// Description: // Block View Base // // Copyright (C) 2003 Frank Becker // // This program is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation; either version 2 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details // #ifndef __BlockViewBase_hpp__ #define __BlockViewBase_hpp__ #include #include "BlockModel.hpp" class BlockViewBase { public: BlockViewBase( BlockModel &model); virtual ~BlockViewBase(); virtual bool init( void) = 0; virtual void close( void) = 0; virtual void draw( void) = 0; // game step update virtual void update( void); //The model will call these when a new block or a new //rotation was applied. virtual void notifyNewBlock( void) {} virtual void notifyNewRotation( const Quaternion &) {} virtual void snapshot( void) {}; protected: BlockModel &_model; }; #endif