# SCCS Id: @(#)Ice.des 3.4 1991/09/30 # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1991-2 by M. Stephenson # NetHack may be freely redistributed. See license for details. # # The "start" level for the quest. # # Here you meet your (besieged) class leader, the High Ice Mage, # and receive your quest assignment. # MAZE: "Ice-strt",' ' FLAGS: noteleport,hardfloor GEOMETRY:center,center MAP IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIII ............... IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIII .. .. IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIII .. IIII ..... IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIII .. IIIII ..... IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIII ............ IIIII .. IIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII III .. III .. 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IIIIIIIIIIII IIIPPPPPPIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII III IIIIIIIIIIIIIIIIIIIIII IIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIII IIIIIIIIIIIIIIIIIIIIII...IIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIII.....IIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII...IIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII ENDMAP # Random Monsters RANDOM_MONSTERS: 'R', 'E' # Dungeon Description REGION:(00,00,75,19),lit,"ordinary" # Portal arrival point BRANCH:(65,16,65,16),(0,0,0,0) # Stairs STAIR:(05,12),down # High Ice Mage MONSTER:'@',"High Ice Mage",(36,11) # The treasure of the High Ice Mage OBJECT:'(',"chest",(37,11) # guards for the audience chamber MONSTER:'@',"froster",(35,10) MONSTER:'@',"froster",(35,11) MONSTER:'@',"froster",random MONSTER:'@',"froster",random MONSTER:'@',"froster",random MONSTER:'@',"froster",random MONSTER:'@',"froster",random MONSTER:'D',"baby white dragon",random,peaceful MONSTER:'D',"white dragon",random,peaceful MONSTER:'D',"white dragon",random,peaceful # Non diggable NON_DIGGABLE:(00,00,75,19) # Random traps TRAP:"falling rock",random TRAP:"falling rock",random TRAP:"falling rock",random TRAP:"falling rock",random TRAP:"falling rock",random TRAP:"falling rock",random TRAP:"magic",random TRAP:"magic",random # Monsters on siege duty. MONSTER: 'E',"earth elemental",random,hostile MONSTER: 'E',"earth elemental",random,hostile MONSTER: 'E',"earth elemental",random,hostile MONSTER: 'E',"earth elemental",random,hostile MONSTER: 'E',"earth elemental",random,hostile MONSTER: 'X',"xorn",random,hostile MONSTER: 'X',"xorn",random,hostile MONSTER: 'X',"xorn",random,hostile MONSTER: 'X',"xorn",random,hostile # # The "locate" level for the quest. # # Here you have to find the stairs to go # further towards your assigned quest. # MAZE: "Ice-loca",' ' FLAGS: hardfloor INIT_MAP: '.' , ' ' , true , true , lit , false GEOMETRY:center,center MAP .... .... .. ... .. . . ...................... . .. ... ........... ............ . . . ...... ......... . ......... .. .... ........ ....... ... ....... .... .. ........... ..... ..... ..... ...... . .......... ... ....... ... ........ . .......... . ......... . ......... . .. ......... ........... ........ .. . .......................... . .. ... .... .... . ENDMAP # Random Monsters RANDOM_MONSTERS: 'E', 'R' # Dungeon Description REGION:(00,00,39,12),lit,"ordinary" # Stairs STAIR:(48,14),up STAIR:(20,06),down # Objects OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:"falling rock",random TRAP:"falling rock",random TRAP:"falling rock",random TRAP:"falling rock",random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:'E',"earth elemental",random,hostile MONSTER:'E',"earth elemental",random,hostile MONSTER:'E',"earth elemental",random,hostile MONSTER:'E',"earth elemental",random,hostile MONSTER:'E',"earth