//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: cBloodPool.cpp // Project: Shooting Star // Author: // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== //============================================================================== // Includes #include "cBloodPool.hpp" #include "cAnimationManager.hpp" #include //------------------------------------------------------------------------------ // Namespaces using namespace ShootingStar; //============================================================================== //! Constructor cBloodPool::cBloodPool (void) { mAnimation.SetAnimation (cAnimationManager::GetInstance ().LoadAnimation ("bloodpool")); mAnimation.SetNumberOfFrames (4); mAnimation.SetCurrentFrame (int (3.0f * rand () / (RAND_MAX + 1.0f))); mAnimation.SetFrameDelay (999999); SetLayer (-30); SetRotation (360.0f * rand () / (RAND_MAX + 1.0f)); }; //! Destructor cBloodPool::~cBloodPool (void) { // Empty }; //============================================================================== // EOF //==============================================================================