//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: cGameCore.hpp // Project: Shooting Star // Author: Jarmo Hekkanen // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== #ifndef cGameCore_hpp #define cGameCore_hpp //============================================================================== // Includes #include //------------------------------------------------------------------------------ // Namespaces using namespace std; namespace ShootingStar { //------------------------------------------------------------------------------ // Forward declarations class cDisplayManager; class cMainMenu; class cGameMode; class cOptions; //============================================================================== //============================================================================== //! Game core //------------------------------------------------------------------------------ class cGameCore { friend class cGameView; // Constructor & Destructor public: //! Constructor cGameCore (void); //! Destructor ~cGameCore (void); // Public methods public: //! Initialize the game void Initialize (int argc, char **argv); //! Run the game void Run (void); /*void BeginFrame (void); void EndFrame (void);*/ string GetDataDir (void) const { return mDataDir; }; string GetOptionsFile (void) const { return mOptionsFile; }; // Private methods private: void CopyFile (string src, string dst); // Member variables private: bool mRunning; //!< Is the game running cMainMenu *mpMainMenu; cGameMode *mpGameMode; cDisplayManager &mDisplayManager; cOptions &mOptions; string mDataDir; string mOptionsFile; }; //============================================================================== //============================================================================== } // End of the ShootingStar namespace #endif // cGameCore_hpp //------------------------------------------------------------------------------ // EOF //==============================================================================