AM_CPPFLAGS = -I@top_srcdir@/src/engine -DDEFAULT_DATA_DIR=\"@datadir@/shootingstar/\" bin_PROGRAMS = shootingstar shootingstar_SOURCES = Main.cpp\ Actions.hpp\ cGameCore.hpp cGameCore.cpp\ cMainMenu.hpp cMainMenu.cpp\ cBullet.hpp cBullet.cpp\ cSoldier.hpp cSoldier.cpp\ cComputerSoldier.hpp cComputerSoldier.cpp\ cWeapon.hpp cWeapon.cpp\ cPistol.hpp cPistol.cpp\ cShotgun.hpp cShotgun.cpp\ cGameMode.hpp cGameMode.cpp\ cMedPack.hpp cMedPack.cpp\ cWeaponBox.hpp cWeaponBox.cpp\ cHud.hpp cHud.cpp\ cRocketLauncher.hpp cRocketLauncher.cpp\ cRocket.hpp cRocket.cpp\ cFlamer.hpp cFlamer.cpp\ cExplosionSystem.hpp cExplosionSystem.cpp\ cFlameSystem.hpp cFlameSystem.cpp\ cPlayer.hpp cPlayer.cpp\ cGib.hpp cGib.cpp\ cGameView.hpp cGameView.cpp\ cMachineGun.hpp cMachineGun.cpp\ cBurningEffect.hpp cBurningEffect.cpp\ cBurnable.hpp cBurnable.cpp\ cOptions.hpp cOptions.cpp\ cBloodPool.hpp cBloodPool.cpp shootingstar_LDADD = ../engine/libEngine.a #test_SOURCES = ObjectTest.cpp\ #cBullet.hpp cBullet.cpp #test_LDADD = ../engine/libEngine.a