// Description: // All kinds of constants (record) // // Copyright (C) 2003 Frank Becker // // This program is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation; either version 2 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details // #ifndef _Constants_hpp_ #define _Constants_hpp_ #include #include #ifndef M_PI # define M_PI 3.14159265358979323846 /* pi */ #endif #if 0 template inline TYPE MIN( const TYPE v1, const TYPE v2) { return (v1 inline TYPE MAX( const TYPE v1, const TYPE v2) { return (v1>v2?v1:v2); } #endif const string GAMETITLE = PACKAGE; const string GAMEVERSION = VERSION; const float GAME_STEP_SIZE = 1.0/50.0; //run logic 50 times per second const int MAX_GAME_STEPS = 20; //max number of logic runs per frame // All updates in out logic are based on a game step size of 1/50. // In case we want to use a different GAME_STEP_SIZE in the future, // multiply all update values by GAME_STEP_SCALE. const float GAME_STEP_SCALE = 50.0*GAME_STEP_SIZE; #endif