//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: cMedPack.cpp // Project: Shooting Star // Author: Jarmo Hekkanen // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== //============================================================================== // Includes #include "cMedPack.hpp" #include "cMixer.hpp" #include "cPlayer.hpp" #include "cAnimationManager.hpp" //------------------------------------------------------------------------------ // Namespaces using namespace ShootingStar; //============================================================================== //============================================================================== //! Constructor //------------------------------------------------------------------------------ cMedPack::cMedPack (void): mPower (100), mSound (cMixer::GetInstance ().LoadSound ("pickup.wav")) { SetCollisionModel (CollisionModel_Circle); SetCollisionRadius (20.0f); SetVelocity (cVector2f (0.0f, 0.0f)); mAnimation.SetAnimation (cAnimationManager::GetInstance ().LoadAnimation ("medpack")); mAnimation.SetNumberOfFrames (1); mAnimation.SetFrameDelay (999999); SetLayer (-10); }; //============================================================================== //============================================================================== //! Destructor //------------------------------------------------------------------------------ cMedPack::~cMedPack (void) { // Empty }; //============================================================================== //============================================================================== //! Called when object collides with other object void cMedPack::OnObjectCollision (cCollidable *pOther) { cPlayer *pPlayer = dynamic_cast(pOther); if ( pPlayer != NULL ) { if ( pPlayer->GetHealth () < pPlayer->GetMaxHealth () ) { cMixer::GetInstance ().PlaySound (mSound); pPlayer->GainHealth (mPower); Kill (); } } } //============================================================================== //============================================================================== // EOF //==============================================================================