//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: cGameView.hpp // Project: Shooting Star // Author: Jarmo Hekkanen // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== #ifndef cGameView_hpp #define cGameView_hpp //============================================================================== // Includes #include "Types.hpp" #include "cVector2f.hpp" //------------------------------------------------------------------------------ // Namespaces using namespace std; namespace ShootingStar { //------------------------------------------------------------------------------ // Forward declarations class cGameMode; class cPlayer; //============================================================================== //! GameView class cGameView { // Constructor & Destructor public: //! Constructor cGameView (cGameMode &game); //! Destructor ~cGameView (void); // Public methods public: //! Update the view (sliding) void Update (Uint32 deltaTime); //! Render the game void Render (Uint32 deltaTime); //! Reset the view void Reset (void) { mSliding = 0.0f; }; // Private methods private: void RenderSingle (Uint32 deltaTime); void RenderSplit (Uint32 deltaTime); void RenderGame (int x, int y, int w, int h, cPlayer *pPlayer, Uint32 deltaTime); // Member variables private: cGameMode &mGameMode; int mScreenW; int mScreenW2; int mScreenH; int mScreenH2; float mSliding; }; //============================================================================== } // End of the ShootingStar namespace #endif // cGameView_hpp //------------------------------------------------------------------------------ // EOF //==============================================================================