//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: cParticleEmitter.hpp // Project: Shooting Star // Author: Jarmo Hekkanen // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== #ifndef cParticleEmitter_hpp #define cParticleEmitter_hpp //============================================================================== // Includes #include "cPositionable.hpp" //------------------------------------------------------------------------------ // Namespaces using namespace std; namespace ShootingStar { //------------------------------------------------------------------------------ // Forward declarations //============================================================================== //! Object that emits particles class cParticleEmitter : virtual public cPositionable { // Constructor & Destructor public: //! Constructor cParticleEmitter (void); //! Destructor virtual ~cParticleEmitter (void); // Public methods public: //! Set emitting distance void SetEmittingDistance (float distance) { mDistance = distance; }; //! Return emitting distance float GetEmittingDistance (void) const { return mDistance; }; //! Set emitting angle void SetEmittingAngle (float angle) { mAngle = angle; }; //! Get emitting angle float GetEmittingAngle (void) const { return mAngle; }; //! Return emitting position cVector2f GetEmittingPosition (void) const { cVector2f position = GetPosition (); position += GetDirection (mAngle) * mDistance; return position; }; //! Return emitting direction cVector2f GetEmittingDirection (float angleVar) const { return GetDirection (angleVar); } // Member variables private: float mDistance; //!< Emitting distance float mAngle; //!< Emitting angle }; //============================================================================== } // End of the ShootingStar namespace #endif // cParticleEmitter_hpp //------------------------------------------------------------------------------ // EOF //==============================================================================