//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: cHarmful.hpp // Project: Shooting Star // Author: Jarmo Hekkanen // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== #ifndef cHarmful_hpp #define cHarmful_hpp //============================================================================== // Includes #include "cCollidable.hpp" //------------------------------------------------------------------------------ // Namespaces using namespace std; namespace ShootingStar { //------------------------------------------------------------------------------ // Forward declarations class cHurtable; //============================================================================== //============================================================================== //! Object that can do damage to hurtable objects //------------------------------------------------------------------------------ class cHarmful : public cCollidable { // Constructor & Destructor public: //! Constructor cHarmful (void); //! Destructor virtual ~cHarmful (void); // Public methods public: //! Set the amount of damage this object will do on collision void SetDamage (int damage) { mDamage = damage; }; //! Return the amount of damage this object will do on collision int GetDamage (void) const { return mDamage; }; //! Called when object collides with other object virtual void OnObjectCollision (cCollidable *pOther); //! Called when object deals damage to hurtable object virtual void OnDamage (cHurtable *pObject) {}; // Member variables private: int mSound; int mDamage; //!< The amount of damage this object will do }; //============================================================================== //============================================================================== } // End of the ShootingStar namespace #endif // cHarmful_hpp //------------------------------------------------------------------------------ // EOF //==============================================================================