//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: cAnimationManager.hpp // Project: Shooting Star // Author: Jarmo Hekkanen // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== #ifndef cAnimationManager_hpp #define cAnimationManager_hpp //============================================================================== // Includes #include #include #include "cAnimation.hpp" #include "Types.hpp" //------------------------------------------------------------------------------ // Namespaces using namespace std; namespace ShootingStar { //------------------------------------------------------------------------------ // Forward declarations //============================================================================== //! Singleton animation manager class cAnimationManager { // Constructor & Destructor private: //! Constructor cAnimationManager (void); public: //! Destructor ~cAnimationManager (void); // Public methods public: //! Return singleton static cAnimationManager &GetInstance (void); //! Set data dir void SetDataDir (const string &dir) { mDataDir = dir; }; //! Return data dir const string &GetDataDir (void) const { return mDataDir; }; //! Load animation Uint32 LoadAnimation (string filename); //! Free all animations void FreeAllAnimations (void); // Member variables private: map mAnimations; string mDataDir; }; //============================================================================== } // End of the ShootingStar namespace #endif // cAnimationManager_hpp //------------------------------------------------------------------------------ // EOF //==============================================================================