//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: Actions.hpp // Project: Shooting Star // Author: // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== #ifndef Actions_hpp #define Actions_hpp //============================================================================== // Includes //------------------------------------------------------------------------------ // Namespaces using namespace std; namespace ShootingStar { //------------------------------------------------------------------------------ // Forward declarations //============================================================================== enum ActionType { ActionType_None = 0, ActionType_Game, ActionType_Player1, ActionType_Player2 }; enum GameAction { GameAction_None = 0, GameAction_Quit, GameAction_ToggleCameraLock, GameAction_NextLevel, GameAction_RestartLevel, GameAction_MusicUp, GameAction_MusicDown, GameAction_SoundsUp, GameAction_SoundsDown }; enum PlayerAction { PlayerAction_None = 0, PlayerAction_PullTrigger, PlayerAction_ReleaseTrigger, PlayerAction_NextWeapon, PlayerAction_PreviousWeapon, PlayerAction_EnableFineAim, PlayerAction_DisableFineAim, PlayerAction_EnableStrafe, PlayerAction_DisableStrafe }; //============================================================================== } // End of the ShootingStar namespace #endif // Actions_hpp //------------------------------------------------------------------------------ // EOF //==============================================================================