/* extract_mm_nes - Extract data files from NES version of Maniac Mansion * Copyright (C) 2004-2006 The ScummVM Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/tools/tags/release-0-10-0/extract_mm_nes.c $ * $Id: extract_mm_nes.c 20488 2006-02-11 06:43:48Z kirben $ * */ #include "util.h" #include typedef int BOOL; #define TRUE 1 #define FALSE 0 /* if defined, generates a set of .LFL files */ /* if not defined, dumps all resources to separate files */ #define MAKE_LFLS #ifdef _MSC_VER #define vsnprintf _vsnprintf #endif #ifdef MAKE_LFLS void writeByteAlt(FILE *fp, uint8 b) { writeByte(fp, (uint8)(b ^ 0xFF)); } void writeUint16LEAlt(FILE *fp, uint16 value) { writeUint16LE(fp, (uint16)(value ^ 0xFFFF)); } #define writeByte writeByteAlt #define writeUint16LE writeUint16LEAlt #endif void notice(const char *s, ...) { char buf[1024]; va_list va; va_start(va, s); vsnprintf(buf, 1024, s, va); va_end(va); fprintf(stdout, "%s\n", buf); } typedef enum _res_type { NES_UNKNOWN, NES_GLOBDATA, NES_ROOM, NES_SCRIPT, NES_SOUND, NES_COSTUME, NES_ROOMGFX, NES_COSTUMEGFX, NES_SPRPALS, NES_SPRDESC, NES_SPRLENS, NES_SPROFFS, NES_SPRDATA, NES_CHARSET, NES_PREPLIST } res_type; typedef enum _romset { ROMSET_USA, ROMSET_EUROPE, ROMSET_SWEDEN, ROMSET_FRANCE, ROMSET_GERMANY, NUM_ROMSETS } t_romset; t_romset ROMset = NUM_ROMSETS; typedef struct _resource { uint32 offset; uint16 length; res_type type; } t_resource, *p_resource; t_resource res_roomgfx_usa[40] = { { 0x04001, 0x03C9, NES_ROOMGFX }, { 0x043CA, 0x069E, NES_ROOMGFX }, { 0x04A68, 0x0327, NES_ROOMGFX }, { 0x04D8F, 0x053B, NES_ROOMGFX }, { 0x052CA, 0x06BE, NES_ROOMGFX }, { 0x05988, 0x0682, NES_ROOMGFX }, { 0x0600A, 0x0778, NES_ROOMGFX }, { 0x06782, 0x0517, NES_ROOMGFX }, { 0x06C99, 0x07FB, NES_ROOMGFX }, { 0x07494, 0x07BE, NES_ROOMGFX }, { 0x08001, 0x07A5, NES_ROOMGFX }, { 0x087A6, 0x06DD, NES_ROOMGFX }, { 0x08E83, 0x04EA, NES_ROOMGFX }, { 0x0936D, 0x0846, NES_ROOMGFX }, { 0x09BB3, 0x08C8, NES_ROOMGFX }, { 0x0A47B, 0x0844, NES_ROOMGFX }, { 0x0ACBF, 0x0515, NES_ROOMGFX }, { 0x0B1D4, 0x0799, NES_ROOMGFX }, { 0x0B96D, 0x04BB, NES_ROOMGFX }, { 0x07C52, 0x0319, NES_ROOMGFX }, { 0x0C001, 0x0464, NES_ROOMGFX }, { 0x0C465, 0x076D, NES_ROOMGFX }, { 0x0CBD2, 0x0827, NES_ROOMGFX }, { 0x0D3F9, 0x0515, NES_ROOMGFX }, { 0x0D90E, 0x064E, NES_ROOMGFX }, { 0x0DF5C, 0x0775, NES_ROOMGFX }, { 0x0E6D1, 0x06DD, NES_ROOMGFX }, { 0x0EDAE, 0x0376, NES_ROOMGFX }, { 0x0F124, 0x05F7, NES_ROOMGFX }, { 0x0F71B, 0x0787, NES_ROOMGFX }, { 0x10001, 0x02D6, NES_ROOMGFX }, { 0x102D7, 0x06A3, NES_ROOMGFX }, { 0x1097A, 0x099F, NES_ROOMGFX }, { 0x11319, 0x0361, NES_ROOMGFX }, { 0x1167A, 0x0489, NES_ROOMGFX }, { 0x11B03, 0x0437, NES_ROOMGFX }, { 0x11F3A, 0x084D, NES_ROOMGFX }, { 0x0BE28, 0x0199, NES_ROOMGFX }, { 0x12787, 0x09A7, NES_ROOMGFX }, { 0x1312E, 0x037A, NES_ROOMGFX } }; t_resource res_roomgfx_eur[40] = { { 0x04001, 0x03B9, NES_ROOMGFX }, { 0x043BA, 0x069E, NES_ROOMGFX }, { 0x04A58, 0x0327, NES_ROOMGFX }, { 0x04D7F, 0x053B, NES_ROOMGFX }, { 0x052BA, 0x06BE, NES_ROOMGFX }, { 0x05978, 0x0682, NES_ROOMGFX }, { 0x05FFA, 0x0778, NES_ROOMGFX }, { 0x06772, 0x0517, NES_ROOMGFX }, { 0x06C89, 0x07FB, NES_ROOMGFX }, { 0x07484, 0x07BE, NES_ROOMGFX }, { 0x08001, 0x07A5, NES_ROOMGFX }, { 0x087A6, 0x06DD, NES_ROOMGFX }, { 0x08E83, 0x04EA, NES_ROOMGFX }, { 0x0936D, 0x0846, NES_ROOMGFX }, { 0x09BB3, 0x08C8, NES_ROOMGFX }, { 0x0A47B, 0x0844, NES_ROOMGFX }, { 0x0ACBF, 0x0515, NES_ROOMGFX }, { 0x0B1D4, 0x0799, NES_ROOMGFX }, { 0x0B96D, 0x04BB, NES_ROOMGFX }, { 0x07C42, 0x0319, NES_ROOMGFX }, { 0x0C001, 0x0464, NES_ROOMGFX }, { 0x0C465, 0x076D, NES_ROOMGFX }, { 0x0CBD2, 0x0827, NES_ROOMGFX }, { 0x0D3F9, 0x0515, NES_ROOMGFX }, { 0x0D90E, 0x064E, NES_ROOMGFX }, { 0x0DF5C, 0x0775, NES_ROOMGFX }, { 0x0E6D1, 0x06DD, NES_ROOMGFX }, { 0x0EDAE, 0x0376, NES_ROOMGFX }, { 0x0F124, 0x05F7, NES_ROOMGFX }, { 0x0F71B, 0x0787, NES_ROOMGFX }, { 0x10001, 0x02D6, NES_ROOMGFX }, { 0x102D7, 0x06A3, NES_ROOMGFX }, { 0x1097A, 0x099F, NES_ROOMGFX }, { 0x11319, 0x0361, NES_ROOMGFX }, { 0x1167A, 0x0489, NES_ROOMGFX }, { 0x11B03, 0x0437, NES_ROOMGFX }, { 0x11F3A, 0x084D, NES_ROOMGFX }, { 0x12787, 0x0199, NES_ROOMGFX }, { 0x12920, 0x09A7, NES_ROOMGFX }, { 0x132C7, 0x037A, NES_ROOMGFX } }; t_resource res_roomgfx_swe[40] = { { 0x04001, 0x03F0, NES_ROOMGFX }, { 0x043F1, 0x069E, NES_ROOMGFX }, { 0x04A8F, 0x0327, NES_ROOMGFX }, { 0x04DB6, 0x053B, NES_ROOMGFX }, { 0x052F1, 0x06BE, NES_ROOMGFX }, { 0x059AF, 0x0682, NES_ROOMGFX }, { 0x06031, 0x0778, NES_ROOMGFX }, { 0x067A9, 0x0517, NES_ROOMGFX }, { 0x06CC0, 0x07FB, NES_ROOMGFX }, { 0x074BB, 0x07BE, NES_ROOMGFX }, { 0x08001, 0x07A5, NES_ROOMGFX }, { 0x087A6, 0x06DD, NES_ROOMGFX }, { 0x08E83, 0x04EA, NES_ROOMGFX }, { 0x0936D, 0x07E2, NES_ROOMGFX }, { 0x09B4F, 0x0791, NES_ROOMGFX }, { 0x0A2E0, 0x07B5, NES_ROOMGFX }, { 0x0AA95, 0x0515, NES_ROOMGFX }, { 0x0AFAA, 0x0799, NES_ROOMGFX }, { 0x0B743, 0x04BF, NES_ROOMGFX }, { 0x0BC02, 0x0319, NES_ROOMGFX }, { 0x0C001, 0x0464, NES_ROOMGFX }, { 0x0C465, 0x072C, NES_ROOMGFX }, { 0x0CB91, 0x0827, NES_ROOMGFX }, { 0x0D3B8, 0x0515, NES_ROOMGFX }, { 0x0D8CD, 0x064E, NES_ROOMGFX }, { 0x0DF1B, 0x0775, NES_ROOMGFX }, { 0x0E690, 0x06DD, NES_ROOMGFX }, { 0x0ED6D, 0x0376, NES_ROOMGFX }, { 0x0F0E3, 0x05F7, NES_ROOMGFX }, { 0x0F6DA, 0x0791, NES_ROOMGFX }, { 0x07C79, 0x02D6, NES_ROOMGFX }, { 0x10001, 0x06A3, NES_ROOMGFX }, { 0x106A4, 0x0921, NES_ROOMGFX }, { 0x10FC5, 0x0361, NES_ROOMGFX }, { 0x11326, 0x0489, NES_ROOMGFX }, { 0x117AF, 0x0437, NES_ROOMGFX }, { 0x11BE6, 0x084F, NES_ROOMGFX }, { 0x12435, 0x0199, NES_ROOMGFX }, { 0x125CE, 0x0947, NES_ROOMGFX }, { 0x12F15, 0x037A, NES_ROOMGFX } }; t_resource res_roomgfx_fra[40] = { { 0x04001, 0x0426, NES_ROOMGFX }, { 0x04427, 0x069E, NES_ROOMGFX }, { 0x04AC5, 0x0327, NES_ROOMGFX }, { 0x04DEC, 0x053B, NES_ROOMGFX }, { 0x05327, 0x06BE, NES_ROOMGFX }, { 0x059E5, 0x0682, NES_ROOMGFX }, { 0x06067, 0x0778, NES_ROOMGFX }, { 0x067DF, 0x0517, NES_ROOMGFX }, { 0x06CF6, 0x07FB, NES_ROOMGFX }, { 0x074F1, 0x07BE, NES_ROOMGFX }, { 0x08001, 0x07A5, NES_ROOMGFX }, { 0x087A6, 0x06DD, NES_ROOMGFX }, { 0x08E83, 0x04EA, NES_ROOMGFX }, { 0x0936D, 0x07E2, NES_ROOMGFX }, { 0x09B4F, 0x0791, NES_ROOMGFX }, { 0x0A2E0, 0x07B5, NES_ROOMGFX }, { 0x0AA95, 0x0515, NES_ROOMGFX }, { 0x0AFAA, 0x0799, NES_ROOMGFX }, { 0x0B743, 0x04BB, NES_ROOMGFX }, { 0x0BBFE, 0x0319, NES_ROOMGFX }, { 0x0C001, 0x0464, NES_ROOMGFX }, { 0x0C465, 0x072C, NES_ROOMGFX }, { 0x0CB91, 0x0827, NES_ROOMGFX }, { 0x0D3B8, 0x0515, NES_ROOMGFX }, { 0x0D8CD, 0x064E, NES_ROOMGFX }, { 0x0DF1B, 0x0775, NES_ROOMGFX }, { 0x0E690, 0x06DD, NES_ROOMGFX }, { 0x0ED6D, 0x0376, NES_ROOMGFX }, { 0x0F0E3, 0x05F7, NES_ROOMGFX }, { 0x0F6DA, 0x0787, NES_ROOMGFX }, { 0x10001, 0x02D6, NES_ROOMGFX }, { 0x102D7, 0x06A3, NES_ROOMGFX }, { 0x1097A, 0x0921, NES_ROOMGFX }, { 0x1129B, 0x0361, NES_ROOMGFX }, { 0x115FC, 0x0489, NES_ROOMGFX }, { 0x11A85, 0x0437, NES_ROOMGFX }, { 0x11EBC, 0x070D, NES_ROOMGFX }, { 0x07CAF, 0x0199, NES_ROOMGFX }, { 0x125C9, 0x0947, NES_ROOMGFX }, { 0x12F10, 0x037A, NES_ROOMGFX } }; t_resource res_roomgfx_ger[40] = { { 0x04001, 0x0406, NES_ROOMGFX }, { 0x04407, 0x069E, NES_ROOMGFX }, { 0x04AA5, 0x0327, NES_ROOMGFX }, { 0x04DCC, 0x053B, NES_ROOMGFX }, { 0x05307, 0x06BE, NES_ROOMGFX }, { 0x059C5, 0x0682, NES_ROOMGFX }, { 0x06047, 0x0778, NES_ROOMGFX }, { 0x067BF, 0x0517, NES_ROOMGFX }, { 0x06CD6, 0x07FB, NES_ROOMGFX }, { 0x074D1, 0x07BE, NES_ROOMGFX }, { 0x08001, 0x07A5, NES_ROOMGFX }, { 0x087A6, 0x06DD, NES_ROOMGFX }, { 0x08E83, 0x04EA, NES_ROOMGFX }, { 0x0936D, 0x07E2, NES_ROOMGFX }, { 0x09B4F, 0x0791, NES_ROOMGFX }, { 0x0A2E0, 0x07B5, NES_ROOMGFX }, { 0x0AA95, 0x0515, NES_ROOMGFX }, { 0x0AFAA, 0x0799, NES_ROOMGFX }, { 0x0B743, 0x04BB, NES_ROOMGFX }, { 0x0BBFE, 0x0319, NES_ROOMGFX }, { 0x0C001, 0x0464, NES_ROOMGFX }, { 0x0C465, 0x072C, NES_ROOMGFX }, { 0x0CB91, 0x0827, NES_ROOMGFX }, { 0x0D3B8, 0x0515, NES_ROOMGFX }, { 0x0D8CD, 0x064E, NES_ROOMGFX }, { 0x0DF1B, 0x0775, NES_ROOMGFX }, { 0x0E690, 0x06DD, NES_ROOMGFX }, { 0x0ED6D, 0x0376, NES_ROOMGFX }, { 0x0F0E3, 0x05F7, NES_ROOMGFX }, { 0x0F6DA, 0x0787, NES_ROOMGFX }, { 0x07C8F, 0x02D6, NES_ROOMGFX }, { 0x10001, 0x06A3, NES_ROOMGFX }, { 0x106A4, 0x0921, NES_ROOMGFX }, { 0x10FC5, 0x0361, NES_ROOMGFX }, { 0x11326, 0x0489, NES_ROOMGFX }, { 0x117AF, 0x0437, NES_ROOMGFX }, { 0x11BE6, 0x07A0, NES_ROOMGFX }, { 0x12386, 0x0199, NES_ROOMGFX }, { 0x1251F, 0x0947, NES_ROOMGFX }, { 0x12E66, 0x037A, NES_ROOMGFX } }; p_resource res_roomgfx[NUM_ROMSETS] = { res_roomgfx_usa, res_roomgfx_eur, res_roomgfx_swe, res_roomgfx_fra, res_roomgfx_ger, }; t_resource res_costumegfx_usa[2] = { { 0x30001, 0x0EB8, NES_COSTUMEGFX }, { 0x2F9F1, 0x0340, NES_COSTUMEGFX } }; t_resource res_costumegfx_eur[2] = { { 0x30001, 0x0EB8, NES_COSTUMEGFX }, { 0x2F9F1, 0x0340, NES_COSTUMEGFX } }; t_resource res_costumegfx_swe[2] = { { 0x2EFE1, 0x0EB8, NES_COSTUMEGFX }, { 0x30001, 0x0340, NES_COSTUMEGFX } }; t_resource res_costumegfx_fra[2] = { { 0x30001, 0x0EB8, NES_COSTUMEGFX }, { 0x2F608, 0x0340, NES_COSTUMEGFX } }; t_resource res_costumegfx_ger[2] = { { 0x30001, 0x0EB8, NES_COSTUMEGFX }, { 0x2F4CE, 0x0340, NES_COSTUMEGFX } }; p_resource res_costumegfx[NUM_ROMSETS] = { res_costumegfx_usa, res_costumegfx_eur, res_costumegfx_swe, res_costumegfx_fra, res_costumegfx_ger, }; t_resource res_rooms_usa[55] = { { 0x00000, 0x0000, NES_ROOM }, { 0x14001, 0x0D0C, NES_ROOM }, { 0x134A8, 0x04B3, NES_ROOM }, { 0x15397, 0x0849, NES_ROOM }, { 0x15C68, 0x0685, NES_ROOM }, { 0x16381, 0x0715, NES_ROOM }, { 0x1395B, 0x04E7, NES_ROOM }, { 0x16CE8, 0x0AC0, NES_ROOM }, { 0x18001, 0x06BA, NES_ROOM }, { 0x17AED, 0x03CB, NES_ROOM }, { 0x18BE7, 0x0663, NES_ROOM }, { 0x192A6, 0x0580, NES_ROOM }, { 0x19A44, 0x0443, NES_ROOM }, { 0x1A106, 0x0563, NES_ROOM }, { 0x1A669, 0x0446, NES_ROOM }, { 0x1AAAF, 0x03A7, NES_ROOM }, { 0x1AE56, 0x07E3, NES_ROOM }, { 0x1B699, 0x0692, NES_ROOM }, { 0x1C001, 0x0B49, NES_ROOM }, { 0x1CD09, 0x04C6, NES_ROOM }, { 0x1D4C2, 0x0568, NES_ROOM }, { 0x1DF6C, 0x0514, NES_ROOM }, { 0x1E8FA, 0x05CC, NES_ROOM }, { 0x1EF83, 0x0389, NES_ROOM }, { 0x1F5E4, 0x0723, NES_ROOM }, { 0x20001, 0x049A, NES_ROOM }, { 0x20511, 0x04F8, NES_ROOM }, { 0x21666, 0x05CB, NES_ROOM }, { 0x21DD6, 0x046B, NES_ROOM }, { 0x222F0, 0x0460, NES_ROOM }, { 0x227B6, 0x0909, NES_ROOM }, { 0x24001, 0x0366, NES_ROOM }, { 0x23BDF, 0x03CA, NES_ROOM }, { 0x247DB, 0x050D, NES_ROOM }, { 0x25ACF, 0x0346, NES_ROOM }, { 0x1BDBD, 0x01CA, NES_ROOM }, { 0x25E15, 0x0457, NES_ROOM }, { 0x2626C, 0x0547, NES_ROOM }, { 0x267B3, 0x064A, NES_ROOM }, { 0x1FD72, 0x024B, NES_ROOM }, { 0x2739A, 0x01FA, NES_ROOM }, { 0x2766D, 0x0219, NES_ROOM }, { 0x28001, 0x02F4, NES_ROOM }, { 0x284D6, 0x045C, NES_ROOM }, { 0x289A3, 0x09CF, NES_ROOM }, { 0x293C6, 0x05A0, NES_ROOM }, { 0x27B65, 0x0201, NES_ROOM }, { 0x2ADD1, 0x0325, NES_ROOM }, { 0x2B339, 0x01FC, NES_ROOM }, { 0x2B535, 0x02A9, NES_ROOM }, { 0x2B7DE, 0x02DE, NES_ROOM }, { 0x2C001, 0x03CE, NES_ROOM }, { 0x2BBC0, 0x0205, NES_ROOM }, { 0x2C53A, 0x0170, NES_ROOM }, { 0x13E42, 0x0169, NES_ROOM } }; t_resource res_rooms_eur[55] = { { 0x00000, 0x0000, NES_ROOM }, { 0x14001, 0x0D0C, NES_ROOM }, { 0x13641, 0x04B3, NES_ROOM }, { 0x15397, 