// Description: // Collection of game state variables. // // Copyright (C) 2003 Frank Becker // // This program is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation; either version 2 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details // #include bool GameState::isDeveloper = false; bool GameState::isAlive = true; bool GameState::requestExit = false; bool GameState::showFPS = false; float GameState::startOfStep = 0; float GameState::frameFractionOther = 0.0; float GameState::startOfGameStep = 0; float GameState::frameFraction = 0.0; unsigned int GameState::gameTick = 0; PausableTimer GameState::stopwatch; R250 GameState::r250;