/* Scumm Tools * Copyright (C) 2004-2006 The ScummVM Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/tools/tags/release-0-10-0/utils/audiostream.h $ * $Id: audiostream.h 23138 2006-06-15 15:44:06Z h00ligan $ * */ #ifndef SOUND_AUDIOSTREAM_H #define SOUND_AUDIOSTREAM_H #include "../util.h" #include "util.h" namespace Audio { class Mixer { public: enum { /** unsigned samples (default: signed) */ FLAG_UNSIGNED = 1 << 0, /** sound is 16 bits wide (default: 8bit) */ FLAG_16BITS = 1 << 1, /** sample is little endian (default: big endian) */ FLAG_LITTLE_ENDIAN = 1 << 2, /** sound is in stereo (default: mono) */ FLAG_STEREO = 1 << 3, /** reverse the left and right stereo channel */ FLAG_REVERSE_STEREO = 1 << 4, /** sound buffer is freed automagically at the end of playing */ FLAG_AUTOFREE = 1 << 5, /** loop the audio */ FLAG_LOOP = 1 << 6 }; }; /** * Generic input stream for the resampling code. */ class AudioStream { public: virtual ~AudioStream() {} /** * Fill the given buffer with up to numSamples samples. * Returns the actual number of samples read, or -1 if * a critical error occured (note: you *must* check if * this value is less than what you requested, this can * happen when the stream is fully used up). * * Data has to be in native endianess, 16 bit per sample, signed. * For stereo stream, buffer will be filled with interleaved * left and right channel samples, starting with a left sample. * Furthermore, the samples in the left and right are summed up. * So if you request 4 samples from a stereo stream, you will get * a total of two left channel and two right channel samples. */ virtual int readBuffer(int16 *buffer, const int numSamples) = 0; /** Is this a stereo stream? */ virtual bool isStereo() const = 0; /** * End of data reached? If this returns true, it means that at this * time there is no data available in the stream. However there may be * more data in the future. * This is used by e.g. a rate converter to decide whether to keep on * converting data or stop. */ virtual bool endOfData() const = 0; /** * End of stream reached? If this returns true, it means that all data * in this stream is used up and no additional data will appear in it * in the future. * This is used by the mixer to decide whether a given stream shall be * removed from the list of active streams (and thus be destroyed). * By default this maps to endOfData() */ virtual bool endOfStream() const { return endOfData(); } /** Sample rate of the stream. */ virtual int getRate() const = 0; }; /** * A simple AudioStream which represents a 'silent' stream, * containing the specified number of zero samples. */ class ZeroInputStream : public AudioStream { private: int _len; public: ZeroInputStream(uint32 len) : _len(len) { } int readBuffer(int16 *buffer, const int numSamples) { int samples = Common::MIN(_len, numSamples); memset(buffer, 0, samples * 2); _len -= samples; return samples; } bool isStereo() const { return false; } bool eos() const { return _len <= 0; } int getRate() const { return -1; } }; AudioStream *makeLinearInputStream(int rate, byte flags, const byte *ptr, uint32 len, uint32 loopOffset, uint32 loopLen); /** * An audio stream to which additional data can be appended on-the-fly. * Used by SMUSH, iMuseDigital, and the Kyrandia 3 VQA player. */ class AppendableAudioStream : public Audio::AudioStream { public: virtual void append(const byte *data, uint32 len) = 0; virtual void finish() = 0; }; AppendableAudioStream *makeAppendableAudioStream(int rate, byte _flags, uint32 len); // This used to be an inline template function, but // buggy template function handling in MSVC6 forced // us to go with the macro approach. So far this is // the only template function that MSVC6 seemed to // compile incorrectly. Knock on wood. #define READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, ptr, isLE) \ ((is16Bit ? (isLE ? READ_LE_UINT16(ptr) : READ_BE_UINT16(ptr)) : (*ptr << 8)) ^ (isUnsigned ? 0x8000 : 0)) } // End of namespace Audio #endif