# SCCS Id: @(#)Template.des 3.4 1998/09/10 # Copyright (c) 1998 # NetHack may be freely redistributed. See license for details. ### The quest "start" level ### # Here you meet your (besieged) class leader, , # and receive your quest assignment. # MAZE: "Xyz-start",' ' FLAGS: noteleport,hardfloor GEOMETRY:center,center #1234567890123456789012345678901234567890123456789012345678901234567890 MAP .................................... . ..................................... ................................... ... .................................... .................................... . ..................................... ................................... ... .................................... .................................... . ..................................... ..............................}}}}}}}.}}}}}}}............................... ............................}}}|----...----|}}}............................. ...........................}}|--...........--|}}............................ .................... . . . }|-...............-|} . . . ..................... ................... . . . .}|.................|}. . . . .................... ............................................................................ ................... . . . .}|.................|}. . . . .................... .................... . . . }|-...............-|} . . . ..................... ...........................}}|--...........--|}}............................ ............................}}}|----...----|}}}............................. ..............................}}}}}}}.}}}}}}}............................... .................................... . ..................................... ................................... ... .................................... .................................... . ..................................... ................................... ... .................................... ENDMAP # Specifications for the whole level RANDOM_MONSTERS: 'a', 'b' REGION:(00,00,75,19),lit,"ordinary" BRANCH:(00,14,00,14),(0,0,0,0) STAIR:(40,13),down NON_DIGGABLE:(00,00,55,19) # Doors DOOR:closed,(02,08) # Objects OBJECT:'(',"chest",(37,10) # Leader and guardians MONSTER:'@',"Quest Leader",(37,10) MONSTER:'@',"Guardian",(38,09) MONSTER:'@',"Guardian",(38,10) MONSTER:'@',"Guardian",(38,11) MONSTER:'@',"Guardian",(36,09) MONSTER:'@',"Guardian",(36,10) MONSTER:'@',"Guardian",(36,11) MONSTER:'@',"Guardian",(37,09) MONSTER:'@',"Guardian",(37,11) # Monsters on siege duty. MONSTER: 'o',"Uruk-hai",(35,04),hostile MONSTER: 'o',"Uruk-hai",(36,03),hostile MONSTER: 'o',"goblin",(37,03),hostile MONSTER: 'o',"goblin",(38,03),hostile MONSTER: 'o',"goblin",(39,04),hostile MONSTER: 'o',"Uruk-hai",(48,09),hostile MONSTER: 'o',"goblin",(48,10),hostile MONSTER: 'o',"goblin",(48,11),hostile MONSTER: 'o',"Uruk-hai",(35,16),hostile MONSTER: 'o',"Uruk-hai",(36,17),hostile MONSTER: 'o',"goblin",(37,17),hostile MONSTER: 'o',"goblin",(38,17),hostile MONSTER: 'o',"goblin",(39,16),hostile MONSTER: 'o',"Uruk-hai",(26,09),hostile MONSTER: 'o',"goblin",(26,10),hostile MONSTER: 'o',"goblin",(26,11),hostile # Traps TRAP:"pit",(37,05) TRAP:"pit",(46,10) TRAP:"pit",(37,15) TRAP:"pit",(28,10) TRAP:random,random TRAP:random,random ### Upper filler levels ### MAZE: "Y-filla", ' ' GEOMETRY:center,center #1234567890123456789012345678901234567890123456789012345678901234567890 MAP ENDMAP # Specifications for the whole level RANDOM_MONSTERS: 'a', 'b' REGION:(00,00,20,12),lit,"ordinary" NON_DIGGABLE:(00,00,20,12) STAIR:(05,08),up STAIR:(10,08),down # Doors DOOR:closed,(02,08) DOOR:locked,(01,06) DOOR:closed,(02,04) DOOR:locked,(07,01) DOOR:closed,(10,02) DOOR:locked,(13,01) DOOR:closed,(18,04) DOOR:locked,(19,06) DOOR:closed,(18,08) DOOR:locked,(13,11) DOOR:closed,(10,10) # Objects OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # Random