0x0849, NES_ROOM }, { 0x15C68, 0x0685, NES_ROOM }, { 0x16381, 0x0715, NES_ROOM }, { 0x16CE8, 0x04E7, NES_ROOM }, { 0x18001, 0x0ABF, NES_ROOM }, { 0x171CF, 0x06BA, NES_ROOM }, { 0x13AF4, 0x03D2, NES_ROOM }, { 0x18E1A, 0x0663, NES_ROOM }, { 0x194D9, 0x04A9, NES_ROOM }, { 0x19BA0, 0x0443, NES_ROOM }, { 0x1A262, 0x047C, NES_ROOM }, { 0x1A6DE, 0x0446, NES_ROOM }, { 0x1AB24, 0x03A7, NES_ROOM }, { 0x1AECB, 0x07E3, NES_ROOM }, { 0x1B70E, 0x0692, NES_ROOM }, { 0x1C001, 0x0ACA, NES_ROOM }, { 0x1CC8A, 0x04C6, NES_ROOM }, { 0x1D443, 0x0568, NES_ROOM }, { 0x1DEED, 0x0514, NES_ROOM }, { 0x1E87B, 0x05CC, NES_ROOM }, { 0x1EF04, 0x0389, NES_ROOM }, { 0x1F565, 0x0723, NES_ROOM }, { 0x20001, 0x049A, NES_ROOM }, { 0x20511, 0x04F8, NES_ROOM }, { 0x21666, 0x05D5, NES_ROOM }, { 0x21DE0, 0x046B, NES_ROOM }, { 0x222FA, 0x0460, NES_ROOM }, { 0x227C0, 0x0909, NES_ROOM }, { 0x24001, 0x0366, NES_ROOM }, { 0x247DB, 0x03CA, NES_ROOM }, { 0x24BA5, 0x050D, NES_ROOM }, { 0x23BE9, 0x0346, NES_ROOM }, { 0x17DB5, 0x01CA, NES_ROOM }, { 0x25E99, 0x0457, NES_ROOM }, { 0x262F0, 0x0547, NES_ROOM }, { 0x26837, 0x064A, NES_ROOM }, { 0x1FCF3, 0x024B, NES_ROOM }, { 0x2741E, 0x01FA, NES_ROOM }, { 0x276F1, 0x0219, NES_ROOM }, { 0x28001, 0x02F4, NES_ROOM }, { 0x284D6, 0x045C, NES_ROOM }, { 0x289A3, 0x09CF, NES_ROOM }, { 0x293C6, 0x05A0, NES_ROOM }, { 0x27BE9, 0x0201, NES_ROOM }, { 0x2ADE3, 0x0325, NES_ROOM }, { 0x2B34B, 0x01FC, NES_ROOM }, { 0x2B547, 0x02A9, NES_ROOM }, { 0x2B7F0, 0x02DE, NES_ROOM }, { 0x2C001, 0x03CE, NES_ROOM }, { 0x2BBD2, 0x0205, NES_ROOM }, { 0x2C53A, 0x0170, NES_ROOM }, { 0x2BDD7, 0x0169, NES_ROOM } }; t_resource res_rooms_swe[55] = { { 0x00000, 0x0000, NES_ROOM }, { 0x14001, 0x0D12, NES_ROOM }, { 0x1328F, 0x04B3, NES_ROOM }, { 0x15367, 0x0859, NES_ROOM }, { 0x13742, 0x0694, NES_ROOM }, { 0x15C45, 0x0707, NES_ROOM }, { 0x1658F, 0x04E0, NES_ROOM }, { 0x16A6F, 0x0AC8, NES_ROOM }, { 0x18001, 0x06C7, NES_ROOM }, { 0x1789C, 0x03EA, NES_ROOM }, { 0x18C09, 0x0649, NES_ROOM }, { 0x192AE, 0x04AB, NES_ROOM }, { 0x19982, 0x0447, NES_ROOM }, { 0x1A04D, 0x047E, NES_ROOM }, { 0x1A4CB, 0x0444, NES_ROOM }, { 0x1A90F, 0x03B9, NES_ROOM }, { 0x1ACC8, 0x07E9, NES_ROOM }, { 0x1B511, 0x06A4, NES_ROOM }, { 0x1C001, 0x0B1A, NES_ROOM }, { 0x1CCFD, 0x0486, NES_ROOM }, { 0x1D482, 0x0579, NES_ROOM }, { 0x1DF61, 0x051E, NES_ROOM }, { 0x1E8EC, 0x05CF, NES_ROOM }, { 0x1EF73, 0x0398, NES_ROOM }, { 0x1F5F0, 0x071A, NES_ROOM }, { 0x20001, 0x049C, NES_ROOM }, { 0x2051E, 0x051E, NES_ROOM }, { 0x21725, 0x05D5, NES_ROOM }, { 0x21EA5, 0x047F, NES_ROOM }, { 0x223D1, 0x0460, NES_ROOM }, { 0x22897, 0x090D, NES_ROOM }, { 0x24001, 0x0378, NES_ROOM }, { 0x247C9, 0x03CA, NES_ROOM }, { 0x24B93, 0x050D, NES_ROOM }, { 0x25267, 0x0346, NES_ROOM }, { 0x17CD0, 0x01CA, NES_ROOM }, { 0x255AD, 0x0453, NES_ROOM }, { 0x25A00, 0x053E, NES_ROOM }, { 0x25F3E, 0x0647, NES_ROOM }, { 0x1BC49, 0x024B, NES_ROOM }, { 0x26B58, 0x01FA, NES_ROOM }, { 0x26E27, 0x0217, NES_ROOM }, { 0x27345, 0x02F4, NES_ROOM }, { 0x27829, 0x045C, NES_ROOM }, { 0x28001, 0x098A, NES_ROOM }, { 0x289DF, 0x05A1, NES_ROOM }, { 0x2A442, 0x0201, NES_ROOM }, { 0x2A6E9, 0x0325, NES_ROOM }, { 0x1FD75, 0x01FC, NES_ROOM }, { 0x2AC64, 0x02A9, NES_ROOM }, { 0x2AF0D, 0x02D1, NES_ROOM }, { 0x2B2E6, 0x03CC, NES_ROOM }, { 0x23D61, 0x0205, NES_ROOM }, { 0x2B818, 0x0168, NES_ROOM }, { 0x27CF6, 0x0169, NES_ROOM } }; t_resource res_rooms_fra[55] = { { 0x00000, 0x0000, NES_ROOM }, { 0x14001, 0x0D76, NES_ROOM }, { 0x1328A, 0x04C6, NES_ROOM }, { 0x15451, 0x0885, NES_ROOM }, { 0x13750, 0x0693, NES_ROOM }, { 0x15D68, 0x0709, NES_ROOM }, { 0x166D4, 0x0528, NES_ROOM }, { 0x16BFC, 0x0ACC, NES_ROOM }, { 0x18001, 0x06E2, NES_ROOM }, { 0x17A63, 0x03E5, NES_ROOM }, { 0x18C3B, 0x066A, NES_ROOM }, { 0x19301, 0x049E, NES_ROOM }, { 0x199C8, 0x044B, NES_ROOM }, { 0x1A0B1, 0x0478, NES_ROOM }, { 0x1A529, 0x043F, NES_ROOM }, { 0x1A968, 0x03C8, NES_ROOM }, { 0x1AD30, 0x086F, NES_ROOM }, { 0x1B5FF, 0x069B, NES_ROOM }, { 0x1C001, 0x0AA9, NES_ROOM }, { 0x1CC97, 0x049E, NES_ROOM }, { 0x1D42C, 0x05A8, NES_ROOM }, { 0x1DF71, 0x054E, NES_ROOM }, { 0x1E9D1, 0x0606, NES_ROOM }, { 0x1F0A2, 0x039A, NES_ROOM }, { 0x1F74E, 0x071C, NES_ROOM }, { 0x20001, 0x04B5, NES_ROOM }, { 0x2052E, 0x04FF, NES_ROOM }, { 0x2172E, 0x05DB, NES_ROOM }, { 0x21EAD, 0x0489, NES_ROOM }, { 0x223E1, 0x0465, NES_ROOM }, { 0x228AC, 0x0957, NES_ROOM }, { 0x24001, 0x037E, NES_ROOM }, { 0x2481A, 0x03CA, NES_ROOM }, { 0x24BE4, 0x050D, NES_ROOM }, { 0x252C0, 0x0346, NES_ROOM }, { 0x1BD30, 0x01CA, NES_ROOM }, { 0x25606, 0x046D, NES_ROOM }, { 0x25A73, 0x055A, NES_ROOM }, { 0x25FCD, 0x0654, NES_ROOM }, { 0x26C98, 0x024B, NES_ROOM }, { 0x26EE3, 0x01FA, NES_ROOM }, { 0x271DD, 0x0217, NES_ROOM }, { 0x27713, 0x02F4, NES_ROOM }, { 0x28001, 0x045C, NES_ROOM }, { 0x284CE, 0x0975, NES_ROOM }, { 0x28E97, 0x05E6, NES_ROOM }, { 0x27C3A, 0x0201, NES_ROOM }, { 0x2A9D6, 0x0325, NES_ROOM }, { 0x2AF88, 0x01FC, NES_ROOM }, { 0x2B184, 0x02A9, NES_ROOM }, { 0x2B42D, 0x02DF, NES_ROOM }, { 0x2B818, 0x03EC, NES_ROOM }, { 0x2BD67, 0x0209, NES_ROOM }, { 0x2C001, 0x0168, NES_ROOM }, { 0x2C4BF, 0x0169, NES_ROOM } }; t_resource res_rooms_ger[55] = { { 0x00000, 0x0000, NES_ROOM }, { 0x14001, 0x0D63, NES_ROOM }, { 0x131E0, 0x04A9, NES_ROOM }, { 0x13689, 0x086B, NES_ROOM }, { 0x15421, 0x06A8, NES_ROOM }, { 0x15B5D, 0x0731, NES_ROOM }, { 0x16507, 0x0501, NES_ROOM }, { 0x16A08, 0x0AE9, NES_ROOM }, { 0x18001, 0x06DA, NES_ROOM }, { 0x17880, 0x03D0, NES_ROOM }, { 0x18C7B, 0x0651, NES_ROOM }, { 0x19328, 0x04A7, NES_ROOM }, { 0x199FE, 0x0447, NES_ROOM }, { 0x1A0F1, 0x0486, NES_ROOM }, { 0x1A577, 0x045D, NES_ROOM }, { 0x1A9D4, 0x03AE, NES_ROOM }, { 0x1AD82, 0x0840, NES_ROOM }, { 0x1B622, 0x06C3, NES_ROOM }, { 0x1C001, 0x0B07, NES_ROOM }, { 0x1CD05, 0x0494, NES_ROOM }, { 0x1D4A5, 0x05AC, NES_ROOM }, { 0x1DFD6, 0x0524, NES_ROOM }, { 0x1E9C0, 0x05F7, NES_ROOM }, { 0x1F09A, 0x038E, NES_ROOM }, { 0x1F75F, 0x0733, NES_ROOM }, { 0x20001, 0x04A9, NES_ROOM }, { 0x2052A, 0x052E, NES_ROOM }, { 0x2177C, 0x0621, NES_ROOM }, { 0x21F57, 0x0495, NES_ROOM }, { 0x2249A, 0x045E, NES_ROOM }, { 0x2295E, 0x0951, NES_ROOM }, { 0x24001, 0x036E, NES_ROOM }, { 0x247F9, 0x03CA, NES_ROOM }, { 0x24BC3, 0x050D, NES_ROOM }, { 0x252A8, 0x0346, NES_ROOM }, { 0x17CA2, 0x01CA, NES_ROOM }, { 0x255EE, 0x046F, NES_ROOM }, { 0x25A5D, 0x054D, NES_ROOM }, { 0x25FAA, 0x064B, NES_ROOM }, { 0x26BE2, 0x024B, NES_ROOM }, { 0x26E2D, 0x01FA, NES_ROOM }, { 0x2710F, 0x0217, NES_ROOM }, { 0x27663, 0x02F4, NES_ROOM }, { 0x28001, 0x045C, NES_ROOM }, { 0x284CE, 0x0A8F, NES_ROOM }, { 0x28FB1, 0x05FF, NES_ROOM }, { 0x27B69, 0x0201, NES_ROOM }, { 0x2AAA9, 0x0325, NES_ROOM }, { 0x1BD7C, 0x01FC, NES_ROOM }, { 0x2B031, 0x02A9, NES_ROOM }, { 0x2B2DA, 0x02D8, NES_ROOM }, { 0x2B6D2, 0x03D2, NES_ROOM }, { 0x2BC0D, 0x020D, NES_ROOM }, { 0x2C001, 0x0168, NES_ROOM }, { 0x27E11, 0x0169, NES_ROOM } }; p_resource res_rooms[NUM_ROMSETS] = { res_rooms_usa, res_rooms_eur, res_rooms_swe, res_rooms_fra, res_rooms_ger, }; t_resource res_scripts_usa[179] = { { 0x00000, 0x0000, NES_SCRIPT }, { 0x29966, 0x044D, NES_SCRIPT }, { 0x29DB3, 0x0207, NES_SCRIPT }, { 0x29FBA, 0x009F, NES_SCRIPT }, { 0x2A059, 0x03F4, NES_SCRIPT }, { 0x2A44D, 0x01A1, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A5EE, 0x004A, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A638, 0x0005, NES_SCRIPT }, { 0x2C6AA, 0x000D, NES_SCRIPT }, { 0x2C6B7, 0x000D, NES_SCRIPT }, { 0x186BB, 0x0040, NES_SCRIPT }, { 0x186FB, 0x0016, NES_SCRIPT }, { 0x1B639, 0x0046, NES_SCRIPT }, { 0x1EEC6, 0x00BD, NES_SCRIPT }, { 0x21C31, 0x0055, NES_SCRIPT }, { 0x177A8, 0x0027, NES_SCRIPT }, { 0x1FD07, 0x0027, NES_SCRIPT }, { 0x1FD2E, 0x0027, NES_SCRIPT }, { 0x1BD2B, 0x0022, NES_SCRIPT }, { 0x15BE0, 0x0088, NES_SCRIPT }, { 0x22241, 0x0020, NES_SCRIPT }, { 0x22261, 0x008F, NES_SCRIPT }, { 0x1924A, 0x002B, NES_SCRIPT }, { 0x1CB4A, 0x0061, NES_SCRIPT }, { 0x1CBAB, 0x003C, NES_SCRIPT }, { 0x1CBE7, 0x0042, NES_SCRIPT }, { 0x1CC29, 0x004F, NES_SCRIPT }, { 0x2049B, 0x0076, NES_SCRIPT }, { 0x16A96, 0x0035, NES_SCRIPT }, { 0x16ACB, 0x001C, NES_SCRIPT }, { 0x16AE7, 0x0014, NES_SCRIPT }, { 0x16AFB, 0x001C, NES_SCRIPT }, { 0x16B17, 0x0027, NES_SCRIPT }, { 0x16B3E, 0x01AA, NES_SCRIPT }, { 0x1D1CF, 0x0096, NES_SCRIPT }, { 0x1D265, 0x010E, NES_SCRIPT }, { 0x1D373, 0x001C, NES_SCRIPT }, { 0x1D38F, 0x0056, NES_SCRIPT }, { 0x1D3E5, 0x0072, NES_SCRIPT }, { 0x1E480, 0x0028, NES_SCRIPT }, { 0x1E4A8, 0x017D, NES_SCRIPT }, { 0x1E625, 0x0229, NES_SCRIPT }, { 0x28932, 0x0071, NES_SCRIPT }, { 0x17EB8, 0x004D, NES_SCRIPT }, { 0x162ED, 0x0039, NES_SCRIPT }, { 0x18711, 0x028B, NES_SCRIPT }, { 0x1899C, 0x00BB, NES_SCRIPT }, { 0x18A57, 0x018B, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x19E87, 0x00ED, NES_SCRIPT }, { 0x21C86, 0x00F6, NES_SCRIPT }, { 0x1E84E, 0x009B, NES_SCRIPT }, { 0x21D7C, 0x0047, NES_SCRIPT }, { 0x2C6C4, 0x004D, NES_SCRIPT }, { 0x16326, 0x0024, NES_SCRIPT }, { 0x14D0D, 0x0014, NES_SCRIPT }, { 0x177CF, 0x0059, NES_SCRIPT }, { 0x17828, 0x0109, NES_SCRIPT }, { 0x17931, 0x0009, NES_SCRIPT }, { 0x14D21, 0x01B6, NES_SCRIPT }, { 0x2B0F6, 0x0243, NES_SCRIPT }, { 0x230BF, 0x067F, NES_SCRIPT }, { 0x2C711, 0x001C, NES_SCRIPT }, { 0x2C72D, 0x001A, NES_SCRIPT }, { 0x2C747, 0x0021, NES_SCRIPT }, { 0x2C768, 0x0024, NES_SCRIPT }, { 0x2C78C, 0x0017, NES_SCRIPT }, { 0x2C7A3, 0x0017, NES_SCRIPT }, { 0x2C7BA, 0x0014, NES_SCRIPT }, { 0x2C7CE, 0x0024, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2C7F2, 0x0011, NES_SCRIPT }, { 0x1793A, 0x009D, NES_SCRIPT }, { 0x22750, 0x0066, NES_SCRIPT }, { 0x14ED7, 0x0075, NES_SCRIPT }, { 0x1F30C, 0x0120, NES_SCRIPT }, { 0x1FD55, 0x001D, NES_SCRIPT }, { 0x1F42C, 0x008F, NES_SCRIPT }, { 0x1F4BB, 0x0097, NES_SCRIPT }, { 0x179D7, 0x006A, NES_SCRIPT }, { 0x17A41, 0x0030, NES_SCRIPT }, { 0x1F552, 0x0092, NES_SCRIPT }, { 0x2C803, 0x00CC, NES_SCRIPT }, { 0x2C8CF, 0x00BA, NES_SCRIPT }, { 0x2C989, 0x0088, NES_SCRIPT }, { 0x20A09, 0x01B0, NES_SCRIPT }, { 0x20BB9, 0x0168, NES_SCRIPT }, { 0x20D21, 0x006C, NES_SCRIPT }, { 0x20D8D, 0x0037, NES_SCRIPT }, { 0x20DC4, 0x00E4, NES_SCRIPT }, { 0x20EA8, 0x0045, NES_SCRIPT }, { 0x20EED, 0x00E1, NES_SCRIPT }, { 0x20FCE, 0x00F6, NES_SCRIPT }, { 0x210C4, 0x0141, NES_SCRIPT }, { 0x21205, 0x0183, NES_SCRIPT }, { 0x21388, 0x0034, NES_SCRIPT }, { 0x213BC, 0x00A9, NES_SCRIPT }, { 0x24367, 0x011B, NES_SCRIPT }, { 0x1BD4D, 0x0070, NES_SCRIPT }, { 0x1CC78, 0x0091, NES_SCRIPT }, { 0x29372, 0x0054, NES_SCRIPT }, { 0x19F74, 0x00CE, NES_SCRIPT }, { 0x1A042, 0x0077, NES_SCRIPT }, { 0x14F4C, 0x0057, NES_SCRIPT }, { 0x27886, 0x02DF, NES_SCRIPT }, { 0x1DA2A, 0x0219, NES_SCRIPT }, { 0x1DC43, 0x00F9, NES_SCRIPT }, { 0x1DD3C, 0x0056, NES_SCRIPT }, { 0x1DD92, 0x01C2, NES_SCRIPT }, { 0x14FA3, 0x004D, NES_SCRIPT }, { 0x27594, 0x00D9, NES_SCRIPT }, { 0x21DC3, 0x0013, NES_SCRIPT }, { 0x2A63D, 0x00F0, NES_SCRIPT }, { 0x24482, 0x00E7, NES_SCRIPT }, { 0x21465, 0x00F2, NES_SCRIPT }, { 0x24569, 0x002B, NES_SCRIPT }, { 0x2C3CF, 0x010F, NES_SCRIPT }, { 0x24594, 0x00AA, NES_SCRIPT }, { 0x24CE8, 0x0DAB, NES_SCRIPT }, { 0x1B67F, 0x000D, NES_SCRIPT }, { 0x1B68C, 0x000D, NES_SCRIPT }, { 0x2373E, 0x017C, NES_SCRIPT }, { 0x282F5, 0x01E1, NES_SCRIPT }, { 0x238BA, 0x0153, NES_SCRIPT }, { 0x23A0D, 0x019C, NES_SCRIPT }, { 0x23BA9, 0x0016, NES_SCRIPT }, { 0x2C4DE, 0x005C, NES_SCRIPT }, { 0x23BBF, 0x0020, NES_SCRIPT }, { 0x27D66, 0x00A5, NES_SCRIPT }, { 0x2A72D, 0x034D, NES_SCRIPT }, { 0x14FF0, 0x00E3, NES_SCRIPT }, { 0x2BABC, 0x005F, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x25A93, 0x003C, NES_SCRIPT }, { 0x1E8E9, 0x0011, NES_SCRIPT }, { 0x1634A, 0x0018, NES_SCRIPT }, { 0x26DFD, 0x001F, NES_SCRIPT }, { 0x26E1C, 0x0054, NES_SCRIPT }, { 0x26E70, 0x0149, NES_SCRIPT }, { 0x26FB9, 0x004B, NES_SCRIPT }, { 0x27004, 0x017D, NES_SCRIPT }, { 0x27181, 0x0027, NES_SCRIPT }, { 0x271A8, 0x0041, NES_SCRIPT }, { 0x271E9, 0x01B1, NES_SCRIPT }, { 0x16362, 0x001F, NES_SCRIPT }, { 0x2463E, 0x002A, NES_SCRIPT }, { 0x150D3, 0x019E, NES_SCRIPT }, { 0x19275, 0x0031, NES_SCRIPT }, { 0x17A71, 0x007C, NES_SCRIPT }, { 0x21557, 0x00DC, NES_SCRIPT }, { 0x1D457, 0x0018, NES_SCRIPT }, { 0x1D46F, 0x0053, NES_SCRIPT }, { 0x18BE2, 0x0005, NES_SCRIPT }, { 0x15271, 0x011B, NES_SCRIPT }, { 0x1538C, 0x000B, NES_SCRIPT }, { 0x24668, 0x0138, NES_SCRIPT }, { 0x247A0, 0x0014, NES_SCRIPT }, { 0x1DF54, 0x0018, NES_SCRIPT }, { 0x247B4, 0x0027, NES_SCRIPT }, { 0x1A0B9, 0x004D, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2BB1B, 0x00A5, NES_SCRIPT }, { 0x2AA7A, 0x00C1, NES_SCRIPT }, { 0x2AB3B, 0x0140, NES_SCRIPT }, { 0x19826, 0x00BF, NES_SCRIPT }, { 0x198E5, 0x014D, NES_SCRIPT }, { 0x19A32, 0x0012, NES_SCRIPT }, { 0x2AC7B, 0x0005, NES_SCRIPT }, { 0x2AC80, 0x0005, NES_SCRIPT }, { 0x2AC85, 0x0005, NES_SCRIPT }, { 0x2AC8A, 0x0005, NES_SCRIPT }, { 0x2AC8F, 0x0005, NES_SCRIPT }, { 0x21633, 0x0033, NES_SCRIPT }, { 0x2AC94, 0x0005, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2AC99, 0x009C, NES_SCRIPT }, { 0x2AD35, 0x009C, NES_SCRIPT } }; t_resource res_scripts_eur[179] = { { 0x00000, 0x0000, NES_SCRIPT }, { 0x29966, 0x044D, NES_SCRIPT }, { 0x29DB3, 0x0207, NES_SCRIPT }, { 0x29FBA, 0x009F, NES_SCRIPT }, { 0x2A059, 0x03F4, NES_SCRIPT }, { 0x2A44D, 0x01A1, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A5EE, 0x005C, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A64A, 0x0005, NES_SCRIPT }, { 0x2C6AA, 0x000D, NES_SCRIPT }, { 0x2C6B7, 0x000D, NES_SCRIPT }, { 0x17889, 0x0040, NES_SCRIPT }, { 0x178C9, 0x0016, NES_SCRIPT }, { 0x1B6AE, 0x0046, NES_SCRIPT }, { 0x1EE47, 0x00BD, NES_SCRIPT }, { 0x21C3B, 0x0055, NES_SCRIPT }, { 0x18AC0, 0x0027, NES_SCRIPT }, { 0x1FC88, 0x0027, NES_SCRIPT }, { 0x1FCAF, 0x0027, NES_SCRIPT }, { 0x1BDA0, 0x0022, NES_SCRIPT }, { 0x15BE0, 0x0088, NES_SCRIPT }, { 0x2224B, 0x0020, NES_SCRIPT }, { 0x2226B, 0x008F, NES_SCRIPT }, { 0x1947D, 0x002B, NES_SCRIPT }, { 0x1CACB, 0x0061, NES_SCRIPT }, { 0x1CB2C, 0x003C, NES_SCRIPT }, { 0x1CB68, 0x0042, NES_SCRIPT }, { 0x1CBAA, 0x004F, NES_SCRIPT }, { 0x2049B, 0x0076, NES_SCRIPT }, { 0x16A96, 0x0035, NES_SCRIPT }, { 0x16ACB, 0x001C, NES_SCRIPT }, { 0x16AE7, 0x0014, NES_SCRIPT }, { 0x16AFB, 0x001C, NES_SCRIPT }, { 0x16B17, 0x0027, NES_SCRIPT }, { 0x16B3E, 0x01AA, NES_SCRIPT }, { 0x1D150, 0x0096, NES_SCRIPT }, { 0x1D1E6, 0x010E, NES_SCRIPT }, { 0x1D2F4, 0x001C, NES_SCRIPT }, { 0x1D310, 0x0056, NES_SCRIPT }, { 0x1D366, 0x0072, NES_SCRIPT }, { 0x1E401, 0x0028, NES_SCRIPT }, { 0x1E429, 0x017D, NES_SCRIPT }, { 0x1E5A6, 0x0229, NES_SCRIPT }, { 0x28932, 0x0071, NES_SCRIPT }, { 0x13EC6, 0x004D, NES_SCRIPT }, { 0x162ED, 0x0039, NES_SCRIPT }, { 0x178DF, 0x028B, NES_SCRIPT }, { 0x17B6A, 0x00BB, NES_SCRIPT }, { 0x17C25, 0x018B, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x19FE3, 0x00ED, NES_SCRIPT }, { 0x21C90, 0x00F6, NES_SCRIPT }, { 0x1E7CF, 0x009B, NES_SCRIPT }, { 0x21D86, 0x0047, NES_SCRIPT }, { 0x2C6C4, 0x004D, NES_SCRIPT }, { 0x16326, 0x0024, NES_SCRIPT }, { 0x14D0D, 0x0014, NES_SCRIPT }, { 0x18AE7, 0x0059, NES_SCRIPT }, { 0x18B40, 0x011E, NES_SCRIPT }, { 0x18C5E, 0x0009, NES_SCRIPT }, { 0x14D21, 0x01B6, NES_SCRIPT }, { 0x2B108, 0x0243, NES_SCRIPT }, { 0x230C9, 0x067F, NES_SCRIPT }, { 0x2C711, 0x001C, NES_SCRIPT }, { 0x2C72D, 0x001A, NES_SCRIPT }, { 0x2C747, 0x0021, NES_SCRIPT }, { 0x2C768, 0x0024, NES_SCRIPT }, { 0x2C78C, 0x0017, NES_SCRIPT }, { 0x2C7A3, 0x0017, NES_SCRIPT }, { 0x2C7BA, 0x0014, NES_SCRIPT }, { 0x2C7CE, 0x0024, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2C7F2, 0x0011, NES_SCRIPT }, { 0x18C67, 0x009D, NES_SCRIPT }, { 0x2275A, 0x0066, NES_SCRIPT }, { 0x14ED7, 0x0075, NES_SCRIPT }, { 0x1F28D, 0x0120, NES_SCRIPT }, { 0x1FCD6, 0x001D, NES_SCRIPT }, { 0x1F3AD, 0x008F, NES_SCRIPT }, { 0x1F43C, 0x0097, NES_SCRIPT }, { 0x18D04, 0x006A, NES_SCRIPT }, { 0x18D6E, 0x0030, NES_SCRIPT }, { 0x1F4D3, 0x0092, NES_SCRIPT }, { 0x2C803, 0x00CC, NES_SCRIPT }, { 0x2C8CF, 0x00BA, NES_SCRIPT }, { 0x2C989, 0x0088, NES_SCRIPT }, { 0x20A09, 0x01B0, NES_SCRIPT }, { 0x20BB9, 0x0168, NES_SCRIPT }, { 0x20D21, 0x006C, NES_SCRIPT }, { 0x20D8D, 0x0037, NES_SCRIPT }, { 0x20DC4, 0x00E4, NES_SCRIPT }, { 0x20EA8, 0x0045, NES_SCRIPT }, { 0x20EED, 0x00E1, NES_SCRIPT }, { 0x20FCE, 0x00F6, NES_SCRIPT }, { 0x210C4, 0x0141, NES_SCRIPT }, { 0x21205, 0x0183, NES_SCRIPT }, { 0x21388, 0x0034, NES_SCRIPT }, { 0x213BC, 0x00A9, NES_SCRIPT }, { 0x24367, 0x011B, NES_SCRIPT }, { 0x1BDC2, 0x0070, NES_SCRIPT }, { 0x1CBF9, 0x0091, NES_SCRIPT }, { 0x29372, 0x0054, NES_SCRIPT }, { 0x1A0D0, 0x00CE, NES_SCRIPT }, { 0x1A19E, 0x0077, NES_SCRIPT }, { 0x14F4C, 0x0057, NES_SCRIPT }, { 0x2790A, 0x02DF, NES_SCRIPT }, { 0x1D9AB, 0x0219, NES_SCRIPT }, { 0x1DBC4, 0x00F9, NES_SCRIPT }, { 0x1DCBD, 0x0056, NES_SCRIPT }, { 0x1DD13, 0x01C2, NES_SCRIPT }, { 0x14FA3, 0x004D, NES_SCRIPT }, { 0x27618, 0x00D9, NES_SCRIPT }, { 0x21DCD, 0x0013, NES_SCRIPT }, { 0x2A64F, 0x00F0, NES_SCRIPT }, { 0x24482, 0x00E7, NES_SCRIPT }, { 0x21465, 0x00F2, NES_SCRIPT }, { 0x24569, 0x002B, NES_SCRIPT }, { 0x2C3CF, 0x010F, NES_SCRIPT }, { 0x24594, 0x00AA, NES_SCRIPT }, { 0x250B2, 0x0DAB, NES_SCRIPT }, { 0x1B6F4, 0x000D, NES_SCRIPT }, { 0x1B701, 0x000D, NES_SCRIPT }, { 0x23748, 0x017C, NES_SCRIPT }, { 0x282F5, 0x01E1, NES_SCRIPT }, { 0x238C4, 0x0153, NES_SCRIPT }, { 0x23A17, 0x019C, NES_SCRIPT }, { 0x23BB3, 0x0016, NES_SCRIPT }, { 0x2C4DE, 0x005C, NES_SCRIPT }, { 0x23BC9, 0x0020, NES_SCRIPT }, { 0x27DEA, 0x00A5, NES_SCRIPT }, { 0x2A73F, 0x034D, NES_SCRIPT }, { 0x14FF0, 0x00E3, NES_SCRIPT }, { 0x2BACE, 0x005F, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x25E5D, 0x003C, NES_SCRIPT }, { 0x1E86A, 0x0011, NES_SCRIPT }, { 0x1634A, 0x0018, NES_SCRIPT }, { 0x26E81, 0x001F, NES_SCRIPT }, { 0x26EA0, 0x0054, NES_SCRIPT }, { 0x26EF4, 0x0149, NES_SCRIPT }, { 0x2703D, 0x004B, NES_SCRIPT }, { 0x27088, 0x017D, NES_SCRIPT }, { 0x27205, 0x0027, NES_SCRIPT }, { 0x2722C, 0x0041, NES_SCRIPT }, { 0x2726D, 0x01B1, NES_SCRIPT }, { 0x16362, 0x001F, NES_SCRIPT }, { 0x2463E, 0x002A, NES_SCRIPT }, { 0x150D3, 0x019E, NES_SCRIPT }, { 0x194A8, 0x0031, NES_SCRIPT }, { 0x18D9E, 0x007C, NES_SCRIPT }, { 0x21557, 0x00DC, NES_SCRIPT }, { 0x1D3D8, 0x0018, NES_SCRIPT }, { 0x1D3F0, 0x0053, NES_SCRIPT }, { 0x17DB0, 0x0005, NES_SCRIPT }, { 0x15271, 0x011B, NES_SCRIPT }, { 0x1538C, 0x000B, NES_SCRIPT }, { 0x24668, 0x0138, NES_SCRIPT }, { 0x247A0, 0x0014, NES_SCRIPT }, { 0x1DED5, 0x0018, NES_SCRIPT }, { 0x247B4, 0x0027, NES_SCRIPT }, { 0x1A215, 0x004D, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2BB2D, 0x00A5, NES_SCRIPT }, { 0x2AA8C, 0x00C1, NES_SCRIPT }, { 0x2AB4D, 0x0140, NES_SCRIPT }, { 0x19982, 0x00BF, NES_SCRIPT }, { 0x19A41, 0x014D, NES_SCRIPT }, { 0x19B8E, 0x0012, NES_SCRIPT }, { 0x2AC8D, 0x0005, NES_SCRIPT }, { 0x2AC92, 0x0005, NES_SCRIPT }, { 0x2AC97, 0x0005, NES_SCRIPT }, { 0x2AC9C, 0x0005, NES_SCRIPT }, { 0x2ACA1, 0x0005, NES_SCRIPT }, { 0x21633, 0x0033, NES_SCRIPT }, { 0x2ACA6, 0x0005, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2ACAB, 0x009C, NES_SCRIPT }, { 0x2AD47, 0x009C, NES_SCRIPT } }; t_resource res_scripts_swe[179] = { { 0x00000, 0x0000, NES_SCRIPT }, { 0x28F80, 0x043B, NES_SCRIPT }, { 0x293BB, 0x0209, NES_SCRIPT }, { 0x295C4, 0x00AB, NES_SCRIPT }, { 0x2966F, 0x03FD, NES_SCRIPT }, { 0x29A6C, 0x01A1, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x29C0D, 0x005C, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x29C69, 0x0005, NES_SCRIPT }, { 0x2B980, 0x000D, NES_SCRIPT }, { 0x2B98D, 0x000D, NES_SCRIPT }, { 0x186C8, 0x0040, NES_SCRIPT }, { 0x18708, 0x0016, NES_SCRIPT }, { 0x1B4B1, 0x0046, NES_SCRIPT }, { 0x1EEBB, 0x00B8, NES_SCRIPT }, { 0x21CFA, 0x005C, NES_SCRIPT }, { 0x17537, 0x0027, NES_SCRIPT }, { 0x1FD0A, 0x0027, NES_SCRIPT }, { 0x1FD31, 0x0027, NES_SCRIPT }, { 0x1BBB5, 0x0022, NES_SCRIPT }, { 0x15BC0, 0x0085, NES_SCRIPT }, { 0x22324, 0x001E, NES_SCRIPT }, { 0x22342, 0x008F, NES_SCRIPT }, { 0x19252, 0x002B, NES_SCRIPT }, { 0x1CB1B, 0x006D, NES_SCRIPT }, { 0x1CB88, 0x004C, NES_SCRIPT }, { 0x1CBD4, 0x0044, NES_SCRIPT }, { 0x1CC18, 0x0053, NES_SCRIPT }, { 0x2049D, 0x0081, NES_SCRIPT }, { 0x1634C, 0x0035, NES_SCRIPT }, { 0x16381, 0x001C, NES_SCRIPT }, { 0x1639D, 0x0014, NES_SCRIPT }, { 0x163B1, 0x001C, NES_SCRIPT }, { 0x163CD, 0x0027, NES_SCRIPT }, { 0x163F4, 0x019B, NES_SCRIPT }, { 0x1D183, 0x0094, NES_SCRIPT }, { 0x1D217, 0x0117, NES_SCRIPT }, { 0x1D32E, 0x001C, NES_SCRIPT }, { 0x1D34A, 0x0056, NES_SCRIPT }, { 0x1D3A0, 0x0072, NES_SCRIPT }, { 0x1E47F, 0x0028, NES_SCRIPT }, { 0x1E4A7, 0x0175, NES_SCRIPT }, { 0x1E61C, 0x022B, NES_SCRIPT }, { 0x27C85, 0x0071, NES_SCRIPT }, { 0x17C86, 0x004A, NES_SCRIPT }, { 0x13DD6, 0x0039, NES_SCRIPT }, { 0x1871E, 0x0270, NES_SCRIPT }, { 0x1898E, 0x00C0, NES_SCRIPT }, { 0x18A4E, 0x01B6, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x19DC9, 0x00EE, NES_SCRIPT }, { 0x21D56, 0x00F5, NES_SCRIPT }, { 0x1E847, 0x0094, NES_SCRIPT }, { 0x21E4B, 0x0047, NES_SCRIPT }, { 0x2B99A, 0x004D, NES_SCRIPT }, { 0x13E0F, 0x0024, NES_SCRIPT }, { 0x14D13, 0x0014, NES_SCRIPT }, { 0x1755E, 0x0054, NES_SCRIPT }, { 0x175B2, 0x011A, NES_SCRIPT }, { 0x176CC, 0x0009, NES_SCRIPT }, { 0x14D27, 0x01B9, NES_SCRIPT }, { 0x2AA0E, 0x0256, NES_SCRIPT }, { 0x231A4, 0x06D2, NES_SCRIPT }, { 0x2B9E7, 0x001D, NES_SCRIPT }, { 0x2BA04, 0x0016, NES_SCRIPT }, { 0x2BA1A, 0x002D, NES_SCRIPT }, { 0x2BA47, 0x0027, NES_SCRIPT }, { 0x2BA6E, 0x0016, NES_SCRIPT }, { 0x2BA84, 0x0014, NES_SCRIPT }, { 0x2BA98, 0x0015, NES_SCRIPT }, { 0x2BAAD, 0x0029, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2BAD6, 0x0010, NES_SCRIPT }, { 0x176D5, 0x00A2, NES_SCRIPT }, { 0x22831, 0x0066, NES_SCRIPT }, { 0x14EE0, 0x0077, NES_SCRIPT }, { 0x1F30B, 0x011A, NES_SCRIPT }, { 0x1FD58, 0x001D, NES_SCRIPT }, { 0x1F425, 0x0095, NES_SCRIPT }, { 0x1F4BA, 0x009E, NES_SCRIPT }, { 0x17777, 0x006F, NES_SCRIPT }, { 0x177E6, 0x002F, NES_SCRIPT }, { 0x1F558, 0x0098, NES_SCRIPT }, { 0x2BAE6, 0x00C4, NES_SCRIPT }, { 0x2BBAA, 0x00AE, NES_SCRIPT }, { 0x2BC58, 0x0088, NES_SCRIPT }, { 0x20A3C, 0x01BB, NES_SCRIPT }, { 0x20BF7, 0x0197, NES_SCRIPT }, { 0x20D8E, 0x006E, NES_SCRIPT }, { 0x20DFC, 0x0028, NES_SCRIPT }, { 0x20E24, 0x00EA, NES_SCRIPT }, { 0x20F0E, 0x0049, NES_SCRIPT }, { 0x20F57, 0x00E7, NES_SCRIPT }, { 0x2103E, 0x010C, NES_SCRIPT }, { 0x2114A, 0x0151, NES_SCRIPT }, { 0x2129B, 0x01B0, NES_SCRIPT }, { 0x2144B, 0x0034, NES_SCRIPT }, { 0x2147F, 0x00A9, NES_SCRIPT }, { 0x24379, 0x010E, NES_SCRIPT }, { 0x1BBD7, 0x0072, NES_SCRIPT }, { 0x1CC6B, 0x0092, NES_SCRIPT }, { 0x2898B, 0x0054, NES_SCRIPT }, { 0x19EB7, 0x00D3, NES_SCRIPT }, { 0x19F8A, 0x0077, NES_SCRIPT }, { 0x14F57, 0x0057, NES_SCRIPT }, { 0x2703E, 0x0307, NES_SCRIPT }, { 0x1D9FB, 0x024F, NES_SCRIPT }, { 0x1DC4A, 0x00E4, NES_SCRIPT }, { 0x1DD2E, 0x0059, NES_SCRIPT }, { 0x1DD87, 0x01C2, NES_SCRIPT }, { 0x14FAE, 0x004D, NES_SCRIPT }, { 0x26D52, 0x00D5, NES_SCRIPT }, { 0x21E92, 0x0013, NES_SCRIPT }, { 0x29C6E, 0x00F0, NES_SCRIPT }, { 0x24487, 0x00E0, NES_SCRIPT }, { 0x21528, 0x00F2, NES_SCRIPT }, { 0x24567, 0x0023, NES_SCRIPT }, { 0x2B6B2, 0x010B, NES_SCRIPT }, { 0x2458A, 0x00A1, NES_SCRIPT }, { 0x250A0, 0x018B, NES_SCRIPT }, { 0x1B4F7, 0x000D, NES_SCRIPT }, { 0x1B504, 0x000D, NES_SCRIPT }, { 0x23876, 0x018E, NES_SCRIPT }, { 0x27639, 0x01F0, NES_SCRIPT }, { 0x23A04, 0x017B, NES_SCRIPT }, { 0x23B7F, 0x01AC, NES_SCRIPT }, { 0x23D2B, 0x0016, NES_SCRIPT }, { 0x2B7BD, 0x005B, NES_SCRIPT }, { 0x23D41, 0x0020, NES_SCRIPT }, { 0x2A643, 0x00A6, NES_SCRIPT }, { 0x29D5E, 0x0399, NES_SCRIPT }, { 0x14FFB, 0x00D2, NES_SCRIPT }, { 0x2B1DE, 0x0063, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2522B, 0x003C, NES_SCRIPT }, { 0x1E8DB, 0x0011, NES_SCRIPT }, { 0x13E33, 0x0018, NES_SCRIPT }, { 0x26585, 0x001F, NES_SCRIPT }, { 0x265A4, 0x0054, NES_SCRIPT }, { 0x265F8, 0x017D, NES_SCRIPT }, { 0x26775, 0x004B, NES_SCRIPT }, { 0x267C0, 0x0165, NES_SCRIPT }, { 0x26925, 0x0027, NES_SCRIPT }, { 0x2694C, 0x0041, NES_SCRIPT }, { 0x2698D, 0x01CB, NES_SCRIPT }, { 0x13E4B, 0x001F, NES_SCRIPT }, { 0x2462B, 0x002A, NES_SCRIPT }, { 0x150CD, 0x0187, NES_SCRIPT }, { 0x1927D, 0x0031, NES_SCRIPT }, { 0x17815, 0x0087, NES_SCRIPT }, { 0x2161A, 0x00D8, NES_SCRIPT }, { 0x1D412, 0x0018, NES_SCRIPT }, { 0x1D42A, 0x0058, NES_SCRIPT }, { 0x18C04, 0x0005, NES_SCRIPT }, { 0x15254, 0x0108, NES_SCRIPT }, { 0x1535C, 0x000B, NES_SCRIPT }, { 0x24655, 0x0139, NES_SCRIPT }, { 0x2478E, 0x0014, NES_SCRIPT }, { 0x1DF49, 0x0018, NES_SCRIPT }, { 0x247A2, 0x0027, NES_SCRIPT }, { 0x1A001, 0x004C, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2B241, 0x00A5, NES_SCRIPT }, { 0x2A0F7, 0x00B5, NES_SCRIPT }, { 0x2A1AC, 0x0140, NES_SCRIPT }, { 0x19759, 0x00CA, NES_SCRIPT }, { 0x19823, 0x014D, NES_SCRIPT }, { 0x19970, 0x0012, NES_SCRIPT }, { 0x2A2EC, 0x0005, NES_SCRIPT }, { 0x2A2F1, 0x0005, NES_SCRIPT }, { 0x2A2F6, 0x0005, NES_SCRIPT }, { 0x2A2FB, 0x0005, NES_SCRIPT }, { 0x2A300, 0x0005, NES_SCRIPT }, { 0x216F2, 0x0033, NES_SCRIPT }, { 0x2A305, 0x0005, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A30A, 0x009C, NES_SCRIPT }, { 0x2A3A6, 0x009C, NES_SCRIPT } }; t_resource res_scripts_fra[179] = { { 0x00000, 0x0000, NES_SCRIPT }, { 0x2947D, 0x0480, NES_SCRIPT }, { 0x298FD, 0x0226, NES_SCRIPT }, { 0x29B23, 0x0092, NES_SCRIPT }, { 0x29BB5, 0x040C, NES_SCRIPT }, { 0x29FC1, 0x01A1, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A162, 0x005C, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A1BE, 0x0005, NES_SCRIPT }, { 0x2C169, 0x000D, NES_SCRIPT }, { 0x2C176, 0x000D, NES_SCRIPT }, { 0x186E3, 0x0040, NES_SCRIPT }, { 0x18723, 0x0016, NES_SCRIPT }, { 0x1B59F, 0x0046, NES_SCRIPT }, { 0x1EFD7, 0x00CB, NES_SCRIPT }, { 0x21D09, 0x0054, NES_SCRIPT }, { 0x176C8, 0x0027, NES_SCRIPT }, { 0x1FE6A, 0x0027, NES_SCRIPT }, { 0x1FE91, 0x0027, NES_SCRIPT }, { 0x1BC9A, 0x0022, NES_SCRIPT }, { 0x15CD6, 0x0092, NES_SCRIPT }, { 0x22336, 0x001C, NES_SCRIPT }, { 0x22352, 0x008F, NES_SCRIPT }, { 0x192A5, 0x002B, NES_SCRIPT }, { 0x1CAAA, 0x0069, NES_SCRIPT }, { 0x1CB13, 0x0054, NES_SCRIPT }, { 0x1CB67, 0x0048, NES_SCRIPT }, { 0x1CBAF, 0x0058, NES_SCRIPT }, { 0x204B6, 0x0078, NES_SCRIPT }, { 0x16471, 0x0035, NES_SCRIPT }, { 0x164A6, 0x001C, NES_SCRIPT }, { 0x164C2, 0x0014, NES_SCRIPT }, { 0x164D6, 0x001C, NES_SCRIPT }, { 0x164F2, 0x0027, NES_SCRIPT }, { 0x16519, 0x01BB, NES_SCRIPT }, { 0x1D135, 0x008D, NES_SCRIPT }, { 0x1D1C2, 0x0119, NES_SCRIPT }, { 0x1D2DB, 0x001C, NES_SCRIPT }, { 0x1D2F7, 0x0056, NES_SCRIPT }, { 0x1D34D, 0x0072, NES_SCRIPT }, { 0x1E4BF, 0x0028, NES_SCRIPT }, { 0x1E4E7, 0x01E0, NES_SCRIPT }, { 0x1E6C7, 0x0241, NES_SCRIPT }, { 0x2845D, 0x0071, NES_SCRIPT }, { 0x17E48, 0x004C, NES_SCRIPT }, { 0x13DE3, 0x0039, NES_SCRIPT }, { 0x18739, 0x0296, NES_SCRIPT }, { 0x189CF, 0x00C2, NES_SCRIPT }, { 0x18A91, 0x01A5, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x19E13, 0x00F3, NES_SCRIPT }, { 0x21D5D, 0x00F6, NES_SCRIPT }, { 0x1E908, 0x00B8, NES_SCRIPT }, { 0x21E53, 0x0047, NES_SCRIPT }, { 0x2C183, 0x004D, NES_SCRIPT }, { 0x13E1C, 0x0024, NES_SCRIPT }, { 0x14D77, 0x0014, NES_SCRIPT }, { 0x176EF, 0x0059, NES_SCRIPT }, { 0x17748, 0x013F, NES_SCRIPT }, { 0x17887, 0x0009, NES_SCRIPT }, { 0x14D8B, 0x01D4, NES_SCRIPT }, { 0x2ACFB, 0x028D, NES_SCRIPT }, { 0x23203, 0x0779, NES_SCRIPT }, { 0x2C1D0, 0x001B, NES_SCRIPT }, { 0x2C1EB, 0x001F, NES_SCRIPT }, { 0x2C20A, 0x0024, NES_SCRIPT }, { 0x2C22E, 0x0019, NES_SCRIPT }, { 0x2C247, 0x0018, NES_SCRIPT }, { 0x2C25F, 0x001D, NES_SCRIPT }, { 0x2C27C, 0x0016, NES_SCRIPT }, { 0x2C292, 0x0027, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2C2B9, 0x0011, NES_SCRIPT }, { 0x17890, 0x00AA, NES_SCRIPT }, { 0x22846, 0x0066, NES_SCRIPT }, { 0x14F5F, 0x0083, NES_SCRIPT }, { 0x1F43C, 0x013A, NES_SCRIPT }, { 0x1FEB8, 0x001D, NES_SCRIPT }, { 0x1F576, 0x0098, NES_SCRIPT }, { 0x1F60E, 0x009B, NES_SCRIPT }, { 0x1793A, 0x006E, NES_SCRIPT }, { 0x179A8, 0x0033, NES_SCRIPT }, { 0x1F6A9, 0x00A5, NES_SCRIPT }, { 0x2C2CA, 0x00BA, NES_SCRIPT }, { 0x2C384, 0x00AC, NES_SCRIPT }, { 0x2C430, 0x008F, NES_SCRIPT }, { 0x20A2D, 0x01BE, NES_SCRIPT }, { 0x20BEB, 0x0158, NES_SCRIPT }, { 0x20D43, 0x0079, NES_SCRIPT }, { 0x20DBC, 0x002B, NES_SCRIPT }, { 0x20DE7, 0x00E8, NES_SCRIPT }, { 0x20ECF, 0x004A, NES_SCRIPT }, { 0x20F19, 0x0110, NES_SCRIPT }, { 0x21029, 0x0136, NES_SCRIPT }, { 0x2115F, 0x0152, NES_SCRIPT }, { 0x212B1, 0x01B3, NES_SCRIPT }, { 0x21464, 0x0032, NES_SCRIPT }, { 0x21496, 0x00A9, NES_SCRIPT }, { 0x2437F, 0x0133, NES_SCRIPT }, { 0x1BCBC, 0x0074, NES_SCRIPT }, { 0x1CC07, 0x0090, NES_SCRIPT }, { 0x28E43, 0x0054, NES_SCRIPT }, { 0x19F06, 0x00DB, NES_SCRIPT }, { 0x19FE1, 0x0080, NES_SCRIPT }, { 0x14FE2, 0x0057, NES_SCRIPT }, { 0x273F4, 0x031F, NES_SCRIPT }, { 0x1D9D4, 0x0238, NES_SCRIPT }, { 0x1DC0C, 0x00FE, NES_SCRIPT }, { 0x1DD0A, 0x005A, NES_SCRIPT }, { 0x1DD64, 0x01F5, NES_SCRIPT }, { 0x15039, 0x004D, NES_SCRIPT }, { 0x270DD, 0x0100, NES_SCRIPT }, { 0x21E9A, 0x0013, NES_SCRIPT }, { 0x2A1C3, 0x00F0, NES_SCRIPT }, { 0x244B2, 0x00E4, NES_SCRIPT }, { 0x2153F, 0x00EC, NES_SCRIPT }, { 0x24596, 0x0033, NES_SCRIPT }, { 0x2BC04, 0x0108, NES_SCRIPT }, { 0x245C9, 0x009F, NES_SCRIPT }, { 0x250F1, 0x0193, NES_SCRIPT }, { 0x1B5E5, 0x000D, NES_SCRIPT }, { 0x1B5F2, 0x000D, NES_SCRIPT }, { 0x2397C, 0x0199, NES_SCRIPT }, { 0x27A07, 0x0233, NES_SCRIPT }, { 0x23B15, 0x0171, NES_SCRIPT }, { 0x23C86, 0x01BC, NES_SCRIPT }, { 0x23E42, 0x0016, NES_SCRIPT }, { 0x2BD0C, 0x005B, NES_SCRIPT }, { 0x23E58, 0x0020, NES_SCRIPT }, { 0x27E3B, 0x00B9, NES_SCRIPT }, { 0x2A2B3, 0x03D3, NES_SCRIPT }, { 0x15086, 0x00E4, NES_SCRIPT }, { 0x2B70C, 0x0067, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x25284, 0x003C, NES_SCRIPT }, { 0x1E9C0, 0x0011, NES_SCRIPT }, { 0x13E40, 0x0018, NES_SCRIPT }, { 0x26621, 0x001F, NES_SCRIPT }, { 0x26640, 0x0054, NES_SCRIPT }, { 0x26694, 0x0173, NES_SCRIPT }, { 0x26807, 0x004B, NES_SCRIPT }, { 0x26852, 0x0190, NES_SCRIPT }, { 0x269E2, 0x0027, NES_SCRIPT }, { 0x26A09, 0x0041, NES_SCRIPT }, { 0x26A4A, 0x024E, NES_SCRIPT }, { 0x13E58, 0x001F, NES_SCRIPT }, { 0x24668, 0x002A, NES_SCRIPT }, { 0x1516A, 0x01C9, NES_SCRIPT }, { 0x192D0, 0x0031, NES_SCRIPT }, { 0x179DB, 0x0088, NES_SCRIPT }, { 0x2162B, 0x00D0, NES_SCRIPT }, { 0x1D3BF, 0x0018, NES_SCRIPT }, { 0x1D3D7, 0x0055, NES_SCRIPT }, { 0x18C36, 0x0005, NES_SCRIPT }, { 0x15333, 0x0113, NES_SCRIPT }, { 0x15446, 0x000B, NES_SCRIPT }, { 0x24692, 0x014D, NES_SCRIPT }, { 0x247DF, 0x0014, NES_SCRIPT }, { 0x1DF59, 0x0018, NES_SCRIPT }, { 0x247F3, 0x0027, NES_SCRIPT }, { 0x1A061, 0x0050, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2B773, 0x00A5, NES_SCRIPT }, { 0x2A686, 0x00BA, NES_SCRIPT }, { 0x2A740, 0x0140, NES_SCRIPT }, { 0x1979F, 0x00CA, NES_SCRIPT }, { 0x19869, 0x014D, NES_SCRIPT }, { 0x199B6, 0x0012, NES_SCRIPT }, { 0x2A880, 0x0005, NES_SCRIPT }, { 0x2A885, 0x0005, NES_SCRIPT }, { 0x2A88A, 0x0005, NES_SCRIPT }, { 0x2A88F, 0x0005, NES_SCRIPT }, { 0x2A894, 0x0005, NES_SCRIPT }, { 0x216FB, 0x0033, NES_SCRIPT }, { 0x2A899, 0x0005, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A89E, 0x009C, NES_SCRIPT }, { 0x2A93A, 0x009C, NES_SCRIPT } }; t_resource res_scripts_ger[179] = { { 0x00000, 0x0000, NES_SCRIPT }, { 0x295B0, 0x045A, NES_SCRIPT }, { 0x29A0A, 0x0218, NES_SCRIPT }, { 0x29C22, 0x00B1, NES_SCRIPT }, { 0x29CD3, 0x0408, NES_SCRIPT }, { 0x2A0DB, 0x01A1, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A27C, 0x005C, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A2D8, 0x0005, NES_SCRIPT }, { 0x2C169, 0x000D, NES_SCRIPT }, { 0x2C176, 0x000D, NES_SCRIPT }, { 0x186DB, 0x0040, NES_SCRIPT }, { 0x1871B, 0x0016, NES_SCRIPT }, { 0x1B5C2, 0x0046, NES_SCRIPT }, { 0x1EFB7, 0x00E3, NES_SCRIPT }, { 0x21D9D, 0x0069, NES_SCRIPT }, { 0x174F1, 0x0027, NES_SCRIPT }, { 0x1FE92, 0x0027, NES_SCRIPT }, { 0x1FEB9, 0x0027, NES_SCRIPT }, { 0x1BCE5, 0x0022, NES_SCRIPT }, { 0x13EF4, 0x0087, NES_SCRIPT }, { 0x223EC, 0x001F, NES_SCRIPT }, { 0x2240B, 0x008F, NES_SCRIPT }, { 0x192CC, 0x002B, NES_SCRIPT }, { 0x1CB08, 0x006E, NES_SCRIPT }, { 0x1CB76, 0x004E, NES_SCRIPT }, { 0x1CBC4, 0x004D, NES_SCRIPT }, { 0x1CC11, 0x0059, NES_SCRIPT }, { 0x204AA, 0x0080, NES_SCRIPT }, { 0x1628E, 0x0035, NES_SCRIPT }, { 0x162C3, 0x001C, NES_SCRIPT }, { 0x162DF, 0x0014, NES_SCRIPT }, { 0x162F3, 0x001C, NES_SCRIPT }, { 0x1630F, 0x0027, NES_SCRIPT }, { 0x16336, 0x01D1, NES_SCRIPT }, { 0x1D199, 0x00A0, NES_SCRIPT }, { 0x1D239, 0x011C, NES_SCRIPT }, { 0x1D355, 0x001C, NES_SCRIPT }, { 0x1D371, 0x0056, NES_SCRIPT }, { 0x1D3C7, 0x0072, NES_SCRIPT }, { 0x1E4FA, 0x0028, NES_SCRIPT }, { 0x1E522, 0x019D, NES_SCRIPT }, { 0x1E6BF, 0x023B, NES_SCRIPT }, { 0x2845D, 0x0071, NES_SCRIPT }, { 0x17C50, 0x0052, NES_SCRIPT }, { 0x15AC9, 0x0039, NES_SCRIPT }, { 0x18731, 0x02E7, NES_SCRIPT }, { 0x18A18, 0x00BC, NES_SCRIPT }, { 0x18AD4, 0x01A2, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x19E45, 0x00F8, NES_SCRIPT }, { 0x21E06, 0x00F7, NES_SCRIPT }, { 0x1E8FA, 0x00B5, NES_SCRIPT }, { 0x21EFD, 0x0047, NES_SCRIPT }, { 0x2C183, 0x004D, NES_SCRIPT }, { 0x15B02, 0x0024, NES_SCRIPT }, { 0x14D64, 0x0014, NES_SCRIPT }, { 0x17518, 0x005E, NES_SCRIPT }, { 0x17576, 0x0125, NES_SCRIPT }, { 0x1769B, 0x0009, NES_SCRIPT }, { 0x14D78, 0x01C7, NES_SCRIPT }, { 0x2ADCE, 0x0263, NES_SCRIPT }, { 0x232AF, 0x077F, NES_SCRIPT }, { 0x2C1D0, 0x001E, NES_SCRIPT }, { 0x2C1EE, 0x0024, NES_SCRIPT }, { 0x2C212, 0x002E, NES_SCRIPT }, { 0x2C240, 0x0022, NES_SCRIPT }, { 0x2C262, 0x0013, NES_SCRIPT }, { 0x2C275, 0x001E, NES_SCRIPT }, { 0x2C293, 0x0016, NES_SCRIPT }, { 0x2C2A9, 0x0027, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2C2D0, 0x0012, NES_SCRIPT }, { 0x176A4, 0x00A4, NES_SCRIPT }, { 0x228F8, 0x0066, NES_SCRIPT }, { 0x14F3F, 0x007F, NES_SCRIPT }, { 0x1F428, 0x013A, NES_SCRIPT }, { 0x1FEE0, 