//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: cSprite.cpp // Project: Shooting Star // Author: Jarmo Hekkanen // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== //============================================================================== // Includes #include "cSprite.hpp" #include //------------------------------------------------------------------------------ // Namespaces using namespace ShootingStar; //============================================================================== //============================================================================== //! Constructor //------------------------------------------------------------------------------ cSprite::cSprite (void) { // Empty }; //============================================================================== //============================================================================== //! Destructor //------------------------------------------------------------------------------ cSprite::~cSprite (void) { // Empty }; //============================================================================== //============================================================================== //! Rendering interface //------------------------------------------------------------------------------ void cSprite::Render (Uint32 deltaTime) { // Render animation mAnimation.Render (); } //============================================================================== //============================================================================== //! Updating interface //------------------------------------------------------------------------------ void cSprite::Update (Uint32 deltaTime) { // Update animation mAnimation.Update (deltaTime); } //============================================================================== //============================================================================== // EOF //==============================================================================