monsters MONSTER:'d',"large dog",random,hostile MONSTER:'d',"large dog",random,hostile MONSTER:'d',"large dog",random,hostile MONSTER:'d',"wolf",random,hostile MONSTER:'d',"werewolf",random,hostile MONSTER:'d',"werewolf",random,hostile MONSTER:'r',"sewer rat",random,hostile MONSTER:'r',"sewer rat",random,hostile MONSTER:'r',"sewer rat",random,hostile MONSTER:'r',"rabid rat",random,hostile MONSTER:'r',"rabid rat",random,hostile # Traps TRAP:"arrow",random TRAP:"arrow",random TRAP:"arrow",random TRAP:"arrow",random TRAP:"board",random TRAP:"board",random ### The quest "locate" level ### # # The inner ward of the tower complex # MAZE: "Y-locate",' ' FLAGS: hardfloor GEOMETRY:center,center #1234567890123456789012345678901234567890123456789012345678901234567890 MAP .. .... ...... ... ....... .. .. ......S... .......... ..... ........ .... .. .. ... . ......... .. . ..... .... .. .. . ..... .. . .. ..... .... . .. .. S .. .. .... S .. .. .... .. .. ..... ... .. .. ........ .. .. ...... ...... ... .. ............ ... ... .... .. .... .... ........................S....S...... .. .. .. ... ........................ .. .. .. .. ........................ .. .... .... .. ........................ .. ...... .. .. ... .................... .. .... .... .. ..... ............ .. .. .. .. .. ... .S ............ .... ... .. .. .............. .... ............ .... .. ..... ... .. .. .... ..... .. .... .............. ...... ..... ENDMAP # Specifications for the whole level RANDOM_MONSTERS: 'a', 'b' REGION:(00,00,36,19),lit,"ordinary" NON_DIGGABLE:(00,00,36,19) # Bloody Tower # See historical comments above. STAIR:(10,16),up DOOR:open,(11,14) # Lieutenant's Lodgings (Queen's House) # A large hall built in 1530 as the lodgings for the # Lieutenant of the Tower. The Lieutenant is a military officer # who is responsible for the defense and maintenance of the # Tower. He serves under the Constable of the Tower, and oversees # the Chief Yeoman Warder. # # Anne Boleyn was tried and imprisoned in this house. Ironically, # her daughter, Elizabeth I, dined in this house during her # later incarceration. After Elizabeth became queen, the house # was renamed the Queen's House. # # Guido "Guy" Fawkes was interrogated here for his Gunpowder # Plot in 1605. Rudolph Hess was also interrogated here during # World War II. # # William Penn is currently being held here. He should be kept # alive at all costs, since he will later found the American # colony of Pennsylvania! DOOR:locked,(06,13) MONSTER:'@',"watch captain",(04,14),peaceful MONSTER:'@',"watchman",(05,14),peaceful MONSTER:'@',"watchman",(06,14),peaceful MONSTER:'@',"watchman",(07,14),peaceful MONSTER:'@',"prisoner",(08,14),"William Penn",peaceful # Bell Tower # Planned by Richard I "The Lionhearted", completed in 1200s. # Elizabeth I was held here during her imprisonment. # # This tower contains the warning bell that calls the garrison # to arms. # ...So that's where the Bell of Opening is from! ENGRAVING:(02,14),burn,"In case of trouble, ring bell." DOOR:closed,(03,14) # Gentleman Gaoler's (Jailer's) Lodgings # This is the home of the Gentleman Gaoler, who oversees the # incarceration of prisoners. Lady Jane Grey was also imprisoned # here. DOOR:locked,(05,12) MONSTER:'@',"watchman",(04,11),peaceful MONSTER:'@',"watch captain",(04,12),peaceful # Beauchamp Tower # Built by Edward I. # A prison named after victim Thomas Beauchamp. MONSTER:'@',"prisoner",(01,08),peaceful MONSTER:'@',"prisoner",(02,09),peaceful DOOR:locked,(03,09) # Tower Green # Many prisoners were beheaded on this grassy knoll. OBJECT:')',"axe",(10,09) # Devereux Tower (Robyn the Devylls Tower) # Probably built by Henry III. # Another prison, named after prisoner Robert Devereux. MONSTER:'@',"prisoner",(04,03),peaceful MONSTER:'@',"prisoner",(03,04),peaceful DOOR:locked,(04,05) # Chapel of St. Peter