//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: cAnimation.hpp // Project: Shooting Star // Author: Jarmo Hekkanen // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== #ifndef cAnimation_hpp #define cAnimation_hpp //============================================================================== // Includes #include #include #include "Types.hpp" //------------------------------------------------------------------------------ // Namespaces using namespace std; namespace ShootingStar { //------------------------------------------------------------------------------ // Forward declarations //============================================================================== //============================================================================== //! Animation //------------------------------------------------------------------------------ class cAnimation { // Constructor & Destructor public: //! Constructor cAnimation (void); //! Destructor ~cAnimation (void); // Public methods public: //! Load configuration from file void LoadConfig (string filename); //! Set frame size void SetFrameSize (Uint16 width, Uint16 height) { mWidth = width; mHeight = height; }; //! Add frame to animation void AddFrame (Uint32 texture, float x, float y, float w, float h); //! Compile animation Uint32 Compile (void); //! Get display list Uint32 GetDisplayList (void) const { return mDisplayList; }; //! Render frame void RenderFrame (Uint16 frame); // Internal structures private: struct tAnimationFrame { Uint32 mTextureID; float mX; float mY; float mW; float mH; }; // Member variables private: Uint16 mWidth; Uint16 mHeight; vector mFrames; Uint32 mDisplayList; Uint16 mListRange; }; //============================================================================== //============================================================================== } // End of the ShootingStar namespace #endif // cAnimation_hpp //------------------------------------------------------------------------------ // EOF //==============================================================================