//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: cRocket.hpp // Project: Shooting Star // Author: Jarmo Hekkanen // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== #ifndef cRocket_hpp #define cRocket_hpp //============================================================================== // Includes #include "cSprite.hpp" #include "cCollidable.hpp" #include "cOwnable.hpp" #include "cParticleEmitter.hpp" //------------------------------------------------------------------------------ // Namespaces using namespace std; namespace ShootingStar { //------------------------------------------------------------------------------ // Forward declarations class cMixer; class cRocketLauncher; //============================================================================== //! Rocket class cRocket : public cCollidable, public cSprite, public cOwnable, public cParticleEmitter { // Constructor & Destructor public: //! Constructor cRocket (void); //! Destructor virtual ~cRocket (void); // Public methods public: virtual void OnMapCollision ( const cVector2f &begin, const cVector2f &end); virtual void OnObjectCollision (cCollidable *pOther); //! Create a smoke particle system void CreateSmokeSystem (void); void SetChannel(int channel){ mChannel = channel;}; void Explode (); // Member variables private: ObjectID mSmokeSystem; Uint32 mSound; Uint32 mReloadSound; int mChannel; }; //============================================================================== } // End of the ShootingStar namespace #endif // cRocket_hpp //------------------------------------------------------------------------------ // EOF //==============================================================================