elemental",random,hostile MONSTER:'E',"earth elemental",random,hostile MONSTER:'E',"earth elemental",random,hostile MONSTER:'E',"earth elemental",random,hostile MONSTER:'E',"earth elemental",random,hostile MONSTER:'E',"earth elemental",random,hostile MONSTER:'X',"xorn",random,hostile MONSTER:'X',"xorn",random,hostile MONSTER:'X',"xorn",random,hostile MONSTER:'X',"xorn",random,hostile # # The "goal" level for the quest. # # Here you meet the Earth Mage, your nemesis monster. You have # to defeat him in combat to gain the artifact you have # been assigned to retrieve. # MAZE: "Ice-goal", 'P' INIT_MAP: '.' , ' ' , true , true , lit , false GEOMETRY:center,center MAP ................................... ..... . ...... ... ............. ... .. ...|---------|... .. . ..|--.........--|.. . .|-... ...-|. ..|... ..... ...|.. .|-.. ....... ..-|. .|... ....... ...|. .|-.. ....... ..-|. ..|... ..... ...|.. .|-... ...-|. . ..|--.........--|.. . .. ...|---------|... .. ... ............. ... ..... . ..... ................................... ENDMAP # Random Monsters RANDOM_MONSTERS: 'E', 'R' # Dungeon Description REGION:(00,00,34,16),lit,"ordinary" # Stairs # Note: The up stairs are *intentionally* off of the map. STAIR:(45,10),up # Drawbridges DRAWBRIDGE:(17,02),south,closed DRAWBRIDGE:(17,14),north,closed # Objects OBJECT:'(',"magic whistle",(17,08),blessed,0,"The Storm Whistle" OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:"falling rock",random TRAP:"falling rock",random TRAP:"falling rock",random TRAP:"falling rock",random TRAP:random,random TRAP:random,random # KMH, balance patch 2 -- all quests now have an altar ALTAR:(17,08),noalign,altar # Random monsters. MONSTER:'@',"Earth Mage",(17,08) MONSTER:'E',"earth elemental",random,hostile MONSTER:'E',"earth elemental",random,hostile MONSTER:'E',"earth elemental",random,hostile MONSTER:'E',"earth elemental",random,hostile MONSTER:'E',"earth elemental",random,hostile MONSTER:'E',"earth elemental",random,hostile MONSTER:'E',"earth elemental",random,hostile MONSTER:'E',"earth elemental",random,hostile MONSTER:'X',"xorn",random,hostile MONSTER:'X',"xorn",random,hostile MONSTER:'X',"xorn",random,hostile MONSTER:'X',"xorn",random,hostile MONSTER:'X',"xorn",random,hostile # # The "fill" levels for the quest. # # These levels are used to fill out any levels not occupied by specific # levels as defined above. "filla" is the upper filler, between the # start and locate levels, and "fillb" the lower between the locate # and goal levels. # MAZE: "Ice-fila" , 'I' INIT_MAP: '.' , 'I' , true , true , lit, false NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # MONSTER: 'E', "earth elemental", random MONSTER: 'E', "earth elemental", random MONSTER: 'E', "earth elemental", random MONSTER: 'E', "earth elemental", random MONSTER: 'E', "earth elemental", random MONSTER: 'E', "earth elemental", random MONSTER: 'E', "earth elemental", random MONSTER: 'X', "xorn", random, hostile MONSTER: 'X', "xorn", random, hostile MONSTER: 'X', "xorn", random, hostile # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random MAZE: "Ice-filb" , ' ' INIT_MAP: '.' , ' ' , true , true , lit, false NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # MONSTER: 'E', "earth elemental", random MONSTER: 'E', "earth elemental", random MONSTER: 'E', "earth elemental", random MONSTER: 'E', "earth elemental", random MONSTER: 'E', "earth elemental", random MONSTER: 'E', "earth elemental", random MONSTER: 'E', "earth elemental", random MONSTER: 'X', "xorn", random, hostile MONSTER: 'X', "xorn", random, hostile # TRAP: "falling rock", random TRAP: "falling rock", random TRAP: "falling rock", random TRAP: "falling rock", random TRAP: "falling rock", random TRAP: random, random TRAP: random, random