [/texture] [texture] name="path" value="/textures/path.bmp" [/texture] [/ui]