0x001D, NES_SCRIPT }, { 0x1F562, 0x00A0, NES_SCRIPT }, { 0x1F602, 0x00A4, NES_SCRIPT }, { 0x17748, 0x0076, NES_SCRIPT }, { 0x177BE, 0x0036, NES_SCRIPT }, { 0x1F6A6, 0x00B9, NES_SCRIPT }, { 0x2C2E2, 0x00CB, NES_SCRIPT }, { 0x2C3AD, 0x00B7, NES_SCRIPT }, { 0x2C464, 0x008A, NES_SCRIPT }, { 0x20A58, 0x01BD, NES_SCRIPT }, { 0x20C15, 0x0181, NES_SCRIPT }, { 0x20D96, 0x0078, NES_SCRIPT }, { 0x20E0E, 0x003C, NES_SCRIPT }, { 0x20E4A, 0x00E9, NES_SCRIPT }, { 0x20F33, 0x0046, NES_SCRIPT }, { 0x20F79, 0x00F6, NES_SCRIPT }, { 0x2106F, 0x0118, NES_SCRIPT }, { 0x21187, 0x015B, NES_SCRIPT }, { 0x212E2, 0x01AC, NES_SCRIPT }, { 0x2148E, 0x003F, NES_SCRIPT }, { 0x214CD, 0x00A9, NES_SCRIPT }, { 0x2436F, 0x0126, NES_SCRIPT }, { 0x1BD07, 0x0075, NES_SCRIPT }, { 0x1CC6A, 0x009B, NES_SCRIPT }, { 0x28F5D, 0x0054, NES_SCRIPT }, { 0x19F3D, 0x00E1, NES_SCRIPT }, { 0x1A01E, 0x0086, NES_SCRIPT }, { 0x14FBE, 0x0057, NES_SCRIPT }, { 0x27326, 0x033D, NES_SCRIPT }, { 0x1DA51, 0x023B, NES_SCRIPT }, { 0x1DC8C, 0x00FB, NES_SCRIPT }, { 0x1DD87, 0x0056, NES_SCRIPT }, { 0x1DDDD, 0x01E1, NES_SCRIPT }, { 0x15015, 0x004D, NES_SCRIPT }, { 0x27027, 0x00E8, NES_SCRIPT }, { 0x21F44, 0x0013, NES_SCRIPT }, { 0x2A2DD, 0x00F0, NES_SCRIPT }, { 0x24495, 0x00F8, NES_SCRIPT }, { 0x21576, 0x00F9, NES_SCRIPT }, { 0x2458D, 0x002B, NES_SCRIPT }, { 0x2BAA4, 0x010F, NES_SCRIPT }, { 0x245B8, 0x00A5, NES_SCRIPT }, { 0x250D0, 0x019C, NES_SCRIPT }, { 0x1B608, 0x000D, NES_SCRIPT }, { 0x1B615, 0x000D, NES_SCRIPT }, { 0x23A2E, 0x0185, NES_SCRIPT }, { 0x27957, 0x0212, NES_SCRIPT }, { 0x23BB3, 0x0158, NES_SCRIPT }, { 0x23D0B, 0x01C4, NES_SCRIPT }, { 0x23ECF, 0x0016, NES_SCRIPT }, { 0x2BBB3, 0x005A, NES_SCRIPT }, { 0x23EE5, 0x0020, NES_SCRIPT }, { 0x27D6A, 0x00A7, NES_SCRIPT }, { 0x2A3CD, 0x038C, NES_SCRIPT }, { 0x15062, 0x00F6, NES_SCRIPT }, { 0x2B5B2, 0x007B, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2526C, 0x003C, NES_SCRIPT }, { 0x1E9AF, 0x0011, NES_SCRIPT }, { 0x15B26, 0x0018, NES_SCRIPT }, { 0x265F5, 0x001F, NES_SCRIPT }, { 0x26614, 0x0054, NES_SCRIPT }, { 0x26668, 0x018E, NES_SCRIPT }, { 0x267F6, 0x004B, NES_SCRIPT }, { 0x26841, 0x0196, NES_SCRIPT }, { 0x269D7, 0x0027, NES_SCRIPT }, { 0x269FE, 0x0041, NES_SCRIPT }, { 0x26A3F, 0x01A3, NES_SCRIPT }, { 0x15B3E, 0x001F, NES_SCRIPT }, { 0x2465D, 0x002A, NES_SCRIPT }, { 0x15158, 0x0198, NES_SCRIPT }, { 0x192F7, 0x0031, NES_SCRIPT }, { 0x177F4, 0x008C, NES_SCRIPT }, { 0x2166F, 0x00DA, NES_SCRIPT }, { 0x1D439, 0x0018, NES_SCRIPT }, { 0x1D451, 0x0054, NES_SCRIPT }, { 0x18C76, 0x0005, NES_SCRIPT }, { 0x152F0, 0x0126, NES_SCRIPT }, { 0x15416, 0x000B, NES_SCRIPT }, { 0x24687, 0x0137, NES_SCRIPT }, { 0x247BE, 0x0014, NES_SCRIPT }, { 0x1DFBE, 0x0018, NES_SCRIPT }, { 0x247D2, 0x0027, NES_SCRIPT }, { 0x1A0A4, 0x004D, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2B62D, 0x00A5, NES_SCRIPT }, { 0x2A759, 0x00BA, NES_SCRIPT }, { 0x2A813, 0x0140, NES_SCRIPT }, { 0x197CF, 0x00D0, NES_SCRIPT }, { 0x1989F, 0x014D, NES_SCRIPT }, { 0x199EC, 0x0012, NES_SCRIPT }, { 0x2A953, 0x0005, NES_SCRIPT }, { 0x2A958, 0x0005, NES_SCRIPT }, { 0x2A95D, 0x0005, NES_SCRIPT }, { 0x2A962, 0x0005, NES_SCRIPT }, { 0x2A967, 0x0005, NES_SCRIPT }, { 0x21749, 0x0033, NES_SCRIPT }, { 0x2A96C, 0x0005, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A971, 0x009C, NES_SCRIPT }, { 0x2AA0D, 0x009C, NES_SCRIPT } }; p_resource res_scripts[NUM_ROMSETS] = { res_scripts_usa, res_scripts_eur, res_scripts_swe, res_scripts_fra, res_scripts_ger, }; t_resource res_sounds_usa[82] = { { 0x0FFE8, 0x000A, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x17FCA, 0x0011, NES_SOUND }, { 0x27E0B, 0x0073, NES_SOUND }, { 0x17FDB, 0x0011, NES_SOUND }, { 0x17FEC, 0x0011, NES_SOUND }, { 0x27E7E, 0x0056, NES_SOUND }, { 0x27ED4, 0x001F, NES_SOUND }, { 0x23FEE, 0x0011, NES_SOUND }, { 0x0FFF2, 0x000A, NES_SOUND }, { 0x27EF3, 0x000A, NES_SOUND }, { 0x27EFD, 0x0019, NES_SOUND }, { 0x27F16, 0x004B, NES_SOUND }, { 0x27F61, 0x000A, NES_SOUND }, { 0x27F6B, 0x000F, NES_SOUND }, { 0x27F7A, 0x001D, NES_SOUND }, { 0x27F97, 0x0045, NES_SOUND }, { 0x27FDC, 0x000F, NES_SOUND }, { 0x2FD42, 0x001B, NES_SOUND }, { 0x2FD5D, 0x0033, NES_SOUND }, { 0x27FEB, 0x0011, NES_SOUND }, { 0x2BFEF, 0x000F, NES_SOUND }, { 0x2FD90, 0x0075, NES_SOUND }, { 0x2FE05, 0x0014, NES_SOUND }, { 0x0FFE8, 0x000A, NES_SOUND }, { 0x2FE19, 0x00FF, NES_SOUND }, { 0x2FF18, 0x000F, NES_SOUND }, { 0x2FF27, 0x000F, NES_SOUND }, { 0x2FF36, 0x0092, NES_SOUND }, { 0x2FF36, 0x0092, NES_SOUND }, { 0x2FFC8, 0x002D, NES_SOUND }, { 0x316FC, 0x00F8, NES_SOUND }, { 0x317F4, 0x0016, NES_SOUND }, { 0x3180A, 0x0011, NES_SOUND }, { 0x3181B, 0x004B, NES_SOUND }, { 0x31866, 0x0011, NES_SOUND }, { 0x31877, 0x003B, NES_SOUND }, { 0x318B2, 0x008A, NES_SOUND }, { 0x3193C, 0x0011, NES_SOUND }, { 0x3194D, 0x000F, NES_SOUND }, { 0x3195C, 0x00A2, NES_SOUND }, { 0x319FE, 0x00D3, NES_SOUND }, { 0x31AD1, 0x0097, NES_SOUND }, { 0x2BFEF, 0x000F, NES_SOUND }, { 0x3195C, 0x00A2, NES_SOUND }, { 0x31B68, 0x05D1, NES_SOUND }, { 0x31B68, 0x05D1, NES_SOUND }, { 0x32139, 0x0011, NES_SOUND }, { 0x0FFE8, 0x000A, NES_SOUND }, { 0x2FD90, 0x0075, NES_SOUND }, { 0x27ED4, 0x001F, NES_SOUND }, { 0x3214A, 0x098E, NES_SOUND }, { 0x3181B, 0x004B, NES_SOUND }, { 0x32AD8, 0x0011, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x32AE9, 0x000F, NES_SOUND }, { 0x32AF8, 0x002F, NES_SOUND }, { 0x32B27, 0x001D, NES_SOUND }, { 0x32B44, 0x0018, NES_SOUND }, { 0x32B5C, 0x0016, NES_SOUND }, { 0x32B72, 0x001B, NES_SOUND }, { 0x32B8D, 0x0088, NES_SOUND }, { 0x32C15, 0x0065, NES_SOUND }, { 0x32C7A, 0x0065, NES_SOUND }, { 0x32CDF, 0x0073, NES_SOUND }, { 0x32D52, 0x00F9, NES_SOUND }, { 0x32E4B, 0x049E, NES_SOUND }, { 0x34001, 0x0EA8, NES_SOUND }, { 0x332E9, 0x0B18, NES_SOUND }, { 0x34EA9, 0x0B9C, NES_SOUND }, { 0x35A45, 0x0C6B, NES_SOUND }, { 0x366B0, 0x0E56, NES_SOUND }, { 0x38001, 0x0C70, NES_SOUND }, { 0x38C71, 0x0DEC, NES_SOUND }, { 0x39A5D, 0x0B77, NES_SOUND }, { 0x37506, 0x042F, NES_SOUND }, { 0x3A5D4, 0x0AC5, NES_SOUND }, { 0x3B099, 0x0BE4, NES_SOUND } }; t_resource res_sounds_eur[82] = { { 0x0BF54, 0x000A, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x0BF5E, 0x0011, NES_SOUND }, { 0x27ECB, 0x0073, NES_SOUND }, { 0x0BF6F, 0x0011, NES_SOUND }, { 0x0FF5D, 0x0011, NES_SOUND }, { 0x316FC, 0x0056, NES_SOUND }, { 0x13F4E, 0x001F, NES_SOUND }, { 0x0FF6E, 0x0011, NES_SOUND }, { 0x13F6D, 0x000A, NES_SOUND }, { 0x1BF47, 0x000A, NES_SOUND }, { 0x1BF51, 0x0019, NES_SOUND }, { 0x31752, 0x004B, NES_SOUND }, { 0x1BF6A, 0x000A, NES_SOUND }, { 0x27F3E, 0x000F, NES_SOUND }, { 0x27F4D, 0x001D, NES_SOUND }, { 0x3179D, 0x0045, NES_SOUND }, { 0x27F6A, 0x000F, NES_SOUND }, { 0x2BF40, 0x001B, NES_SOUND }, { 0x317E2, 0x0033, NES_SOUND }, { 0x2BF5B, 0x0011, NES_SOUND }, { 0x2BF6C, 0x000F, NES_SOUND }, { 0x31815, 0x0075, NES_SOUND }, { 0x2FF6C, 0x0014, NES_SOUND }, { 0x0BF54, 0x000A, NES_SOUND }, { 0x3188A, 0x00FF, NES_SOUND }, { 0x31989, 0x000F, NES_SOUND }, { 0x31998, 0x000F, NES_SOUND }, { 0x319A7, 0x0092, NES_SOUND }, { 0x319A7, 0x0092, NES_SOUND }, { 0x31A39, 0x002D, NES_SOUND }, { 0x31A66, 0x00F8, NES_SOUND }, { 0x31B5E, 0x0016, NES_SOUND }, { 0x31B74, 0x0011, NES_SOUND }, { 0x31B85, 0x004B, NES_SOUND }, { 0x31BD0, 0x0011, NES_SOUND }, { 0x31BE1, 0x003B, NES_SOUND }, { 0x31C1C, 0x008A, NES_SOUND }, { 0x31CA6, 0x0011, NES_SOUND }, { 0x31CB7, 0x000F, NES_SOUND }, { 0x31CC6, 0x00A2, NES_SOUND }, { 0x31D68, 0x00D3, NES_SOUND }, { 0x31E3B, 0x0097, NES_SOUND }, { 0x2BF6C, 0x000F, NES_SOUND }, { 0x31CC6, 0x00A2, NES_SOUND }, { 0x31ED2, 0x05D1, NES_SOUND }, { 0x31ED2, 0x05D1, NES_SOUND }, { 0x324A3, 0x0011, NES_SOUND }, { 0x0BF54, 0x000A, NES_SOUND }, { 0x31815, 0x0075, NES_SOUND }, { 0x13F4E, 0x001F, NES_SOUND }, { 0x324B4, 0x098E, NES_SOUND }, { 0x31B85, 0x004B, NES_SOUND }, { 0x32E42, 0x0011, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x32E53, 0x000F, NES_SOUND }, { 0x32E62, 0x002F, NES_SOUND }, { 0x32E91, 0x001D, NES_SOUND }, { 0x32EAE, 0x0018, NES_SOUND }, { 0x32EC6, 0x0016, NES_SOUND }, { 0x32EDC, 0x001B, NES_SOUND }, { 0x32EF7, 0x0088, NES_SOUND }, { 0x32F7F, 0x0065, NES_SOUND }, { 0x32FE4, 0x0065, NES_SOUND }, { 0x33049, 0x0073, NES_SOUND }, { 0x330BC, 0x00F9, NES_SOUND }, { 0x331B5, 0x049E, NES_SOUND }, { 0x34001, 0x0EA8, NES_SOUND }, { 0x34EA9, 0x0B18, NES_SOUND }, { 0x359C1, 0x0B9C, NES_SOUND }, { 0x3655D, 0x0C6B, NES_SOUND }, { 0x38001, 0x0E56, NES_SOUND }, { 0x371C8, 0x0C70, NES_SOUND }, { 0x38E57, 0x0DEC, NES_SOUND }, { 0x39C43, 0x0B77, NES_SOUND }, { 0x33653, 0x042F, NES_SOUND }, { 0x3A7BA, 0x0AC5, NES_SOUND }, { 0x3B27F, 0x0BE4, NES_SOUND } }; t_resource res_sounds_swe[82] = { { 0x0BF58, 0x000A, NES_SOUND }, { 0x30352, 0x0832, NES_SOUND }, { 0x30352, 0x0832, NES_SOUND }, { 0x30352, 0x0832, NES_SOUND }, { 0x30352, 0x0832, NES_SOUND }, { 0x30352, 0x0832, NES_SOUND }, { 0x0BF62, 0x0011, NES_SOUND }, { 0x27E5F, 0x0073, NES_SOUND }, { 0x17F5A, 0x0011, NES_SOUND }, { 0x17F6B, 0x0011, NES_SOUND }, { 0x27ED2, 0x0056, NES_SOUND }, { 0x1BF55, 0x001F, NES_SOUND }, { 0x23F66, 0x0011, NES_SOUND }, { 0x0BF73, 0x000A, NES_SOUND }, { 0x1BF74, 0x000A, NES_SOUND }, { 0x27F28, 0x0019, NES_SOUND }, { 0x2BF0A, 0x004B, NES_SOUND }, { 0x1FF71, 0x000A, NES_SOUND }, { 0x27F41, 0x000F, NES_SOUND }, { 0x27F50, 0x001D, NES_SOUND }, { 0x2FEAA, 0x0045, NES_SOUND }, { 0x27F6D, 0x000F, NES_SOUND }, { 0x2BF55, 0x001B, NES_SOUND }, { 0x2FEEF, 0x0033, NES_SOUND }, { 0x2FF22, 0x0011, NES_SOUND }, { 0x2BF70, 0x000F, NES_SOUND }, { 0x30B84, 0x0075, NES_SOUND }, { 0x2FF33, 0x0014, NES_SOUND }, { 0x0BF58, 0x000A, NES_SOUND }, { 0x30BF9, 0x00FF, NES_SOUND }, { 0x2FF47, 0x000F, NES_SOUND }, { 0x2FF56, 0x000F, NES_SOUND }, { 0x30CF8, 0x0092, NES_SOUND }, { 0x30CF8, 0x0092, NES_SOUND }, { 0x30D8A, 0x002D, NES_SOUND }, { 0x30DB7, 0x00F8, NES_SOUND }, { 0x2FF65, 0x0016, NES_SOUND }, { 0x30EAF, 0x0011, NES_SOUND }, { 0x30EC0, 0x004B, NES_SOUND }, { 0x30F0B, 0x0011, NES_SOUND }, { 0x30F1C, 0x003B, NES_SOUND }, { 0x30F57, 0x008A, NES_SOUND }, { 0x30FE1, 0x0011, NES_SOUND }, { 0x30FF2, 0x000F, NES_SOUND }, { 0x31001, 0x00A2, NES_SOUND }, { 0x310A3, 0x00D3, NES_SOUND }, { 0x31176, 0x0097, NES_SOUND }, { 0x2BF70, 0x000F, NES_SOUND }, { 0x31001, 0x00A2, NES_SOUND }, { 0x3120D, 0x05D1, NES_SOUND }, { 0x3120D, 0x05D1, NES_SOUND }, { 0x317DE, 0x0011, NES_SOUND }, { 0x0BF58, 0x000A, NES_SOUND }, { 0x30B84, 0x0075, NES_SOUND }, { 0x1BF55, 0x001F, NES_SOUND }, { 0x317EF, 0x098E, NES_SOUND }, { 0x30EC0, 0x004B, NES_SOUND }, { 0x3217D, 0x0011, NES_SOUND }, { 0x30352, 0x0832, NES_SOUND }, { 0x3218E, 0x000F, NES_SOUND }, { 0x3219D, 0x002F, NES_SOUND }, { 0x321CC, 0x001D, NES_SOUND }, { 0x321E9, 0x0018, NES_SOUND }, { 0x32201, 0x0016, NES_SOUND }, { 0x32217, 0x001B, NES_SOUND }, { 0x32232, 0x0088, NES_SOUND }, { 0x322BA, 0x0065, NES_SOUND }, { 0x3231F, 0x0065, NES_SOUND }, { 0x32384, 0x0073, NES_SOUND }, { 0x323F7, 0x00F9, NES_SOUND }, { 0x324F0, 0x049E, NES_SOUND }, { 0x3298E, 0x0EA8, NES_SOUND }, { 0x34001, 0x0B18, NES_SOUND }, { 0x34B19, 0x0B9C, NES_SOUND }, { 0x356B5, 0x0C6B, NES_SOUND }, { 0x36320, 0x0E56, NES_SOUND }, { 0x37176, 0x0C70, NES_SOUND }, { 0x38001, 0x0DEC, NES_SOUND }, { 0x38DED, 0x0B77, NES_SOUND }, { 0x33836, 0x042F, NES_SOUND }, { 