//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, // USA. //============================================================================== //============================================================================== //File: cAnimation.hpp //Project: Shooting Star //Author: Tuomas Peippo //Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ //Revision history //============================================================================= #ifndef cFont_hpp #define cFont_hpp //============================================================================ // Includes #include "Types.hpp" #include //------------------------------------------------------------------------------ // Namespaces using namespace std; namespace ShootingStar { //============================================================================ // Use cTextureFont instead namespace DontUse { class cFont { // Constructor & Destructor public: //! Constructor cFont (string font = "fixed"); //! Desturctor ~cFont (void); // Public methods public: void PrintString (string text); void Print (const char *pFormat, ...); // Member variables private: Uint32 mListBase; }; //============================================================================== } // End of the DontUse namespace } // End of the ShootingStar namespace #endif // cFont_hpp //------------------------------------------------------------------------------ // EOF //==============================================================================