//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: cPlayer.hpp // Project: Shooting Star // Author: // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== #ifndef cPlayer_hpp #define cPlayer_hpp //============================================================================== // Includes #include #include "cSoldier.hpp" #include "cAction.hpp" //------------------------------------------------------------------------------ // Namespaces using namespace std; namespace ShootingStar { //------------------------------------------------------------------------------ // Forward declarations //============================================================================== //! Player object class cPlayer : public cSoldier { // Constructor & Destructor public: //! Constructor cPlayer (string animationPrefix); //! Destructor virtual ~cPlayer (void); // Public methods public: void HandleAction (int action); virtual void OnLevelChanged (void); void Render (Uint32 deltaTime); void SaveWeapons (void); void RestoreWeapons (void); // Member variables private: struct tWeaponInfo { string name; int ammo; int clips; }; vector mStoredWeapons; }; //============================================================================== } // End of the ShootingStar namespace #endif // cPlayer_hpp //------------------------------------------------------------------------------ // EOF //==============================================================================