//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: cObject.hpp // Project: Shooting Star // Author: Jarmo Hekkanen // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== #ifndef cObject_hpp #define cObject_hpp //============================================================================== // Includes #include #include "Types.hpp" #include "cIdentifiable.hpp" //------------------------------------------------------------------------------ // Namespaces using namespace std; namespace ShootingStar { //------------------------------------------------------------------------------ // Forward declarations class cWorld; //============================================================================== //============================================================================== //! Base class of all objects //------------------------------------------------------------------------------ class cObject : public cIdentifiable { // Constructor & Destructor public: //! Constructor cObject (void); //! Destructor virtual ~cObject (void); // Public methods public: //! Updating interface virtual void Update (Uint32 deltaTime) = 0; //! Is this object alive bool IsAlive (void) const { return mAlive; }; //! Spawn this object (used in cWorld) void Spawn (void) { mAlive = true; }; //! Kill this object void Kill (void); void SetParent (cObject *pParent); //! Add reference void AddReference (void); //! Release reference void ReleaseReference (void); static void CollectGarbage (void); static void CleanUp (void); static int GetObjectCount (void) { return mObjects.size (); }; static int GetGarbageCount (void) { return mGarbageObjects.size (); }; // Member variables private: static list mObjects; static list mGarbageObjects; static bool mCleanUp; int mReferenceCount; bool mAlive; cObject *mpParent; list mChildren; }; //============================================================================== //============================================================================== } // End of the ShootingStar namespace #endif // cObject_hpp //------------------------------------------------------------------------------ // EOF //==============================================================================