//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: cShotgun.cpp // Project: Shooting Star // Author: Jarmo Hekkanen // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== //============================================================================== // Includes #include "cShotgun.hpp" #include "cWorld.hpp" #include "cBullet.hpp" #include "cMixer.hpp" //------------------------------------------------------------------------------ // Namespaces using namespace ShootingStar; //============================================================================== //============================================================================== //! Constructor //------------------------------------------------------------------------------ cShotgun::cShotgun (void): cWeapon (8, 1000, 2500), mSound (cMixer::GetInstance ().LoadSound ("shotgun.wav")), mReloadSound (cMixer::GetInstance ().LoadSound ("shotgunreload.wav")) { SetAmmo (8, 3); }; //============================================================================== //============================================================================== //! Destructor //------------------------------------------------------------------------------ cShotgun::~cShotgun (void) { // Empty }; //============================================================================== //============================================================================== void cShotgun::Fire (const cVector2f &position, float angle) { cMixer::GetInstance ().PlaySound (mSound); SpawnSuuliekki (); for ( int i = 0; i < 16; i++ ) { // Spawn a bullet object cBullet *pBullet = new cBullet; pBullet->SetPosition (position); pBullet->SetRotation (angle); pBullet->SetOwner (GetOwner ()); pBullet->Rotate (-5.0f + 10.0f * rand () / (RAND_MAX + 1.0f)); pBullet->Move (0.0f, 2.5f + 0.5f * rand () / (RAND_MAX + 1.0f)); pBullet->SetVelocity (pBullet->GetDirection () * 2.0f); pBullet->SetDamage (1); cWorld::GetInstance ().SpawnObject (pBullet); } } void cShotgun::BeginReload (void) { cMixer::GetInstance ().PlaySound (mReloadSound,7); } //============================================================================== //============================================================================== // EOF //==============================================================================