// Description: // Block View GL smooth rotation // // Copyright (C) 2003 Frank Becker // // This program is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation; either version 2 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details // #ifndef __BlockViewGLSmooth_hpp__ #define __BlockViewGLSmooth_hpp__ #include #include #include #include "BlockViewGL.hpp" class BlockViewGLSmooth: public BlockViewGL { public: BlockViewGLSmooth( BlockModel &model); virtual ~BlockViewGLSmooth(); virtual bool init( void); virtual void close( void); virtual void draw( void); virtual void update( void); private: void drawElement( Point3Di *p, bool isLocked); void drawShaft( void); void drawIndicator( void); void setColor( int p); float _squaresize; bool _useAALines; float _gameOverAngle; GLBitmapFont *_smallFont; GLTexture *_blockFace; }; #endif