ad Vincula # First built by Henry I; rebuilt several times. # Many victims of execution were buried in this chapel. DOOR:open,(08,07) REGION:(06,05,11,06),unlit,"morgue" # Flint Tower # Built by Henry III. # Yet another prison -- and considered the worst. MONSTER:'@',"prisoner",(10,02),peaceful MONSTER:'@',"prisoner",(11,03),peaceful DOOR:locked,(11,04) # Bowyer Tower # Built by Henry III. # Home and workshop of the king's bow maker. # # The Tower Fire of 1841 would begin here. OBJECT:')',"silver arrow",(17,01) OBJECT:')',"arrow",(17,01) OBJECT:')',"silver arrow",(18,01) OBJECT:')',"arrow",(18,01) OBJECT:')',"silver arrow",(17,02) OBJECT:')',"arrow",(18,02) OBJECT:')',"silver arrow",(17,02) OBJECT:')',"bow",(18,02) DOOR:closed,(17,03) # Storehouses # These later burned down in the Tower Fire of 1841. # Afterwards, the Waterloo Barracks were built on the site. # Those barracks have been the home of the crown jewels # since 1967. DOOR:closed,(23,05) REGION:(19,04,22,05),lit,"shop" DOOR:closed,(25,04) REGION:(26,04,29,05),lit,"shop" # Brick Tower # Built by Henry III. # Sir Walter Ralegh was held here at one time. DOOR:closed,(24,03) # Martin Tower # Built by Henry III. # This is where the crown jewels were kept at the time of # Colonel Blood's attempted theft in 1671. Talbot Edwards # was the Assistant Keeper of the Jewels. DOOR:open,(31,03) OBJECT:'%',"corpse",(31,02),uncursed,"watchman",0,"Talbot Edwards" # Constable Tower # Built by Henry III. # This is the home of the Constable of the Tower, a lord # (NOT a policeman!) who oversees all operations at the tower # complex. This was a position of privelege appointed by the # monarch. DOOR:locked,(32,07) MONSTER:'@',"watch captain",(33,06),peaceful # Broad Arrow Tower # Built by Henry III. # Roman Catholic priests were imprisoned here in the 1500s. DOOR:closed,(33,11) # Salt Tower (Julius Caesar's Tower) # Site of an ancient Roman fortress. # Prison for Jesuits. DOOR:closed,(32,15) # Royal apartments # Built by Henry III. # This corner of the inner ward contained apartment houses # and gardens for the royal family, the royal court, and # the vast staff of servants. Many of the buildings were # ordered demolished by Oliver Cromwell during his rule as # Lord Protector (1653-1658), in an attempt to remove all # symbols of the monarchy. Only a few buildings survived, # and the royal family no longer used it as a residence. DOOR:closed,(17,14) # Lanthorn Tower # Site of the ancient Roman wall. # Part of the royal residence built by Henry III. # Abandoned at the time of the theft of the crown jewels. DOOR:closed,(24,16) # Wakefield Tower (Hall Tower, Record Tower) # Originally built by Henry III in 1221 as the dining hall # of the royal residence. # After 1360, the records of the kingdom were kept here. # The tower was renamed for William de Wakefield, King's # Clerk to Edward III. REGION:(13,15,15,17),lit,"book shop" DOOR:open,(14,14) # White Tower (the Keep) # The oldest and largest building of the tower complex. # Built by William I "the Conquerer" in 1078 as a military # garrison, to keep control over the inhabitants of London. # Used as the royal residence from 1140 to the reign of # Henry III. The walls were painted white by Henry III to # make it appear more forbidding. This building was # converted into a museum in the 1600s. DOOR:locked,(17,11) DOOR:closed,(21,09) STAIR:(23,09),down ### Lower fill levels ### # # The White Tower # See historical comments above. # MAZE: "Y-fillb", ' ' GEOMETRY:center,center #1234567890123456789012345678901234567890123456789012345678901234567890 MAP ---- ---- --..-- |..| |..-.| |..|------------|.-..| --+-.....+..........-- |.......|........--- |.......|........| |.......|........| |.......|........| |.......|........| |.......|+---------- |.......|..........-- |.......|---------..-- |.......| --..| |.......| --..