#! /usr/bin/python -O # -*- python -*- # Slune # Copyright (C) 2004 Jean-Baptiste LAMY # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # launch this script to generate the level import math, os, os.path import copy import soya import soya.editor.main import slune.globdef sand0 = soya.Material() sand0.texture = soya.Image.get("sand0.png") sand0.filename = "sand0" sand0.save() sand2 = soya.Material() sand2.texture = soya.Image.get("sand2.png") sand2.separate_specular = 1 sand2.specular = (1.0, 1.0, 0.7, 1.0) sand2.shininess = 10.0 sand2.filename = "sand2" sand2.save() w = soya.World() atm = soya.SkyAtmosphere() atm.ambient = (0.4, 0.3, 0.2, 1.0) #atm.bg_color = atm.fog_color = (0.5, 0.4, 0.2, 1.0) # pour la tempête ? atm.bg_color = atm.fog_color = (0.7, 0.6, 0.7, 1.0) atm.skyplane = 1 atm.sky_color = (0.3, 0.7, 1.0, 1.0) atm.fog_type = 0 atm.fog_start = 20.0 atm.fog_end = 70.0 atm.fog = 1 atm.fog_density = 0.001 atm.cloud = soya.Material.get("clouds1") w.atmosphere = atm sun = soya.Light(w) sun.directional = 1 sun.look_at(soya.Vector(w, -0.4, -1.0, -0.3)) sun.diffuse = 0.8, 0.7, 0.4, 1.0 land = soya.Land(w) land.from_image(soya.Image.get("map-desert.png")) land.map_size = 8 land.scale_factor = 1.5 land.multiply_height(30.0) land.set_material_layer(soya.Material.get("sand0"), 0.0, 6.0) land.set_material_layer(soya.Material.get("sand1"), 5.0, 14.0) land.set_material_layer(soya.Material.get("sand2"), 13.0, 22.0) land.set_material_layer(soya.Material.get("rocks1"), 21.0, 50.0) import Image # PIL circuit = Image.open("/home/jiba/src/slune/images/map-desert-grass.png") m = soya.Material.get("grass1") i = 0 while(i < 257): j = 0 while(j < 257): if circuit.getpixel((i, j)) == 255: land.set_material(i, j, m) j += 1 i += 1 ww = soya.World() v = soya.Volume(w) w.filename = "world-desertic-sorry" w.save() print '[ OK ]'