0x39964, 0x0AC5, NES_SOUND }, { 0x3A429, 0x0BE4, NES_SOUND } }; t_resource res_sounds_fra[82] = { { 0x07F74, 0x000A, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x0BF6C, 0x0011, NES_SOUND }, { 0x1BEFA, 0x0073, NES_SOUND }, { 0x17F10, 0x0011, NES_SOUND }, { 0x17F21, 0x0011, NES_SOUND }, { 0x1FED5, 0x0056, NES_SOUND }, { 0x17F32, 0x001F, NES_SOUND }, { 0x17F51, 0x0011, NES_SOUND }, { 0x0FF76, 0x000A, NES_SOUND }, { 0x17F62, 0x000A, NES_SOUND }, { 0x1FF2B, 0x0019, NES_SOUND }, { 0x23E78, 0x004B, NES_SOUND }, { 0x17F6C, 0x000A, NES_SOUND }, { 0x1BF6D, 0x000F, NES_SOUND }, { 0x1FF44, 0x001D, NES_SOUND }, { 0x23EC3, 0x0045, NES_SOUND }, { 0x1FF61, 0x000F, NES_SOUND }, { 0x23F08, 0x001B, NES_SOUND }, { 0x23F23, 0x0033, NES_SOUND }, { 0x23F56, 0x0011, NES_SOUND }, { 0x1FF70, 0x000F, NES_SOUND }, { 0x27EF4, 0x0075, NES_SOUND }, { 0x23F67, 0x0014, NES_SOUND }, { 0x07F74, 0x000A, NES_SOUND }, { 0x2FB83, 0x00FF, NES_SOUND }, { 0x27F69, 0x000F, NES_SOUND }, { 0x2BF70, 0x000F, NES_SOUND }, { 0x2FC82, 0x0092, NES_SOUND }, { 0x2FC82, 0x0092, NES_SOUND }, { 0x2FD14, 0x002D, NES_SOUND }, { 0x2FD41, 0x00F8, NES_SOUND }, { 0x2FE39, 0x0016, NES_SOUND }, { 0x2FE4F, 0x0011, NES_SOUND }, { 0x2FE60, 0x004B, NES_SOUND }, { 0x2FEAB, 0x0011, NES_SOUND }, { 0x2FEBC, 0x003B, NES_SOUND }, { 0x316FC, 0x008A, NES_SOUND }, { 0x2FEF7, 0x0011, NES_SOUND }, { 0x2FF08, 0x000F, NES_SOUND }, { 0x31786, 0x00A2, NES_SOUND }, { 0x31828, 0x00D3, NES_SOUND }, { 0x318FB, 0x0097, NES_SOUND }, { 0x1FF70, 0x000F, NES_SOUND }, { 0x31786, 0x00A2, NES_SOUND }, { 0x31992, 0x05D1, NES_SOUND }, { 0x31992, 0x05D1, NES_SOUND }, { 0x2FF17, 0x0011, NES_SOUND }, { 0x07F74, 0x000A, NES_SOUND }, { 0x27EF4, 0x0075, NES_SOUND }, { 0x17F32, 0x001F, NES_SOUND }, { 0x31F63, 0x098E, NES_SOUND }, { 0x2FE60, 0x004B, NES_SOUND }, { 0x2FF28, 0x0011, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x2FF39, 0x000F, NES_SOUND }, { 0x2FF48, 0x002F, NES_SOUND }, { 0x328F1, 0x001D, NES_SOUND }, { 0x3290E, 0x0018, NES_SOUND }, { 0x32926, 0x0016, NES_SOUND }, { 0x3293C, 0x001B, NES_SOUND }, { 0x32957, 0x0088, NES_SOUND }, { 0x329DF, 0x0065, NES_SOUND }, { 0x32A44, 0x0065, NES_SOUND }, { 0x32AA9, 0x0073, NES_SOUND }, { 0x32B1C, 0x00F9, NES_SOUND }, { 0x32C15, 0x049E, NES_SOUND }, { 0x330B3, 0x0EA8, NES_SOUND }, { 0x34001, 0x0B18, NES_SOUND }, { 0x34B19, 0x0B9C, NES_SOUND }, { 0x356B5, 0x0C6B, NES_SOUND }, { 0x36320, 0x0E56, NES_SOUND }, { 0x37176, 0x0C70, NES_SOUND }, { 0x38001, 0x0DEC, NES_SOUND }, { 0x38DED, 0x0B77, NES_SOUND }, { 0x39964, 0x042F, NES_SOUND }, { 0x39D93, 0x0AC5, NES_SOUND }, { 0x3A858, 0x0BE4, NES_SOUND } }; t_resource res_sounds_ger[82] = { { 0x0BF6D, 0x000A, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x23F05, 0x0011, NES_SOUND }, { 0x2FA49, 0x0073, NES_SOUND }, { 0x23F16, 0x0011, NES_SOUND }, { 0x23F27, 0x0011, NES_SOUND }, { 0x2FABC, 0x0056, NES_SOUND }, { 0x23F38, 0x001F, NES_SOUND }, { 0x23F57, 0x0011, NES_SOUND }, { 0x0FF76, 0x000A, NES_SOUND }, { 0x17F71, 0x000A, NES_SOUND }, { 0x2BF2F, 0x0019, NES_SOUND }, { 0x2FB12, 0x004B, NES_SOUND }, { 0x23F68, 0x000A, NES_SOUND }, { 0x2BF48, 0x000F, NES_SOUND }, { 0x2BF57, 0x001D, NES_SOUND }, { 0x2FB5D, 0x0045, NES_SOUND }, { 0x2FBA2, 0x000F, NES_SOUND }, { 0x2FBB1, 0x001B, NES_SOUND }, { 0x2FBCC, 0x0033, NES_SOUND }, { 0x2FBFF, 0x0011, NES_SOUND }, { 0x2FC10, 0x000F, NES_SOUND }, { 0x2FC1F, 0x0075, NES_SOUND }, { 0x2FC94, 0x0014, NES_SOUND }, { 0x0BF6D, 0x000A, NES_SOUND }, { 0x2FCA8, 0x00FF, NES_SOUND }, { 0x2FDA7, 0x000F, NES_SOUND }, { 0x2FDB6, 0x000F, NES_SOUND }, { 0x2FDC5, 0x0092, NES_SOUND }, { 0x2FDC5, 0x0092, NES_SOUND }, { 0x2FE57, 0x002D, NES_SOUND }, { 0x2FE84, 0x00F8, NES_SOUND }, { 0x316FC, 0x0016, NES_SOUND }, { 0x31712, 0x0011, NES_SOUND }, { 0x31723, 0x004B, NES_SOUND }, { 0x3176E, 0x0011, NES_SOUND }, { 0x3177F, 0x003B, NES_SOUND }, { 0x317BA, 0x008A, NES_SOUND }, { 0x31844, 0x0011, NES_SOUND }, { 0x31855, 0x000F, NES_SOUND }, { 0x31864, 0x00A2, NES_SOUND }, { 0x31906, 0x00D3, NES_SOUND }, { 0x319D9, 0x0097, NES_SOUND }, { 0x2FC10, 0x000F, NES_SOUND }, { 0x31864, 0x00A2, NES_SOUND }, { 0x31A70, 0x05D1, NES_SOUND }, { 0x31A70, 0x05D1, NES_SOUND }, { 0x32041, 0x0011, NES_SOUND }, { 0x0BF6D, 0x000A, NES_SOUND }, { 0x2FC1F, 0x0075, NES_SOUND }, { 0x23F38, 0x001F, NES_SOUND }, { 0x32052, 0x098E, NES_SOUND }, { 0x31723, 0x004B, NES_SOUND }, { 0x329E0, 0x0011, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x329F1, 0x000F, NES_SOUND }, { 0x32A00, 0x002F, NES_SOUND }, { 0x32A2F, 0x001D, NES_SOUND }, { 0x32A4C, 0x0018, NES_SOUND }, { 0x32A64, 0x0016, NES_SOUND }, { 0x32A7A, 0x001B, NES_SOUND }, { 0x32A95, 0x0088, NES_SOUND }, { 0x32B1D, 0x0065, NES_SOUND }, { 0x32B82, 0x0065, NES_SOUND }, { 0x32BE7, 0x0073, NES_SOUND }, { 0x32C5A, 0x00F9, NES_SOUND }, { 0x32D53, 0x049E, NES_SOUND }, { 0x34001, 0x0EA8, NES_SOUND }, { 0x331F1, 0x0B18, NES_SOUND }, { 0x34EA9, 0x0B9C, NES_SOUND }, { 0x35A45, 0x0C6B, NES_SOUND }, { 0x366B0, 0x0E56, NES_SOUND }, { 0x38001, 0x0C70, NES_SOUND }, { 0x38C71, 0x0DEC, NES_SOUND }, { 0x39A5D, 0x0B77, NES_SOUND }, { 0x37506, 0x042F, NES_SOUND }, { 0x3A5D4, 0x0AC5, NES_SOUND }, { 0x3B099, 0x0BE4, NES_SOUND } }; p_resource res_sounds[NUM_ROMSETS] = { res_sounds_usa, res_sounds_eur, res_sounds_swe, res_sounds_fra, res_sounds_ger, }; t_resource res_costumes_usa[25] = { { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x13FAB, 0x004B, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F5A, 0x0036, NES_COSTUME }, { 0x17F90, 0x003A, NES_COSTUME }, { 0x17F90, 0x003A, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x1BF87, 0x003B, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x23FA9, 0x0045, NES_COSTUME }, { 0x1FFBD, 0x0040, NES_COSTUME }, { 0x1BFC2, 0x003C, NES_COSTUME }, { 0x17F90, 0x003A, NES_COSTUME }, { 0x17F90, 0x003A, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x13FAB, 0x004B, NES_COSTUME } }; t_resource res_costumes_eur[25] = { { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0FEA2, 0x004B, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0FEED, 0x0036, NES_COSTUME }, { 0x0FF23, 0x003A, NES_COSTUME }, { 0x0FF23, 0x003A, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x13F13, 0x003B, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x23F2F, 0x0045, NES_COSTUME }, { 0x1FF3E, 0x0040, NES_COSTUME }, { 0x27E8F, 0x003C, NES_COSTUME }, { 0x0FF23, 0x003A, NES_COSTUME }, { 0x0FF23, 0x003A, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0FEA2, 0x004B, NES_COSTUME } }; t_resource res_costumes_swe[25] = { { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x17E9A, 0x004B, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FF4A, 0x0036, NES_COSTUME }, { 0x17EE5, 0x003A, NES_COSTUME }, { 0x17EE5, 0x003A, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x17F1F, 0x003B, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x1BE94, 0x0045, NES_COSTUME }, { 0x1BED9, 0x0040, NES_COSTUME }, { 0x1BF19, 0x003C, NES_COSTUME }, { 0x17EE5, 0x003A, NES_COSTUME }, { 0x17EE5, 0x003A, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x17E9A, 0x004B, NES_COSTUME } }; t_resource res_costumes_fra[25] = { { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x13E77, 0x004B, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x07F3E, 0x0036, NES_COSTUME }, { 0x13EC2, 0x003A, NES_COSTUME }, { 0x13EC2, 0x003A, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x13EFC, 0x003B, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x13F37, 0x0045, NES_COSTUME }, { 0x17E94, 0x0040, NES_COSTUME }, { 0x17ED4, 0x003C, NES_COSTUME }, { 0x13EC2, 0x003A, NES_COSTUME }, { 0x13EC2, 0x003A, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x13E77, 0x004B, NES_COSTUME } }; t_resource res_costumes_ger[25] = { { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x17E6C, 0x004B, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FF40, 0x0036, NES_COSTUME }, { 0x17EB7, 0x003A, NES_COSTUME }, { 0x17EB7, 0x003A, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x17EF1, 0x003B, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x17F2C, 0x0045, NES_COSTUME }, { 0x1FEFD, 0x0040, NES_COSTUME }, { 0x1FF3D, 0x003C, NES_COSTUME }, { 0x17EB7, 0x003A, NES_COSTUME }, { 0x17EB7, 0x003A, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x17E6C, 0x004B, NES_COSTUME } }; p_resource res_costumes[NUM_ROMSETS] = { res_costumes_usa, res_costumes_eur, res_costumes_swe, res_costumes_fra, res_costumes_ger, }; t_resource res_globdata_usa[1] = { { 0x2CA11, 0x0307, NES_GLOBDATA } }; t_resource res_globdata_eur[1] = { { 0x2CA11, 0x0307, NES_GLOBDATA } }; t_resource res_globdata_swe[1] = { { 0x2C001, 0x0307, NES_GLOBDATA } }; t_resource res_globdata_fra[1] = { { 0x2C628, 0x0307, NES_GLOBDATA } }; t_resource res_globdata_ger[1] = { { 0x2C4EE, 0x0307, NES_GLOBDATA } }; p_resource res_globdata[NUM_ROMSETS] = { res_globdata_usa, res_globdata_eur, res_globdata_swe, res_globdata_fra, res_globdata_ger, }; /* sprite palette data */ t_resource res_sprpals_usa[2] = { { 0x0BFC1, 0x0010, NES_SPRPALS }, { 0x0BFD1, 0x0010, NES_SPRPALS } }; t_resource res_sprpals_eur[2] = { { 0x07F61, 0x0010, NES_SPRPALS }, { 0x0BEB2, 0x0010, NES_SPRPALS } }; t_resource res_sprpals_swe[2] = { { 0x07F55, 0x0010, NES_SPRPALS }, { 0x07F65, 0x0010, NES_SPRPALS } }; t_resource res_sprpals_fra[2] = { { 0x07ED8, 0x0010, NES_SPRPALS }, { 0x07EE8, 0x0010, NES_SPRPALS } }; t_resource res_sprpals_ger[2] = { { 0x07F6B, 0x0010, NES_SPRPALS }, { 0x0BF17, 0x0010, NES_SPRPALS } }; p_resource res_sprpals[NUM_ROMSETS] = { res_sprpals_usa, res_sprpals_eur, res_sprpals_swe, res_sprpals_fra, res_sprpals_ger, }; /* associates costume IDs with sprite sets (indexes into SPRLENS/SPROFFS) */ t_resource res_sprdesc_usa[2] = { { 0x0FFB7, 0x0031, NES_SPRDESC }, { 0x0BFE1, 0x0009, NES_SPRDESC } }; t_resource res_sprdesc_eur[2] = { { 0x0BEC2, 0x0031, NES_SPRDESC }, { 0x07F71, 0x0009, NES_SPRDESC } }; t_resource res_sprdesc_swe[2] = { { 0x0BF1B, 0x0031, NES_SPRDESC }, { 0x07F75, 0x0009, NES_SPRDESC } }; t_resource res_sprdesc_fra[2] = { { 0x07EF8, 0x0031, NES_SPRDESC }, { 0x07F29, 0x0009, NES_SPRDESC } }; t_resource res_sprdesc_ger[2] = { { 0x0BF27, 0x0031, NES_SPRDESC }, { 0x0BF58, 0x0009, NES_SPRDESC } }; p_resource res_sprdesc[NUM_ROMSETS] = { res_sprdesc_usa, res_sprdesc_eur, res_sprdesc_swe, res_sprdesc_fra, res_sprdesc_ger, }; /* number of sprites in each set (indicates length within SPRDATA) */ t_resource res_sprlens_usa[2] = { { 0x0FEA2, 0x0115, NES_SPRLENS }, { 0x07FF5, 0x0006, NES_SPRLENS } }; t_resource res_sprlens_eur[2] = { { 0x1BE32, 0x0115, NES_SPRLENS }, { 0x07F5B, 0x0006, NES_SPRLENS } }; t_resource res_sprlens_swe[2] = { { 0x13E6A, 0x0115, NES_SPRLENS }, { 0x07F4F, 0x0006, NES_SPRLENS } }; t_resource res_sprlens_fra[2] = { { 0x0FE61, 0x0115, NES_SPRLENS }, { 0x07ED2, 0x0006, NES_SPRLENS } }; t_resource res_sprlens_ger[2] = { { 0x2BE1A, 0x0115, NES_SPRLENS }, { 0x07F65, 0x0006, NES_SPRLENS } }; p_resource res_sprlens[NUM_ROMSETS] = { res_sprlens_usa, res_sprlens_eur, res_sprlens_swe, res_sprlens_fra, res_sprlens_ger, }; /* offset of each sprite set (indexes into SPRDATA) */ t_resource res_sproffs_usa[2] = { { 0x2BDC5, 0x022A, NES_SPROFFS }, { 