| |.......|---------..-- --+-.....+..........-- |..|----------------- |..| ---- ENDMAP # Specifications for the whole level RANDOM_MONSTERS: 'd', 'r' REGION:(00,00,22,19),lit,"ordinary" NON_DIGGABLE:(00,00,22,19) STAIR:(19,01),up STAIR:(20,02),down # Barracks REGION:(10,04,17,09),lit,"barracks",filled # Council chamber DOOR:closed,(09,04) DOOR:closed,(09,16) # Chapel gallery DOOR:closed,(10,10) # Prison turrets (now empty) DOOR:locked,(02,04) DOOR:locked,(02,16) # Objects OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # Random monsters MONSTER:'d',"large dog",random,hostile MONSTER:'d',"large dog",random,hostile MONSTER:'d',"large dog",random,hostile MONSTER:'d',"wolf",random,hostile MONSTER:'d',"werewolf",random,hostile MONSTER:'d',"werewolf",random,hostile MONSTER:'r',"sewer rat",random,hostile MONSTER:'r',"sewer rat",random,hostile MONSTER:'r',"sewer rat",random,hostile MONSTER:'r',"rabid rat",random,hostile MONSTER:'r',"rabid rat",random,hostile # Traps TRAP:"arrow",random TRAP:"arrow",random TRAP:"arrow",random TRAP:"arrow",random TRAP:"board",random TRAP:"board",random ### The quest "goal" level ### # # More of the White Tower # # Here you meet Colonel Blood, your nemesis monster. You have # to defeat him in combat to gain the artifact you have been # assigned to retrieve. # MAZE: "Y-goal", ' ' FLAGS: noteleport GEOMETRY:center,center #1234567890123456789012345678901234567890123456789012345678901234567890 MAP ---- ---- --..-- |..| |..-.| |..|------------|....| --+-.....+..........-- |.......|........--- |.......|........| |.......|..K..K..| |.......|........| |.......|........| |.\.....|+---------- |.......|..........-- |.......|-.-.-.-.-..-- |.......+.........-..| |.......+.........-..| |.......|-.-.-.-.-..-- --+-.....|..........-- |..|----------------- |..| ---- ENDMAP # Specifications for the whole level RANDOM_MONSTERS: 'd', 'r' REGION:(00,00,22,19),lit,"ordinary" NON_DIGGABLE:(00,00,22,19) STAIR:(19,01),up # The Sword Room # The Knights of the Bath were inducted on the eve # of the coronation of a new monarch. They would bathe # in tubs (the sinks) in this room. MONSTER:'@',"knight",(12,07),asleep,peaceful OBJECT:')',"broadsword",(12,08) MONSTER:'@',"knight",(15,07),asleep,peaceful OBJECT:')',"long sword",(15,08) # The banquet hall # After bathing, the Knights of the Bath would feast with # the monarch in this room. DOOR:closed,(09,04) REGION:(02,05,08,16),lit,"throne",unfilled OBJECT:'[',"helm of telepathy",(03,10),blessed,0,"The Crown of Saint Edward" MONSTER:'@',"Colonel Blood",(03,10),hostile OBJECT:'%',random,(04,06) OBJECT:'%',random,(07,07) OBJECT:'%',random,(05,09) OBJECT:'%',random,(03,12) OBJECT:'%',random,(05,15) OBJECT:'%',random,(07,13) # The Chapel of Saint John # Finally, inductees to the Knights of the Bath would # keep an all-night vigil in the chapel, with their armor # laid on the altar. REGION:(10,11,21,16),unlit,"temple",filled,true DOOR:closed,(10,10) DOOR:closed,(09,13) DOOR:closed,(09,14) ALTAR:(18,13),law,altar OBJECT:'[',"chain mail",(18,13) OBJECT:'[',"plate mail",(18,13) #OBJECT:'(',"tallow candle",(10,11),lit #OBJECT:'(',"tallow candle",(19,11),lit #OBJECT:'(',"tallow candle",(10,16),lit #OBJECT:'(',"tallow candle",(19,16),lit # Prison turrets (now empty) DOOR:locked,(02,04) DOOR:locked,(02,16) # Random monsters MONSTER:'d',"large dog",random,hostile MONSTER:'d',"large dog",random,hostile MONSTER:'d',"large dog",random,hostile MONSTER:'d',"wolf",random,hostile MONSTER:'d',"werewolf",random,hostile MONSTER:'d',"werewolf",random,hostile MONSTER:'r',"sewer rat",random,hostile MONSTER:'r',"sewer rat",random,hostile MONSTER:'r',"sewer rat",random,hostile MONSTER:'r',"rabid rat",random,hostile MONSTER:'r',"rabid rat",random,hostile # Traps TRAP:"arrow",random TRAP:"arrow",random TRAP:"arrow",random TRAP:"arrow",random TRAP:"board",random TRAP:"board",random