//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: cOwnable.hpp // Project: Shooting Star // Author: Jarmo Hekkanen // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== #ifndef cOwnable_hpp #define cOwnable_hpp //============================================================================== // Includes #include "Types.hpp" //------------------------------------------------------------------------------ // Namespaces using namespace std; namespace ShootingStar { //------------------------------------------------------------------------------ // Forward declarations //============================================================================== //============================================================================== //! Ownable //------------------------------------------------------------------------------ class cOwnable { // Constructor & Destructor public: //! Constructor cOwnable (void); //! Destructor ~cOwnable (void); // Public methods public: //! Sets the owner of this object (use zero for no owner) void SetOwner (ObjectID owner) { mOwner = owner; }; //! Returns the owner of this object ObjectID GetOwner (void) { return mOwner; }; // Member variables private: ObjectID mOwner; //!< ID of the owner object }; //============================================================================== //============================================================================== } // End of the ShootingStar namespace #endif // cOwnable_hpp //------------------------------------------------------------------------------ // EOF //==============================================================================