//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: cFlameSystem.hpp // Project: Shooting Star // Author: Jarmo Hekkanen // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== #ifndef cFlameSystem_hpp #define cFlameSystem_hpp //============================================================================== // Includes #include "cParticleSystem.hpp" #include "cCollidable.hpp" #include "cOwnable.hpp" //------------------------------------------------------------------------------ // Namespaces using namespace std; namespace ShootingStar { //------------------------------------------------------------------------------ // Forward declarations //============================================================================== //! Particle system used by the flame thrower class cFlameSystem : public cParticleSystem, public cCollidable, public cOwnable { // Constructor & Destructor public: //! Constructor cFlameSystem (void); //! Destructor virtual ~cFlameSystem (void); // Public methods public: virtual void Update (Uint32 deltaTime) { cParticleSystem::Update (deltaTime); mDeltaTime = deltaTime; }; //! Called when object collides with other object virtual void OnObjectCollision (cCollidable *pOther); // Member variables private: Uint32 mDeltaTime; }; //============================================================================== } // End of the ShootingStar namespace #endif // cFlameSystem_hpp //------------------------------------------------------------------------------ // EOF //==============================================================================