0x0BFEA, 0x000C, NES_SPROFFS } }; t_resource res_sproffs_eur[2] = { { 0x2FD42, 0x022A, NES_SPROFFS }, { 0x0BEF3, 0x000C, NES_SPROFFS } }; t_resource res_sproffs_swe[2] = { { 0x2BCE0, 0x022A, NES_SPROFFS }, { 0x0BF4C, 0x000C, NES_SPROFFS } }; t_resource res_sproffs_fra[2] = { { 0x2F959, 0x022A, NES_SPROFFS }, { 0x07F32, 0x000C, NES_SPROFFS } }; t_resource res_sproffs_ger[2] = { { 0x2F81F, 0x022A, NES_SPROFFS }, { 0x0BF61, 0x000C, NES_SPROFFS } }; p_resource res_sproffs[NUM_ROMSETS] = { res_sproffs_usa, res_sproffs_eur, res_sproffs_swe, res_sproffs_fra, res_sproffs_ger, }; /* sprite data sets (packed NES sprite data) */ t_resource res_sprdata_usa[2] = { { 0x2CE11, 0x2BE0, NES_SPRDATA }, { 0x07F6B, 0x008A, NES_SPRDATA } }; t_resource res_sprdata_eur[2] = { { 0x2CE11, 0x2BE0, NES_SPRDATA }, { 0x0BE28, 0x008A, NES_SPRDATA } }; t_resource res_sprdata_swe[2] = { { 0x2C401, 0x2BE0, NES_SPRDATA }, { 0x0FE6B, 0x008A, NES_SPRDATA } }; t_resource res_sprdata_fra[2] = { { 0x2CA28, 0x2BE0, NES_SPRDATA }, { 0x07E48, 0x008A, NES_SPRDATA } }; t_resource res_sprdata_ger[2] = { { 0x2C8EE, 0x2BE0, NES_SPRDATA }, { 0x0FE61, 0x008A, NES_SPRDATA } }; p_resource res_sprdata[NUM_ROMSETS] = { res_sprdata_usa, res_sprdata_eur, res_sprdata_swe, res_sprdata_fra, res_sprdata_ger, }; t_resource res_charset_usa[1] = { { 0x3F6EE, 0x0090, NES_CHARSET } }; t_resource res_charset_eur[1] = { { 0x3F724, 0x0090, NES_CHARSET } }; t_resource res_charset_swe[1] = { { 0x3F739, 0x0090, NES_CHARSET } }; t_resource res_charset_fra[1] = { { 0x3F739, 0x0090, NES_CHARSET } }; t_resource res_charset_ger[1] = { { 0x3F739, 0x0090, NES_CHARSET } }; p_resource res_charset[NUM_ROMSETS] = { res_charset_usa, res_charset_eur, res_charset_swe, res_charset_fra, res_charset_ger, }; t_resource res_preplist_usa[1] = { { 0x3FB5A, 0x000E, NES_PREPLIST } }; t_resource res_preplist_eur[1] = { { 0x3FB90, 0x000E, NES_PREPLIST } }; t_resource res_preplist_swe[1] = { { 0x3FBA9, 0x000E, NES_PREPLIST } }; t_resource res_preplist_fra[1] = { { 0x3FBAF, 0x0010, NES_PREPLIST } }; t_resource res_preplist_ger[1] = { { 0x3FBAB, 0x000F, NES_PREPLIST } }; p_resource res_preplist[NUM_ROMSETS] = { res_preplist_usa, res_preplist_eur, res_preplist_swe, res_preplist_fra, res_preplist_ger, }; void extract_resource (FILE *input, FILE *output, p_resource res) { uint16 len, i, j; uint8 val; uint8 cnt; if (res == NULL) error("extract_resource - no resource specified"); if ((res->offset == 0) && (res->length == 0)) return; /* there are 8 scripts that are zero bytes long, so we should skip them */ fseek(input, res->offset, SEEK_SET); switch (res->type) { case NES_GLOBDATA: len = res->length; for (i = 0; i < len; i++) writeByte(output,readByte(input)); break; case NES_ROOMGFX: case NES_COSTUMEGFX: writeUint16LE(output,(uint16)(res->length + 2)); len = readByte(input); writeByte(output,(uint8)len); if (!len) len = 256; len = len << 4; for (i = 0; i < len;) { writeByte(output,cnt = readByte(input)); for (j = 0; j < (cnt & 0x7F); j++, i++) if ((cnt & 0x80) || (j == 0)) writeByte(output,readByte(input)); } if (ftell(input) - res->offset != res->length) error("extract_resource - length mismatch while extracting graphics resource (was %04X, should be %04X)",ftell(input) - res->offset, res->length); break; case NES_ROOM: case NES_SCRIPT: len = readUint16LE(input); if (len != res->length) error("extract_resource - length mismatch while extracting room/script resource (was %04X, should be %04X)",len,res->length); fseek(input,-2,SEEK_CUR); for (i = 0; i < len; i++) writeByte(output,readByte(input)); break; case NES_SOUND: len = res->length + 2; val = readByte(input); cnt = readByte(input); if ((val == 2) && (cnt == 100)) { writeUint16LE(output,len); writeByte(output,val); writeByte(output,cnt); cnt = readByte(input); writeByte(output,cnt); for (i = 0; i < cnt; i++) writeByte(output,readByte(input)); for (i = 0; i < cnt; i++) writeByte(output,readByte(input)); while (1) { writeByte(output,val = readByte(input)); if (val >= 0xFE) break; } } else if (((val == 0) || (val == 1) || (val == 4)) && (cnt == 10)) { writeUint16LE(output,len); writeByte(output,val); writeByte(output,cnt); while (1) { writeByte(output,val = readByte(input)); if (val >= 0xFE) break; if (val >= 0x10) writeByte(output,readByte(input)); else { writeByte(output,readByte(input)); writeByte(output,readByte(input)); writeByte(output,readByte(input)); writeByte(output,readByte(input)); } } } else error("extract_resource - unknown sound type %d/%d detected",val,cnt); if (ftell(input) - res->offset != res->length) error("extract_resource - length mismatch while extracting sound resource (was %04X, should be %04X)",ftell(input) - res->offset, res->length); break; case NES_COSTUME: case NES_SPRPALS: case NES_SPRDESC: case NES_SPRLENS: case NES_SPROFFS: case NES_SPRDATA: case NES_CHARSET: len = res->length; writeUint16LE(output,(uint16)(len + 2)); for (i = 0; i < len; i++) writeByte(output,readByte(input)); break; case NES_PREPLIST: len = res->length; writeUint16LE(output,0x002A); writeByte(output,' '); for (i = 1; i < 8; i++) writeByte(output,0); for (j = 0; j < 4; j++) { writeByte(output,' '); for (i = 1; (val = readByte(input)); i++) writeByte(output,val); for (; i < 8; i++) writeByte(output,0); } break; default: error("extract_resource - unknown resource type %d specified!",res->type); } } #ifdef MAKE_LFLS typedef struct _lflentry { p_resource *type; int index; } t_lflentry, *p_lflentry; /* based on structure of Classic PC Maniac Mansion LFL files (roomgfx resources are arranged in order, one per file, after the room blocks) */ t_lflentry lfl_01[] = { {res_rooms, 1}, {res_roomgfx, 1}, {res_scripts, 57}, {res_scripts, 61}, {res_scripts, 76}, {res_scripts, 105}, {res_scripts, 111}, {res_sounds, 5}, {res_scripts, 132}, {res_scripts, 148}, {res_scripts, 155}, {res_scripts, 156}, {res_sounds, 39}, {NULL, 0} }; t_lflentry lfl_02[] = { {res_rooms, 2}, {res_roomgfx, 2}, {NULL, 0} }; t_lflentry lfl_03[] = { {res_rooms, 3}, {res_roomgfx, 3}, {res_scripts, 21}, {res_sounds, 26}, {NULL, 0} }; t_lflentry lfl_04[] = { {res_rooms, 4}, {res_roomgfx, 4}, {res_scripts, 46}, {res_scripts, 56}, {res_scripts, 137}, {res_scripts, 146}, {res_sounds, 12}, {res_sounds, 11}, {res_sounds, 13}, {res_sounds, 42}, {NULL, 0} }; t_lflentry lfl_05[] = { {res_rooms, 5}, {res_roomgfx, 5}, {res_scripts, 30}, {res_scripts, 31}, {res_scripts, 32}, {res_scripts, 33}, {res_scripts, 34}, {res_scripts, 35}, {res_sounds, 22}, {res_sounds, 23}, {res_sounds, 24}, {res_sounds, 21}, {res_sounds, 46}, {NULL, 0} }; t_lflentry lfl_06[] = { {res_rooms, 6}, {res_roomgfx, 6}, {NULL, 0} }; t_lflentry lfl_07[] = { {res_rooms, 7}, {res_roomgfx, 7}, {res_scripts, 17}, {res_scripts, 58}, {res_scripts, 59}, {res_scripts, 60}, {res_scripts, 74}, {res_scripts, 81}, {res_scripts, 82}, {res_scripts, 150}, {res_sounds, 14}, {res_sounds, 15}, {res_sounds, 16}, {res_sounds, 17}, {NULL, 0} }; t_lflentry lfl_08[] = { {res_rooms, 8}, {res_roomgfx, 8}, {res_scripts, 7}, {res_scripts, 12}, {res_scripts, 13}, {res_scripts, 47}, {res_scripts, 48}, {res_scripts, 49}, {res_scripts, 154}, {res_sounds, 32}, {res_sounds, 33}, {res_sounds, 36}, {NULL, 0} }; t_lflentry lfl_09[] = { {res_rooms, 9}, {res_roomgfx, 9}, {res_scripts, 10}, {res_scripts, 11}, {res_scripts, 45}, {res_scripts, 55}, {res_scripts, 84}, {res_scripts, 85}, {res_scripts, 86}, {NULL, 0} }; t_lflentry lfl_10[] = { {res_rooms, 10}, {res_roomgfx, 10}, {res_scripts, 24}, {res_scripts, 149}, {res_sounds, 28}, {NULL, 0} }; t_lflentry lfl_11[] = { {res_rooms, 11}, {res_roomgfx, 11}, {res_scripts, 166}, {res_scripts, 167}, {res_scripts, 168}, {NULL, 0} }; t_lflentry lfl_12[] = { {res_rooms, 12}, {res_roomgfx, 12}, {res_scripts, 51}, {res_scripts, 103}, {res_scripts, 104}, {res_scripts, 161}, {res_sounds, 63}, {res_costumes, 14}, {NULL, 0} }; t_lflentry lfl_13[] = { {res_rooms, 13}, {res_roomgfx, 13}, {NULL, 0} }; t_lflentry lfl_14[] = { {res_rooms, 14}, {res_roomgfx, 14}, {NULL, 0} }; t_lflentry lfl_15[] = { {res_rooms, 15}, {res_roomgfx, 15}, {res_sounds, 27}, {NULL, 0} }; t_lflentry lfl_16[] = { {res_rooms, 16}, {res_roomgfx, 16}, {res_scripts, 14}, {res_scripts, 121}, {res_scripts, 122}, {res_sounds, 40}, {res_sounds, 64}, {res_sounds, 68}, {NULL, 0} }; t_lflentry lfl_17[] = { {res_rooms, 17}, {res_roomgfx, 17}, {res_scripts, 20}, {res_scripts, 100}, {res_sounds, 25}, {res_sounds, 44}, {res_sounds, 2}, {res_sounds, 50}, {res_sounds, 52}, {NULL, 0} }; t_lflentry lfl_18[] = { {res_rooms, 18}, {res_roomgfx, 18}, {res_scripts, 25}, {res_scripts, 26}, {res_scripts, 27}, {res_scripts, 28}, {res_scripts, 64}, {res_scripts, 65}, {res_scripts, 66}, {res_scripts, 67}, {res_scripts, 68}, {res_scripts, 69}, {res_scripts, 70}, {res_scripts, 71}, {res_scripts, 73}, {res_scripts, 101}, {res_sounds, 35}, {NULL, 0} }; t_lflentry lfl_19[] = { {res_rooms, 19}, {res_roomgfx, 19}, {res_scripts, 36}, {res_scripts, 37}, {res_scripts, 38}, {res_scripts, 39}, {res_scripts, 40}, {res_scripts, 152}, {res_scripts, 153}, {res_costumes, 10}, {NULL, 0} }; t_lflentry lfl_20[] = { {res_rooms, 20}, {res_roomgfx, 20}, {res_scripts, 107}, {res_scripts, 108}, {res_scripts, 109}, {res_scripts, 110}, {res_scripts, 159}, {NULL, 0} }; t_lflentry lfl_21[] = { {res_rooms, 21}, {res_roomgfx, 21}, {res_scripts, 41}, {res_scripts, 42}, {res_scripts, 43}, {res_scripts, 53}, {res_scripts, 136}, {res_sounds, 29}, {res_sounds, 20}, {res_sounds, 37}, {NULL, 0} }; t_lflentry lfl_22[] = { {res_rooms, 22}, {res_roomgfx, 22}, {res_scripts, 15}, {NULL, 0} }; t_lflentry lfl_23[] = { {res_rooms, 23}, {res_roomgfx, 23}, {res_scripts, 77}, {res_scripts, 79}, {res_scripts, 80}, {res_scripts, 83}, {res_sounds, 41}, {NULL, 0} }; t_lflentry lfl_24[] = { {res_rooms, 24}, {res_roomgfx, 24}, {res_scripts, 18}, {res_scripts, 19}, {res_scripts, 78}, {res_sounds, 7}, {res_sounds, 3}, {res_sounds, 18}, {res_sounds, 34}, {res_costumes, 12}, {NULL, 0} }; t_lflentry lfl_25[] = { {res_rooms, 25}, {res_roomgfx, 25}, {res_scripts, 29}, {res_sounds, 30}, {res_sounds, 31}, {NULL, 0} }; t_lflentry lfl_26[] = { {res_rooms, 26}, {res_roomgfx, 26}, {res_scripts, 87}, {res_scripts, 88}, {res_scripts, 89}, {res_scripts, 90}, {res_scripts, 91}, {res_scripts, 92}, {res_scripts, 93}, {res_scripts, 94}, {res_scripts, 95}, {res_scripts, 96}, {res_scripts, 97}, {res_scripts, 98}, {res_scripts, 116}, {res_scripts, 151}, {res_scripts, 174}, {res_costumes, 11}, {NULL, 0} }; t_lflentry lfl_27[] = { {res_rooms, 27}, {res_roomgfx, 27}, {res_scripts, 16}, {res_scripts, 52}, {res_scripts, 54}, {res_scripts, 113}, {res_sounds, 45}, {res_costumes, 19}, {NULL, 0} }; t_lflentry lfl_28[] = { {res_rooms, 28}, {res_roomgfx, 28}, {res_scripts, 22}, {res_scripts, 23}, {NULL, 0} }; t_lflentry lfl_29[] = { {res_rooms, 29}, {res_roomgfx, 29}, {res_scripts, 75}, {res_sounds, 43}, {NULL, 0} }; t_lflentry lfl_30[] = { {res_rooms, 30}, {res_roomgfx, 30}, {res_scripts, 63}, {res_sounds, 0}, {res_scripts, 123}, {res_scripts, 125}, {res_scripts, 126}, {res_scripts, 127}, {res_scripts, 129}, {res_sounds, 55}, {res_sounds, 59}, {res_sounds, 60}, {res_costumes, 8}, {NULL, 0} }; t_lflentry