// Description: // Converts SDL events to stream // // Copyright (C) 2003 Frank Becker // // This program is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation; either version 2 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details // #ifndef _EventWatcher_hpp_ #define _EventWatcher_hpp_ #include "SDL.h" #include using namespace std; #include "GameState.hpp" class EventWatcher { public: EventWatcher( ostream &os): _outStream(os) { } void notify( SDL_Event &event) { switch( event.type) { case SDL_KEYDOWN: case SDL_KEYUP: _outStream << GameState::gameTick << " "; _outStream << (unsigned int)event.type << " "; _outStream << (unsigned int)event.key.keysym.sym << "\n"; break; } } private: ostream &_outStream; }; #endif