//============================================================================== // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //============================================================================== //============================================================================== // File: cWeaponBox.hpp // Project: Shooting Star // Author: Jarmo Hekkanen // Copyrights (c) 2003 2ndPoint ry (www.2ndpoint.fi) //------------------------------------------------------------------------------ // Revision history //============================================================================== #ifndef cWeaponBox_hpp #define cWeaponBox_hpp //============================================================================== // Includes #include "cCollidable.hpp" #include "cSprite.hpp" //------------------------------------------------------------------------------ // Namespaces using namespace std; namespace ShootingStar { //------------------------------------------------------------------------------ // Forward declarations //============================================================================== //! Soldiers get weapons and ammo from weapon boxes class cWeaponBox : public cCollidable, public cSprite { public: enum BoxType { BoxType_Pistol, BoxType_Shotgun, BoxType_Flamer, BoxType_RocketLauncher, BoxType_MachineGun }; // Constructor & Destructor public: //! Constructor cWeaponBox (void); //! Destructor virtual ~cWeaponBox (void); // Public methods public: void SetBoxType (BoxType type) { mType = type; }; //! Called when object collides with other object virtual void OnObjectCollision (cCollidable *pOther); // Member variables private: BoxType mType; Uint32 mSound; }; //============================================================================== } // End of the ShootingStar namespace #endif // cWeaponBox_hpp //------------------------------------------------------------------------------ // EOF //==============================================================================