lfl_31[] = { {res_rooms, 31}, {res_roomgfx, 31}, {res_scripts, 99}, {res_scripts, 115}, {res_scripts, 117}, {res_scripts, 119}, {res_scripts, 147}, {res_scripts, 157}, {res_scripts, 158}, {res_scripts, 160}, {res_costumes, 13}, {res_costumes, 9}, {res_costumes, 23}, {res_costumes, 24}, {NULL, 0} }; t_lflentry lfl_32[] = { {res_rooms, 32}, {res_roomgfx, 32}, {res_costumes, 15}, {NULL, 0} }; t_lflentry lfl_33[] = { {res_rooms, 33}, {res_roomgfx, 33}, {res_scripts, 120}, {res_scripts, 135}, {res_sounds, 56}, {res_sounds, 57}, {res_sounds, 58}, {res_sounds, 1}, {res_costumes, 22}, {NULL, 0} }; t_lflentry lfl_34[] = { {res_rooms, 34}, {res_roomgfx, 34}, {NULL, 0} }; t_lflentry lfl_35[] = { {res_rooms, 35}, {res_roomgfx, 35}, {NULL, 0} }; t_lflentry lfl_36[] = { {res_rooms, 36}, {res_roomgfx, 36}, {res_sounds, 10}, {res_sounds, 4}, {NULL, 0} }; t_lflentry lfl_37[] = { {res_rooms, 37}, {res_roomgfx, 37}, {NULL, 0} }; t_lflentry lfl_38[] = { {res_rooms, 38}, {res_roomgfx, 38}, {res_scripts, 138}, {res_scripts, 139}, {res_scripts, 140}, {res_scripts, 141}, {res_scripts, 142}, {res_scripts, 143}, {res_scripts, 144}, {res_scripts, 145}, {NULL, 0} }; t_lflentry lfl_39[] = { {res_rooms, 39}, {res_roomgfx, 39}, {NULL, 0} }; t_lflentry lfl_40[] = { {res_rooms, 40}, {res_roomgfx, 0}, {res_scripts, 112}, {res_costumes, 17}, {NULL, 0} }; t_lflentry lfl_41[] = { {res_rooms, 41}, {res_scripts, 106}, {res_sounds, 47}, {res_sounds, 48}, {res_sounds, 53}, {res_sounds, 49}, {res_sounds, 51}, {NULL, 0} }; t_lflentry lfl_42[] = { {res_rooms, 42}, {res_scripts, 124}, {res_costumes, 18}, {NULL, 0} }; t_lflentry lfl_43[] = { {res_rooms, 43}, {res_scripts, 44}, {res_sounds, 19}, {NULL, 0} }; t_lflentry lfl_44[] = { {res_rooms, 44}, {res_scripts, 102}, {res_sounds, 6}, {res_sounds, 38}, {res_sounds, 8}, {res_sounds, 9}, {res_costumes, 1}, {res_costumes, 2}, {res_costumes, 5}, {res_costumes, 6}, {res_costumes, 3}, {res_costumes, 4}, {res_costumes, 7}, {NULL, 0} }; t_lflentry lfl_45[] = { {res_rooms, 45}, {res_scripts, 1}, {res_scripts, 2}, {res_scripts, 3}, {res_scripts, 4}, {res_scripts, 5}, {res_scripts, 9}, {res_scripts, 114}, {res_scripts, 131}, {res_scripts, 164}, {res_scripts, 165}, {res_scripts, 169}, {res_scripts, 170}, {res_scripts, 171}, {res_scripts, 172}, {res_scripts, 173}, {res_scripts, 175}, {res_sounds, 54}, {NULL, 0} }; t_lflentry lfl_46[] = { {res_rooms, 46}, {res_scripts, 130}, {res_sounds, 65}, {res_costumes, 0}, {res_costumes, 21}, {NULL, 0} }; t_lflentry lfl_47[] = { {res_rooms, 47}, {res_scripts, 62}, {res_sounds, 69}, {NULL, 0} }; t_lflentry lfl_48[] = { {res_rooms, 48}, {NULL, 0} }; t_lflentry lfl_49[] = { {res_rooms, 49}, {NULL, 0} }; t_lflentry lfl_50[] = { {res_rooms, 50}, {res_scripts, 133}, {res_scripts, 163}, {NULL, 0} }; t_lflentry lfl_51[] = { {res_rooms, 51}, {res_scripts, 118}, {res_scripts, 128}, {res_sounds, 61}, {res_sounds, 62}, {res_sounds, 67}, {res_sounds, 66}, {res_costumes, 16}, {res_costumes, 20}, {NULL, 0} }; t_lflentry lfl_52[] = { {res_rooms, 52}, {NULL, 0} }; /* remaining 'standard' resources (not used by any of the original LFL files) */ t_lflentry lfl_53[] = { {res_rooms, 53}, {res_scripts, 177}, {res_scripts, 178}, {res_sounds, 70}, {res_sounds, 71}, {res_sounds, 72}, {res_sounds, 73}, {res_sounds, 74}, {res_sounds, 75}, {res_sounds, 76}, {res_sounds, 77}, {res_sounds, 78}, {res_sounds, 79}, {res_sounds, 80}, {res_sounds, 81}, {NULL, 0} }; /* all 'non-standard' resources (the costume-related stuff) */ t_lflentry lfl_54[] = { {res_rooms, 54}, {res_sprdesc, 0}, {res_sprdesc, 1}, {res_sprlens, 0}, {res_sprlens, 1}, {res_sproffs, 0}, {res_sproffs, 1}, {res_sprdata, 0}, {res_sprdata, 1}, {res_costumegfx, 0}, {res_costumegfx, 1}, {res_sprpals, 0}, {res_sprpals, 1}, {res_charset, 0}, {res_preplist, 0}, {NULL, 0} }; typedef struct _lfl { int num; p_lflentry entries; } t_lfl, *p_lfl; t_lfl lfls[] = { { 1, lfl_01 }, { 2, lfl_02 }, { 3, lfl_03 }, { 4, lfl_04 }, { 5, lfl_05 }, { 6, lfl_06 }, { 7, lfl_07 }, { 8, lfl_08 }, { 9, lfl_09 }, { 10, lfl_10 }, { 11, lfl_11 }, { 12, lfl_12 }, { 13, lfl_13 }, { 14, lfl_14 }, { 15, lfl_15 }, { 16, lfl_16 }, { 17, lfl_17 }, { 18, lfl_18 }, { 19, lfl_19 }, { 20, lfl_20 }, { 21, lfl_21 }, { 22, lfl_22 }, { 23, lfl_23 }, { 24, lfl_24 }, { 25, lfl_25 }, { 26, lfl_26 }, { 27, lfl_27 }, { 28, lfl_28 }, { 29, lfl_29 }, { 30, lfl_30 }, { 31, lfl_31 }, { 32, lfl_32 }, { 33, lfl_33 }, { 34, lfl_34 }, { 35, lfl_35 }, { 36, lfl_36 }, { 37, lfl_37 }, { 38, lfl_38 }, { 39, lfl_39 }, { 40, lfl_40 }, { 41, lfl_41 }, { 42, lfl_42 }, { 43, lfl_43 }, { 44, lfl_44 }, { 45, lfl_45 }, { 46, lfl_46 }, { 47, lfl_47 }, { 48, lfl_48 }, { 49, lfl_49 }, { 50, lfl_50 }, { 51, lfl_51 }, { 52, lfl_52 }, { 53, lfl_53 }, { 54, lfl_54 }, { -1, NULL } }; #if defined(__GNUC__) #define GCC_PACK __attribute__((packed)) #else #define GCC_PACK #endif #if defined(_MSC_VER) #pragma pack(push,1) #endif struct _lfl_index { uint8 room_lfl[55]; uint16 room_addr[55]; uint8 costume_lfl[80]; uint16 costume_addr[80]; uint8 script_lfl[200]; uint16 script_addr[200]; uint8 sound_lfl[100]; uint16 sound_addr[100]; } GCC_PACK lfl_index; #if defined(_MSC_VER) #pragma pack(pop) #endif #else /* !MAKE_LFLS */ void dump_resource (FILE *input, char *fn_template, int num, p_resource res) { char fname[256]; FILE *output; sprintf(fname,fn_template,num); if (!(output = fopen(fname,"wb"))) error("Error: unable to create %s!",fname); notice("Extracting resource to %s",fname); extract_resource(input,output,res); fclose(output); } #endif /* MAKE_LFLS */ uint32 CRCtable[256]; void InitCRC (void) { const uint32 poly = 0xEDB88320; int i, j; uint32 n; for (i = 0; i < 256; i++) { n = i; for (j = 0; j < 8; j++) n = (n & 1) ? ((n >> 1) ^ poly) : (n >> 1); CRCtable[i] = n; } } uint32 CheckROM (FILE *file) { uint32 CRC = 0xFFFFFFFF; uint32 i; for (i = 0; i < 262144; i++) CRC = (CRC >> 8) ^ CRCtable[(CRC ^ readByte(file)) & 0xFF]; return CRC ^ 0xFFFFFFFF; } int main (int argc, char **argv) { FILE *input, *output; char fname[256]; int i, j; uint32 CRC; if (argc < 2) { printf("Syntax: %s \n",argv[0]); printf("\tSupported versions: Europe, France, Germany, Sweden and USA\n"); printf("\tJapanese version is NOT supported!\n"); return 1; } if (!(input = fopen(argv[1],"rb"))) error("Error: unable to open file %s for input!",argv[1]); if ((readByte(input) == 'N') && (readByte(input) == 'E') && (readByte(input) == 'S') && (readByte(input) == 0x1A)) { printf("You have specified an iNES formatted ROM image, which is not supported.\n" "You must input the PRG section only - see Maniac Mansion NES notes section of README."); return 1; } rewind(input); InitCRC(); CRC = CheckROM(input); switch (CRC) { case 0x0D9F5BD1: ROMset = ROMSET_USA; notice("ROM contents verified as Maniac Mansion (USA)"); break; case 0xF59CFC3D: ROMset = ROMSET_EUROPE; notice("ROM contents verified as Maniac Mansion (Europe)"); break; case 0x3F2BDA65: ROMset = ROMSET_SWEDEN; notice("ROM contents verified as Maniac Mansion (Sweden)"); break; case 0xF4B70BFE: ROMset = ROMSET_FRANCE; notice("ROM contents verified as Maniac Mansion (France)"); break; case 0x60EA98A0: ROMset = ROMSET_GERMANY; notice("ROM contents verified as Maniac Mansion (Germany)"); break; case 0x3DA2085E: error("Maniac Mansion (Japan) is not supported!"); break; default: error("ROM contents not recognized! (%08X)",CRC); break; } #ifdef MAKE_LFLS memset(&lfl_index,0,sizeof(lfl_index)); for (i = 0; lfls[i].num != -1; i++) { p_lfl lfl = &lfls[i]; sprintf(fname,"%02i.LFL",lfl->num); if (!(output = fopen(fname,"wb"))) error("Error: unable to create %s!",fname); notice("Creating %s...",fname); for (j = 0; lfl->entries[j].type != NULL; j++) { p_lflentry entry = &lfl->entries[j]; switch (entry->type[ROMset][entry->index].type) { case NES_ROOM: lfl_index.room_lfl[entry->index] = lfl->num; lfl_index.room_addr[entry->index] = (uint16)ftell(output); break; case NES_COSTUME: lfl_index.costume_lfl[entry->index] = lfl->num; lfl_index.costume_addr[entry->index] = (uint16)ftell(output); break; case NES_SPRDESC: lfl_index.costume_lfl[entry->index + 25] = lfl->num; lfl_index.costume_addr[entry->index + 25] = (uint16)ftell(output); break; case NES_SPRLENS: lfl_index.costume_lfl[entry->index + 27] = lfl->num; lfl_index.costume_addr[entry->index + 27] = (uint16)ftell(output); break; case NES_SPROFFS: lfl_index.costume_lfl[entry->index + 29] = lfl->num; lfl_index.costume_addr[entry->index + 29] = (uint16)ftell(output); break; case NES_SPRDATA: lfl_index.costume_lfl[entry->index + 31] = lfl->num; lfl_index.costume_addr[entry->index + 31] = (uint16)ftell(output); break; case NES_COSTUMEGFX: lfl_index.costume_lfl[entry->index + 33] = lfl->num; lfl_index.costume_addr[entry->index + 33] = (uint16)ftell(output); break; case NES_SPRPALS: lfl_index.costume_lfl[entry->index + 35] = lfl->num; lfl_index.costume_addr[entry->index + 35] = (uint16)ftell(output); break; case NES_ROOMGFX: lfl_index.costume_lfl[entry->index + 37] = lfl->num; lfl_index.costume_addr[entry->index + 37] = (uint16)ftell(output); break; case NES_SCRIPT: lfl_index.script_lfl[entry->index] = lfl->num; lfl_index.script_addr[entry->index] = (uint16)ftell(output); break; case NES_SOUND: lfl_index.sound_lfl[entry->index] = lfl->num; lfl_index.sound_addr[entry->index] = (uint16)ftell(output); break; case NES_CHARSET: lfl_index.costume_lfl[77] = lfl->num; lfl_index.costume_addr[77] = (uint16)ftell(output); break; case NES_PREPLIST: lfl_index.costume_lfl[78] = lfl->num; lfl_index.costume_addr[78] = (uint16)ftell(output); break; default: error("Unindexed entry found!"); break; } extract_resource(input,output,&entry->type[ROMset][entry->index]); } writeUint16LE(output,0xF5D1); fclose(output); } if (!(output = fopen("00.LFL","wb"))) error("Error: unable to create index file!"); notice("Creating 00.LFL..."); writeUint16LE(output,0x4643); extract_resource(input,output,&res_globdata[ROMset][0]); for (i = 0; i < (int)sizeof(lfl_index); i++) writeByte(output,((uint8 *)&lfl_index)[i]); fclose(output); #else /* !MAKE_LFLS */ dump_resource(input,"globdata.dmp",0,&res_globdata[ROMset][0]); for (i = 0; i < 40; i++) dump_resource(input,"roomgfx-%d.dmp",i,&res_roomgfx[ROMset][i]); for (i = 0; i < 2; i++) dump_resource(input,"costumegfx-%d.dmp",i,&res_costumegfx[ROMset][i]); for (i = 0; i < 55; i++) dump_resource(input,"room-%d.dmp",i,&res_rooms[ROMset][i]); for (i = 0; i < 179; i++) dump_resource(input,"script-%d.dmp",i,&res_scripts[ROMset][i]); for (i = 0; i < 82; i++) dump_resource(input,"sound-%d.dmp",i,&res_sounds[ROMset][i]); for (i = 0; i < 25; i++) dump_resource(input,"costume-%d.dmp",i,&res_costumes[ROMset][i]); for (i = 0; i < 2; i++) dump_resource(input,"sprpals-%d.dmp",i,&res_sprpals[ROMset][i]); for (i = 0; i < 2; i++) dump_resource(input,"sprdata-%d.dmp",i,&res_sprdata[ROMset][i]); for (i = 0; i < 2; i++) dump_resource(input,"sprlens-%d.dmp",i,&res_sprlens[ROMset][i]); for (i = 0; i < 2; i++) dump_resource(input,"sprdesc-%d.dmp",i,&res_sprdesc[ROMset][i]); for (i = 0; i < 2; i++) dump_resource(input,"sproffs-%d.dmp",i,&res_sproffs[ROMset][i]); #endif /* MAKE_LFLS */ notice("All done!"); return 0; }