//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: cBullet.cpp // Project: Shooting Star // Author: Jarmo Hekkanen // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== //============================================================================== // Includes #include "cBullet.hpp" #include #include "cWorld.hpp" #include "Debug.hpp" //------------------------------------------------------------------------------ // Namespaces using namespace ShootingStar; //============================================================================== //============================================================================== //! Constructor //------------------------------------------------------------------------------ cBullet::cBullet (void): mTTL (500), mLenght (1.0f) { SetCollisionModel (CollisionModel_Ray); SetDamage (5); }; //============================================================================== //============================================================================== //! Destructor //------------------------------------------------------------------------------ cBullet::~cBullet (void) { // Empty }; //============================================================================== //============================================================================== //! Rendering interface //------------------------------------------------------------------------------ void cBullet::Render (Uint32 deltaTime) { glPushAttrib (GL_LINE_BIT); glDisable (GL_TEXTURE_2D); glBegin (GL_LINES); glColor4f (1.0f, 1.0f, 1.0f, 0.2f); glVertex2f (0.0f, 0.0f); glColor4f (0.5f, 0.5f, 0.5f, 0.0f); glVertex2f (0.0f, mLenght); glEnd (); glEnable (GL_TEXTURE_2D); glPopAttrib (); } //============================================================================== //============================================================================== //! Updating interface //------------------------------------------------------------------------------ void cBullet::Update (Uint32 deltaTime) { if ( mTTL <= deltaTime ) Kill (); else mTTL -= deltaTime; if ( mLenght < 500.0f ) mLenght += GetVelocity ().GetLenght () * deltaTime; } //============================================================================== //============================================================================== // EOF //==============================================================================